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Insights: ihhub/fheroes2
Overview
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1 Release published by 1 person
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1.1.8 version 1.1.8
published
May 3, 2025
21 Pull requests merged by 8 people
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Update translation files
#9789 merged
May 6, 2025 -
Fix Barbarian castle Shipyard rendering
#9769 merged
May 6, 2025 -
Battlefield: fix incorrect pixels near the SKIP button when Hero's options are opened
#9770 merged
May 6, 2025 -
convert to woff2 to reduce jacquard font size
#9777 merged
May 6, 2025 -
Battlefield: fix units overlap when unit is moving to the row above the other unit
#9772 merged
May 6, 2025 -
Make the scouting area consistent with the original game
#9768 merged
May 4, 2025 -
Minor "battle_cell" optimizations
#9771 merged
May 4, 2025 -
Remove SonarCloud badges from the main website page
#9776 merged
May 4, 2025 -
Add sections to differentiate website from the game engine
#9781 merged
May 4, 2025 -
Windows CMake workflow: use $VCPKG_INSTALLATION_ROOT instead of the hardcoded path
#9780 merged
May 4, 2025 -
Version 1.1.8
#9763 merged
May 3, 2025 -
Update social sharing features of documentation site and self-host fonts
#9754 merged
May 3, 2025 -
End game immediately during AI turn if there are changes in game
#9765 merged
May 1, 2025 -
Update translation files
#9767 merged
May 1, 2025 -
Update the Belarusian Translation
#9593 merged
May 1, 2025 -
Update translation files
#9764 merged
Apr 30, 2025 -
Replace "gold only" chest dialog with "gold or exp" one in case when hero has no space for an artifact
#9607 merged
Apr 30, 2025 -
Update the CountBits() algorithm
#9755 merged
Apr 30, 2025 -
Update translation files
#9762 merged
Apr 30, 2025 -
Update Danish language (v.1.1.8)
#9745 merged
Apr 30, 2025 -
Fix a few recently introduced code smells
#9759 merged
Apr 30, 2025
8 Pull requests opened by 3 people
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Add ability to set owner color for capturable objects in Editor
#9766 opened
Apr 30, 2025 -
Some code clean: battle_troop, army_troop, speed
#9773 opened
May 3, 2025 -
Fix map center positioning when AI interacts with action object
#9778 opened
May 3, 2025 -
Fix skip of render end of hero's move before interacting with action object
#9779 opened
May 3, 2025 -
Update of Ukrainian Translation
#9783 opened
May 4, 2025 -
Battlefield: make Disrupting Ray and Teleport spells animation closer to the original game
#9784 opened
May 4, 2025 -
Android: optimize the asset extraction process
#9785 opened
May 4, 2025 -
Allow to use Up and Down hotkeys to change the value in value input dialogs
#9787 opened
May 6, 2025
8 Issues closed by 1 person
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Battle screen, dark pixels appear near skip button while pointing hero's options
#4471 closed
May 6, 2025 -
Avoid using 300 KB font for fheroes2 word in the project's website
#9775 closed
May 6, 2025 -
Battle screen, troops, while moving upper direction overlap other troops standing in front of them
#3663 closed
May 6, 2025 -
Adventure map, Eye of the Magi, revealed area
#1434 closed
May 4, 2025 -
Update the README file to make the text less ambiguous
#9774 closed
May 4, 2025 -
A message, that player was defeated, appears only after AI turn is over
#2625 closed
May 1, 2025 -
Adventure map, treasure chest does not offer exp when hero has no space for an artifact
#9546 closed
Apr 30, 2025
4 Issues opened by 4 people
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Heavy performance hit in language select dialog
#9790 opened
May 6, 2025 -
Unicorn dragonbreath
#9786 opened
May 5, 2025 -
MIDI music playback has significantly degraded in 1.1.8
#9782 opened
May 4, 2025 -
Inability to compile the engine on Ubuntu 20.04
#9761 opened
Apr 30, 2025
262 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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fheroes2 Appimage for better Linux distro portability?
#9687 commented on
May 3, 2025 • 0 new comments -
Modify Ultimate Artifact object sprite on the Adventure Map within the Editor
#8766 commented on
May 3, 2025 • 0 new comments -
[Scenario Editor] Magic book with default spell should be present in the four heroes of magic screens
#8754 commented on
May 3, 2025 • 0 new comments -
Editor: On-screen keyboard to support multi-line input
#8758 commented on
May 3, 2025 • 0 new comments -
AI doesn't take into an account Troll's regenerative abilities
#8792 commented on
May 3, 2025 • 0 new comments -
Combat screen, giant's sprite is displayed on top of the crusader troop's creature count indicator
#8796 commented on
May 3, 2025 • 0 new comments -
Support more controller buttons on Switch
#8851 commented on
May 3, 2025 • 0 new comments -
Expand Virtual Keyboard to support more languages
#8826 commented on
May 3, 2025 • 0 new comments -
Adventure map, optimize AI behavior of heroes during movement (1.1.0 8733)
#8799 commented on
May 3, 2025 • 0 new comments -
Game, Virtual Keyboard, allow left click and hold to repeat a character or action
#8918 commented on
May 3, 2025 • 0 new comments -
Game, Virtual Keyboard, add the right and left arrow keys to move the cursor position in the text field
#8919 commented on
May 3, 2025 • 0 new comments -
[Scenario Editor] Hero's default troop graphics should be displayed with the possible range for the number of creatures
#8920 commented on
May 3, 2025 • 0 new comments -
Adventure map, Summon Boat, rock object prevents the summon boat spell from being cast on an available adjacent ocean location
#9056 commented on
May 3, 2025 • 0 new comments -
Cannot disembark near the rock
#9152 commented on
May 3, 2025 • 0 new comments -
Virtual num pad is missing cancel button
#9302 commented on
May 3, 2025 • 0 new comments -
Don't change terrain for a single tile is 1x1 terrain brush applied with a different terrain type and the terrain type remains the same
#9382 commented on
May 3, 2025 • 0 new comments -
Can't place mines ontop of mountains in the editor
#9435 commented on
May 3, 2025 • 0 new comments -
Wrong passability for wasteland mountain object
#9447 commented on
May 3, 2025 • 0 new comments -
Adventure map screen, Improvement of the visual display of the hero's remaining spell points in the hero's spell point bar
#9520 commented on
May 3, 2025 • 0 new comments -
Combat, AI considers blocking enemy as obstacle and changes his path
#9548 commented on
May 3, 2025 • 0 new comments -
AI tries to plan a path using a boat on land on "Roc Around the ." map
#9568 commented on
May 3, 2025 • 0 new comments -
Elements shadows issues in several dialog windows
#9552 commented on
May 3, 2025 • 0 new comments -
Campaing movies are too quiet
#9646 commented on
May 3, 2025 • 0 new comments -
inaccuracies of Czech localization
#9703 commented on
May 3, 2025 • 0 new comments -
Adventure map, View Resources spell, In zoom levels showing the entire surface of the adventure map, the sprites of the resources are cut off at the bottom of the adventure map
#7391 commented on
May 3, 2025 • 0 new comments -
Do not do screen fading when switching between Campaign and Standard modes in High Scores dialog
#7409 commented on
May 3, 2025 • 0 new comments -
Combat, AI places his troops without consideration of enemy troops that have 2-hex attack
#7402 commented on
May 3, 2025 • 0 new comments -
Too long text in creature info dialog
#7548 commented on
May 3, 2025 • 0 new comments -
Magic book, Mass Dispel spell
#7447 commented on
May 3, 2025 • 0 new comments -
Battle screen, dialog windows don't stop idle timer for troops
#7469 commented on
May 3, 2025 • 0 new comments -
AI hero boards on boat, while he could do some more actions and board in the end of the turn
#7556 commented on
May 3, 2025 • 0 new comments -
Adventure map, AI hero is running in front of the castle
#7557 commented on
May 3, 2025 • 0 new comments -
Adventure map, boat shadow is not rendered fully
#7560 commented on
May 3, 2025 • 0 new comments -
Make special signs like ! ? have embedded whitespace for French
#7617 commented on
May 3, 2025 • 0 new comments -
Improve AI ghosts' target priorities
#7685 commented on
May 3, 2025 • 0 new comments -
Make the world map EXIT button size adaptable
#7692 commented on
May 3, 2025 • 0 new comments -
Use the large EXIT button on the puzzle map rather than the small EXIT button
#7693 commented on
May 3, 2025 • 0 new comments -
Hotseat multiplayer - Last human player gets to see all other human player maps revealed!
#7781 commented on
May 3, 2025 • 0 new comments -
AI updates his army only on the next day while staying inside a castle
#7858 commented on
May 3, 2025 • 0 new comments -
Teach AI to hire heroes for army
#7800 commented on
May 3, 2025 • 0 new comments -
Battle: calculate which stack is the best for current battle
#7945 commented on
May 3, 2025 • 0 new comments -
Combat, AI uses attacking spells to demolish a single creature
#8234 commented on
May 3, 2025 • 0 new comments -
Adventure map, AI heroes tend to change their mind and go back on the next turn
#8269 commented on
May 3, 2025 • 0 new comments -
Editor post 1.1 release changes
#8589 commented on
May 3, 2025 • 0 new comments -
Adventure map, AI has too low priority on attacking heroes
#8329 commented on
May 3, 2025 • 0 new comments -
Use Class instead of race in the editor.
#8557 commented on
May 3, 2025 • 0 new comments -
Allow the AI to dig an Ultimate Artifact if it uncovered the whole puzzle map by visiting all obelisks
#8710 commented on
May 3, 2025 • 0 new comments -
Editor: Jukebox to play game tracks while working with map editor
#8721 commented on
May 3, 2025 • 0 new comments -
Editor: Enhance object selection window to show more objects at the same time
#8722 commented on
May 3, 2025 • 0 new comments -
Rename CONFIG button into SETTINGS
#7100 commented on
May 3, 2025 • 0 new comments -
Adventure map, last opponent loses the game, window display sequence adjustment
#7093 commented on
May 3, 2025 • 0 new comments -
Improve button font generation algorithm
#7101 commented on
May 3, 2025 • 0 new comments -
Visually indicate that a player can switch between pages in Magic Book
#7103 commented on
May 3, 2025 • 0 new comments -
Combat screen, obstacles and their position on the battlefield should be recorded in the scenario save files
#7146 commented on
May 3, 2025 • 0 new comments -
Adventure map, AI should use spacebar to re-visit objects
#7139 commented on
May 3, 2025 • 0 new comments -
Combat, Golems decide not to attack dragons and walk away to attack another dragons
#7141 commented on
May 3, 2025 • 0 new comments -
Adventure map, display priority problem with Hero and Jail (1.0.4 7228)
#7242 commented on
May 3, 2025 • 0 new comments -
Combat, AI focuses the strongest stack of Titans instead of demolishing some other troops
#7159 commented on
May 3, 2025 • 0 new comments -
Adventure map, wrong size path arrow for a step from sand on a road
#7231 commented on
May 3, 2025 • 0 new comments -
"File to Save:" window, allow a similar number of characters for the save file name between the standard keyboard and the mouse-operated keyboard
#7275 commented on
May 3, 2025 • 0 new comments -
Adventure map, hidden abandoned mine animation is rendered over the edge of the adventure map
#7291 commented on
May 3, 2025 • 0 new comments -
AI is stuck dancing in a whirlpool
#7297 commented on
May 3, 2025 • 0 new comments -
Combat screen, "A glorious victory!" window, number of creatures doesn't seem to be centered correctly for sprites
#7321 commented on
May 3, 2025 • 0 new comments -
Castle screen, Necromancer castle excavation is tricky to initiate
#7326 commented on
May 3, 2025 • 0 new comments -
AI fog uncover decision should be made with a consideration of non-action tiles
#7343 commented on
May 3, 2025 • 0 new comments -
Cannot type text, when OS language is set to non-English
#7327 commented on
May 3, 2025 • 0 new comments -
Optimize the usage of "Dimension Door" spell by AI heroes
#7330 commented on
May 3, 2025 • 0 new comments -
AI heroes should retreat more often if the battle outcome is obvious
#7344 commented on
May 3, 2025 • 0 new comments -
Add a separate image into the engine to indicate corrupted data
#7345 commented on
May 3, 2025 • 0 new comments -
Make AI heroes which are defending a castle to do some action and return back
#7346 commented on
May 3, 2025 • 0 new comments -
Flag's color on boat changes during movement
#7354 commented on
May 3, 2025 • 0 new comments -
Teach AI to use Earthquake spell during battles
#7370 commented on
May 3, 2025 • 0 new comments -
Teach AI to use Teleport spell during battles
#7371 commented on
May 3, 2025 • 0 new comments -
Make AI heroes predict future events for Adventure Map objects
#7381 commented on
May 3, 2025 • 0 new comments -
Add proper icon for sleeping heroes
#6554 commented on
May 3, 2025 • 0 new comments -
Gray out certain options unavailable for some devices
#6563 commented on
May 3, 2025 • 0 new comments -
Add an in-game option to select rendering API
#6565 commented on
May 3, 2025 • 0 new comments -
Make SFX composers work more efficient
#6568 commented on
May 3, 2025 • 0 new comments -
Update status bar in hero's dialog when a user hovers mouse over monster info dialog buttons
#6570 commented on
May 3, 2025 • 0 new comments -
Add shadow for army order dialog
#6571 commented on
May 3, 2025 • 0 new comments -
Skeleton sprite enhancement
#6575 commented on
May 3, 2025 • 0 new comments -
Support for mouse buttons hotkeys
#6580 commented on
May 3, 2025 • 0 new comments -
Display aspect ratio in resolution select dialog
#6586 commented on
May 3, 2025 • 0 new comments -
Add shadows or remove them from all cursors in the game
#6594 commented on
May 3, 2025 • 0 new comments -
Add option to not fill the entire screen, only the amount of pixels of the selected resolution AKA pixel perfect mode
#6612 commented on
May 3, 2025 • 0 new comments -
Draw flags of correct color for Wizard's castle tent
#6598 commented on
May 3, 2025 • 0 new comments -
Update "MIDI-music-explanation" wiki page
#6622 commented on
May 3, 2025 • 0 new comments -
Game always defaults to launching on main screen in a multi-screen setup
#6683 commented on
May 3, 2025 • 0 new comments -
Add translations for project repository's various pages e.g. guides and frontpage
#6628 commented on
May 3, 2025 • 0 new comments -
Adventure map, redraw the predefined boat path (when possible) when the dimension door spell is used with a hero in a boat
#6769 commented on
May 3, 2025 • 0 new comments -
Combat, defending troops does not consider broken castle wall allowing invaders enter the inner area
#6748 commented on
May 3, 2025 • 0 new comments -
Non optimal usage of "Dimension Door" spell by AI hero
#6761 commented on
May 3, 2025 • 0 new comments -
AI hero gets stuck in an infinite loop jumping between 2 castles
#6920 commented on
May 3, 2025 • 0 new comments -
Combat, sound is not played entirely at the end of a combat before the casualties window is displayed
#6904 commented on
May 3, 2025 • 0 new comments -
Add swiping support for castle and hero dialogs
#7069 commented on
May 3, 2025 • 0 new comments -
Adventure map, animation and hero centering on adventure map with interaction of object that displays a window
#6965 commented on
May 3, 2025 • 0 new comments -
Adventure map, adjustment for the display of Town Gate and Town Portal messages while the hero is in a boat
#7027 commented on
May 3, 2025 • 0 new comments -
Translation work simplification
#7089 commented on
May 3, 2025 • 0 new comments -
Combat screen, sprite of the obstacle should be displayed over the sprite of the creature
#7083 commented on
May 3, 2025 • 0 new comments -
Adventure map, Abandoned Mine, update of the abandoned and restored mine sprite should always be done before the last message window of the said mine is closed
#5512 commented on
May 3, 2025 • 0 new comments -
Adventure map, Status Window of the hero's troops should be updated before the game returns to the adventure map screen
#5541 commented on
May 3, 2025 • 0 new comments -
Playing music track from the beginning
#5567 commented on
May 3, 2025 • 0 new comments -
Polish rendering on Adventure Map
#5716 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, Hydras are moving backwards when they could get closer to the Centaurs (0.9.17 5637)
#5648 commented on
May 3, 2025 • 0 new comments -
AI abuses whirlpool usage too much leading to a huge loss of army
#5882 commented on
May 3, 2025 • 0 new comments -
AI repeats the same actions infinitely
#5884 commented on
May 3, 2025 • 0 new comments -
AI doesn't perform sufficient protection for victory condition castle
#5820 commented on
May 3, 2025 • 0 new comments -
Optimize troop positioning before battle for AI
#5908 commented on
May 3, 2025 • 0 new comments -
Program screen goes completely black after the program is minimized in taskbar and then brought to the foreground
#6036 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, Iron Golems move without attacking during a combat (0.9.20 5949)
#6097 commented on
May 3, 2025 • 0 new comments -
Adventure map, AI behavior, AI hero does not attack a weak hero and does not capture a sawmill (0.9.20 5949)
#6117 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI should take into consideration effectiveness of mass damage spells before fleeing
#6135 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, blessing attack-oriented spells should be cast right before the creature is going to perform an action
#6137 commented on
May 3, 2025 • 0 new comments -
Adventure AI: group map objects into clusters
#6258 commented on
May 3, 2025 • 0 new comments -
Adventure map, AI behavior, enemy hero loses significant part of his army in a single battle with neutral creatures
#6138 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI troops should consider distance before prioritizing a target
#6148 commented on
May 3, 2025 • 0 new comments -
Adventure AI: calculate influence areas around heroes and castles
#6259 commented on
May 3, 2025 • 0 new comments -
Adventure map, hourglass during AI turn is missing full animation cycle
#6334 commented on
May 3, 2025 • 0 new comments -
Battle screen, rainbow should consider creature height
#6489 commented on
May 3, 2025 • 0 new comments -
Add a sign above the door in Main Menu to indicate settings
#6542 commented on
May 3, 2025 • 0 new comments -
Add a new icon for Resolution selection window
#6549 commented on
May 3, 2025 • 0 new comments -
Main menu, resolution list structure
#6543 commented on
May 3, 2025 • 0 new comments -
Mini-map covers the Puzzle map in Hide Interface mode, make ability to move mini-map
#6548 commented on
May 3, 2025 • 0 new comments -
Add a new icon for Scroll speed setting
#6552 commented on
May 3, 2025 • 0 new comments -
Adventure map, Multiplayer mode, add an option for instant combat when a combat involves human players
#4637 commented on
May 3, 2025 • 0 new comments -
Castle screen, Barbarian castle, moat area to the left of the bridge is not considered as moat
#4691 commented on
May 3, 2025 • 0 new comments -
Morale and Luck info windows, adjust the beginning of the description text according to the title
#4725 commented on
May 3, 2025 • 0 new comments -
Marketplace window, do not cancel the current trade by closing the Gift window if there are sufficient resources to execute the trade
#4751 commented on
May 3, 2025 • 0 new comments -
Adventure map, wrong terrain name displayed for squares near the sea
#4784 commented on
May 3, 2025 • 0 new comments -
Remove redundant "+" in "population increases by +%{count}" message
#4888 commented on
May 3, 2025 • 0 new comments -
Issues with Russian version from Buka
#4806 commented on
May 3, 2025 • 0 new comments -
Hero screens, enhancement to "click and hold and move" the mouse cursor
#4850 commented on
May 3, 2025 • 0 new comments -
Build Updater
#4993 commented on
May 3, 2025 • 0 new comments -
Game, Message and Information windows, defect in the frame of the message and information windows
#5086 commented on
May 3, 2025 • 0 new comments -
Elementals are missing description about double damage dealed to Elemental of opposite type
#5010 commented on
May 3, 2025 • 0 new comments -
Game, scrollbars, display the scrollbar cursor directly in its final position
#5115 commented on
May 3, 2025 • 0 new comments -
Adventure map, Whirlpool, the positioning of the boat and the whirlpool is not correct when an AI hero uses the whirlpools
#5146 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI should not be distracted by troops who inflict little damage and are therefore not a priority (0.9.13 5123)
#5147 commented on
May 3, 2025 • 0 new comments -
Make building names lowercased when possible
#5246 commented on
May 3, 2025 • 0 new comments -
Castle shadows are cast below neighboring castles
#5247 commented on
May 3, 2025 • 0 new comments -
Combat screen, Army order bar, reduce the number of visible slots on the screen, add arrow buttons at the edges of the bar
#5166 commented on
May 3, 2025 • 0 new comments -
String contexts for several strings
#5248 commented on
May 3, 2025 • 0 new comments -
Give a choice to make room for Alliance creatures
#5249 commented on
May 3, 2025 • 0 new comments -
Hero info window, vertical position of the Halfling sprite must be adjusted by 2 pixels upwards and the Halfling sprite is not centered horizontally with respect to the number of creatures
#5258 commented on
May 3, 2025 • 0 new comments -
Missing events and dialogs from Text Mode for visual impairment
#5270 commented on
May 3, 2025 • 0 new comments -
Adventure map, visually indicate to the player the hero's possibility to use the Dimension Door, Town Gate and Town Portal spells when he can no longer move by horseback
#5317 commented on
May 3, 2025 • 0 new comments -
The Load Game list display file's date in a wrong format
#5287 commented on
May 3, 2025 • 0 new comments -
Instant combat and Auto combat, something is wrong with these combat modes compared to Manual combat
#5511 commented on
May 3, 2025 • 0 new comments -
Combat, attacking animation goes under corpse
#5332 commented on
May 3, 2025 • 0 new comments -
Phoenix sprite has some flaws of shadow
#3701 commented on
May 3, 2025 • 0 new comments -
AI: improve the logic for army and artifact exchange between 2 AI heroes
#3718 commented on
May 3, 2025 • 0 new comments -
Construction of an AI Castle, AI could have built the building that increases the growth of level 1 creatures before other less important buildings
#4066 commented on
May 3, 2025 • 0 new comments -
Adventure map, AI behavior, hero Gwenneth of the yellow AI player moves too close to a human player's hero who has a much stronger army (0.9.6 4111)
#4122 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI casts not necessary spells in combat, here Slow and Haste (0.9.6 4111)
#4129 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI attacks the troop of Hydras with all his troops in close combat at the same time (0.9.6 4111)
#4130 commented on
May 3, 2025 • 0 new comments -
Combat, troop of Hydras should not move, and attack the targeted troop (and the others) by staying in the same hexes (0.9.6 4111)
#4131 commented on
May 3, 2025 • 0 new comments -
Adventure map, the position of some Stone Liths changes when an AI hero uses them
#4141 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, in instant and automatic combat modes, the AI causes troops to be lost when the combat could be won without loss (0.9.7 4208)
#4254 commented on
May 3, 2025 • 0 new comments -
New week, week of the creature, available heroes, generated resources, etc. should be the same if a save file is loaded
#4265 commented on
May 3, 2025 • 0 new comments -
Deterministic AI ?
#4268 commented on
May 3, 2025 • 0 new comments -
Installation files guide and path
#4307 commented on
May 3, 2025 • 0 new comments -
Attack cursor is not appearing correctly
#4274 commented on
May 3, 2025 • 0 new comments -
Battle-only dialog: small style issues
#4352 commented on
May 3, 2025 • 0 new comments -
Combat, the sound of the Elf shot seems to be played three times, it is audible after the sound of the target troop being hit is played
#4329 commented on
May 3, 2025 • 0 new comments -
Adventure map, the adventure map is recentered after the last adventure map event window is closed
#4390 commented on
May 3, 2025 • 0 new comments -
57AE Scenario selection window in campaign, ability to check previous scenarios
#4381 commented on
May 3, 2025 • 0 new comments -
Main Menu, lamps and glow from an open door is shifted for opened and closed states of new/load game menu
#4384 commented on
May 3, 2025 • 0 new comments -
Generic sdl2 game controller support on compatible devices
#4435 commented on
May 3, 2025 • 0 new comments -
Adventure map, "Find the Ultimate Artifact" victory condition not respected
#4393 commented on
May 3, 2025 • 0 new comments -
Adventure map, passability test
#4495 commented on
May 3, 2025 • 0 new comments -
Missing crystal glowing in campaign videos
#4504 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI should try to keep its powerful heroes by making them flee before the end of a combat, especially when they also have artifacts (0.9.9 4551)
#4585 commented on
May 3, 2025 • 0 new comments -
Adventure map, wandering creatures on ocean, wandering creatures should not attack when the hero moves in an adjacent square
#2339 commented on
May 3, 2025 • 0 new comments -
Adventure map, Visions spell window, display the first letter of the creatures name in uppercase in the title
#2367 commented on
May 3, 2025 • 0 new comments -
Creature separation window, the number of creatures should be updated when the player clicks on the buttons of the number of troops to be separated
#2406 commented on
May 3, 2025 • 0 new comments -
Game, recruitment of opponent heroes improved by AI players
#2498 commented on
May 3, 2025 • 0 new comments -
Combat screen, info windows text's layout
#2573 commented on
May 3, 2025 • 0 new comments -
Not up-to-date focus in high resolution when changing focus in some windows
#2598 commented on
May 3, 2025 • 0 new comments -
Combat, AI does not optimize the placement of its troops to reach other opposing troops
#2750 commented on
May 3, 2025 • 0 new comments -
Adventure map, hero turning animation is too fast and doesn't seem affected by movement speed set
#2642 commented on
May 3, 2025 • 0 new comments -
Combat, AI does not always make the best tactical choice in the priority of troops to attack
#2751 commented on
May 3, 2025 • 0 new comments -
Combat, Phoenixes troop should not move from its current position to attack the targeted troops
#2782 commented on
May 3, 2025 • 0 new comments -
Combat screen, logs list, wrong way to indicate spell damage
#2797 commented on
May 3, 2025 • 0 new comments -
Exiting the program with the Windows "Close" button does not work when the program is in a window other than the main window
#3042 commented on
May 3, 2025 • 0 new comments -
Combat screen, difference for the Teleport spell animation
#3301 commented on
May 3, 2025 • 0 new comments -
View Mines and View Resources screens, differences from the original game
#3319 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI Hero casts Haste on the Cyclopes just after they have moved (0.9.3 3373)
#3380 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, sometimes it is still possible to keep an opposing troop away from the shooters (0.9.3 3373)
#3393 commented on
May 3, 2025 • 0 new comments -
[Discussion topic] Add JSON third party library as a replacement for XML code
#3477 commented on
May 3, 2025 • 0 new comments -
Combat, wrong positioning of the Hydras to attack the Ogre Lord (0.9.3 3370)
#3411 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI should take into account the spells cast by the opposing hero during the combat before moving its troops (0.9.3 3370)
#3416 commented on
May 3, 2025 • 0 new comments -
Combat, AI behavior, AI uses far too many spell points in combat when it is not necessary to win (0.9.3 3442)
#3497 commented on
May 3, 2025 • 0 new comments -
Hero screen, it is not possible to consult the screen of other heroes when the hero screen is opened from the level up window
#3540 commented on
May 3, 2025 • 0 new comments -
Combat, AI behaviour, apprehensive AI covers rangers with strong troops, but looses other weaker troops after attack
#3508 commented on
May 3, 2025 • 0 new comments -
Combat, Hero screen, during a combat, when the player accesses the hero's screen, specify the current number of creatures and the number of starting creatures for each troop
#3542 commented on
May 3, 2025 • 0 new comments -
Adventure map, position of the object information window in relation to the position of the mouse cursor
#3666 commented on
May 3, 2025 • 0 new comments -
Combat, spells that cannot be cast, display the information window directly in the Magic Book
#1704 commented on
May 3, 2025 • 0 new comments -
Meeting screen, wrong vertical and horizontal position of numbers and names for primary skills
#1710 commented on
May 3, 2025 • 0 new comments -
Castle screen, creature information window with right click, incorrect position of elements
#1731 commented on
May 3, 2025 • 0 new comments -
Castle screen, creature recruit window, creature information window with right click, text alignment
#1742 commented on
May 3, 2025 • 0 new comments -
Castle construction screen, castle sprite not centered vertically related to the name of the castle
#1756 commented on
May 3, 2025 • 0 new comments -
Castle construction screen, vertical and horizontal position of the castle name
#1757 commented on
May 3, 2025 • 0 new comments -
Creature information window with left click, displayed animation of the creature and speed of the animation
#1772 commented on
May 3, 2025 • 0 new comments -
Town Population screen (with the well), wrong vertical and horizontal position of elements
#1792 commented on
May 3, 2025 • 0 new comments -
Town Population screen (with the well), replace the "MAX" button by a "RECRUIT" button
#1794 commented on
May 3, 2025 • 0 new comments -
Combat, auto combat mode, strange behavior "The enemy has fled!"
#1832 commented on
May 3, 2025 • 0 new comments -
Kingdom Overview screen, Heroes Overview and Towns/Castles Overview screens, wrong position of elements
#1842 commented on
May 3, 2025 • 0 new comments -
Kingdom Overview screen, Heroes Overview and Towns/Castles Overview screens, change the frame color and adjust the position of the buttons
#1843 commented on
May 3, 2025 • 0 new comments -
Kingdom Overview screen, Heroes Overview and Towns/Castles Overview screens, visual appearance and practical aspect
#1844 commented on
May 3, 2025 • 0 new comments -
Select game resolution window, position of elements
#1891 commented on
May 3, 2025 • 0 new comments -
File to Load and File to Save windows, position of elements
#1892 commented on
May 3, 2025 • 0 new comments -
Combat, castle siege, water sprite not displayed for troops in the moat
#1954 commented on
May 3, 2025 • 0 new comments -
Musics and sounds, transition between musics and complet sounds
#1981 commented on
May 3, 2025 • 0 new comments -
Castle sprite of the lists, differentiate the sign for a completely built castle and a castle already built for the current turn
#1992 commented on
May 3, 2025 • 0 new comments -
Combat screen, siege, display the hexagons of the grid over the sprite of the intact drawbridge and the destroyed drawbridge
#2048 commented on
May 3, 2025 • 0 new comments -
Castle Construction screen, display the month, week and day
#2050 commented on
May 3, 2025 • 0 new comments -
Game windows, arrangement of text, new line and addition of words
#2091 commented on
May 3, 2025 • 0 new comments -
Adventure map, expand the information on terrain penalties to all squares of the adventure map
#2198 commented on
May 3, 2025 • 0 new comments -
AI heroes on patrol do not return to starting position
#2315 commented on
May 3, 2025 • 0 new comments -
"Lightning" spell polishing
#973 commented on
May 3, 2025 • 0 new comments -
Selecting Game Saves
#1211 commented on
May 3, 2025 • 0 new comments -
Position of the program window in the workspace
#1228 commented on
May 3, 2025 • 0 new comments -
Spell sounds on high animation speeds
#1058 commented on
May 3, 2025 • 0 new comments -
Font, spacing between letters and between lines
#1234 commented on
May 3, 2025 • 0 new comments -
Vertical position of text in windows
#1260 commented on
May 3, 2025 • 0 new comments -
Animation of heroes' movement and "wait" (or "busy") mouse cursor
#1266 commented on
May 3, 2025 • 0 new comments -
Limit on the number of characters accepted for the name of a save file
#1318 commented on
May 3, 2025 • 0 new comments -
Combat, sounds used for the orc and for the orc chief
#1323 commented on
May 3, 2025 • 0 new comments -
Add option to not display movement path arrows
#1329 commented on
May 3, 2025 • 0 new comments -
Graphic flaws of small sprites of creatures
#1335 commented on
May 3, 2025 • 0 new comments -
Additional message window with greater width
#1338 commented on
May 3, 2025 • 0 new comments -
Heroes 2, text convention
#1354 commented on
May 3, 2025 • 0 new comments -
Combat screen, logs list, the border of the buttons and the scroll bar does not have a yellow border on the left
#1371 commented on
May 3, 2025 • 0 new comments -
Hero screen, primary skill info windows, text layout and concordance text
#1431 commented on
May 3, 2025 • 0 new comments -
Hero screen, Necromancy skill, improvement of info windows
#1471 commented on
May 3, 2025 • 0 new comments -
Yellow outline of mass spells in fheroes2
#1533 commented on
May 3, 2025 • 0 new comments -
During combat and on the adventure map, remember the last page of the magic book opened by the hero
#1565 commented on
May 3, 2025 • 0 new comments -
Adventure map, hero level up window, number of known secondary skills, text order and size
#1595 commented on
May 3, 2025 • 0 new comments -
Combat, graphic of the background of the information box of the "game: battle show damage info" option
#1620 commented on
May 3, 2025 • 0 new comments -
Hero screen, number of points for primary skill, the horizontal position of the number of points is shifted for Attack and Defense primary skills
#1683 commented on
May 3, 2025 • 0 new comments -
Improve the ability for users to play fheroes2 on the web
#9737 commented on
May 4, 2025 • 0 new comments -
Improvements to the Homebrew installation script for Mac
#9680 commented on
May 5, 2025 • 0 new comments -
Add proper icons for screen scrolling speed
#6957 commented on
May 3, 2025 • 0 new comments -
Reduce number of simultaneous creature walk sounds. Battlefield
#7322 commented on
May 3, 2025 • 0 new comments -
Add bay for Wizard castle
#7431 commented on
May 3, 2025 • 0 new comments -
Make battle buttons translatable
#7706 commented on
May 3, 2025 • 0 new comments -
Add multi-display device support
#8072 commented on
May 3, 2025 • 0 new comments -
Add initial support for UTF-8 text input
#8098 commented on
May 3, 2025 • 0 new comments -
Don't interact with the transform layer if the image is a single layer
#8149 commented on
May 3, 2025 • 0 new comments -
Fix too wide text rendering on buttons
#8173 commented on
May 3, 2025 • 0 new comments -
Do not allocate memory to transform layer if image is already set as single-layer
#8241 commented on
May 3, 2025 • 0 new comments -
Fix invalid calculation of "short" object passability
#8429 commented on
May 3, 2025 • 0 new comments -
Minor chest dialog changes
#9028 commented on
May 3, 2025 • 0 new comments -
Limit all resolutions on MacOS to currently selected resolution in the system
#9323 commented on
May 3, 2025 • 0 new comments -
Simplify and improve the logic for passability calculations
#9404 commented on
May 3, 2025 • 0 new comments -
Update the French translation
#9564 commented on
May 3, 2025 • 0 new comments -
Update the Spanish translation
#9566 commented on
May 3, 2025 • 0 new comments -
Don't let heroes reuse the Stone Liths and Whirlpools while standing on them
#9661 commented on
May 3, 2025 • 0 new comments -
Add numeric army estimates (cfg file only)
#9678 commented on
May 2, 2025 • 0 new comments -
Code polish: standardize player Color
#9758 commented on
May 5, 2025 • 0 new comments