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Adventure map, the position of some Stone Liths changes when an AI hero uses them #4141
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Another save for this (0.9.9 4628). In fheroes2: 2021-11-25.12-54-30.mp4End the turn. Here is the save file: |
Hey guys, I would like to start fixing this bug as my first issue. I might need some help since I didn't contribute anything else yet - neither here nor somewhere else. Although I know how to use git and github (I suppose). So, for now I have the following questions:
I appreciate every help. Thank you very much! |
To me it looks like it only happens when the AI exits the portal and not when entering. As for where in the code this is I would have to try to look it up, but hopefully someone more knowledgable will be able to answer you. |
Yes, this bug only affects AI heroes.
I have not tested on other scenarios, but this problem is certainly valid for all scenarios.
Yes, it's the destination Stone Liths that is the problem. |
Preliminary checks
Platform
Windows
Describe the bug
In fheroes2, the position of some Stone Liths changes when an AI hero uses them.
Set "Enemy Speed" to "6".
End the turn.
When the AI hero uses the rounded Stone Liths the position of the Stone Liths changes.
End the turn twice more to observe the same phenomenon when the AI hero uses the Stone Liths with the double wooden doors.
In fheroes2:
2021-09-03.12-00-05.mp4
Save file
Here is the save file:
Unicorn bottom mountain 02.zip
Additional info
Version 0.9.6 4111
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