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Combat, AI behavior, in instant and automatic combat modes, the AI causes troops to be lost when the combat could be won without loss (0.9.7 4208) #4254
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Another save for this (1.0.12 8369): In fheroes2: 2024-02-08.14-40-01.mp4 |
@LeHerosInconnu. I see that the point here is that the enemy hero shouldn't be allowed to retreat, which is a bit different from what the issue title describes. Perhaps it should be a separate issue? |
I think both could be solved at the same time, because it's a question of teaching the AI to take into account the speed of opposing troops in the attack order of its troops, so as to leave the opponent no chance when possible. :) |
Preliminary checks
Describe the problem requiring a solution
In fheroes2, in instant and automatic combat modes, the AI causes troops to be lost when the combat could be won without loss.
In fheroes2:
AI:
2021-09-25.15-38-47.mp4
Player:
2021-09-25.15-39-25.mp4
AI:
2021-09-25.15-42-35.mp4
Player:
2021-09-25.15-43-11.mp4
Here are the save files:
AI instant combat bad choice.zip
Describe the possible solution
Make the AI smarter. :D
Additional info
No response
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