-
-
Notifications
You must b 8000 e signed in to change notification settings - Fork 393
New week, week of the creature, available heroes, generated resources, etc. should be the same if a save file is loaded #4265
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
I think maybe there should be one issue for each because it's a lot of different things and also I'm not sure this ticket covers them all |
I believe this "creature generator" and "hero generator" was done by developers of heroes 2 specially. I mean, they knew about it and they did it for you to save-load to make game more interesting for people, that always want to do thing perfect. In heroes 3 there is the same "bug", so it is done intentionally. Correct me about heroes3, if I am not right. |
Hello @fheroes2bugs,
I've never considered save load to be an interesting way of playing. |
Then, next point, you will need to offer the player to choose all the "random" resources and pick what neutral monsters he will pick insted of "random". Random is a part of gameplay and its up to your conscience whether to reload save or not. Just your moral choise are you honest enough with yourself to fight the true random or to save-reload to have best of all randoms. |
Let's take the case of a player who loads a savegame, plays a few turns, just for the pleasure of "just one more turn", and leaves the game without saving. With the possibility of "load save" with different results, in the long run, players lose interest in the game because they can get more or less what they want by dint of "load save". Anything involving randomness should be generated at the start of the scenario. |
Speaking of which, for original heroes 2 there is "save editor" where you can choose heros in tavern etc. https://forum.heroesworld.ru/showthread.php?t=12551 I have already e-mailed author and asked if he can do it for fheroes2... He said, it should be no problem. Also, about:
In my opinion, only experienced gamers know all that "random in a new week". So, always, experienced people know how to automatize load-safe game or even starting a new game for better resources/artifacts. We, experienced players, often play for the rating, aren't we? So we should be smarter than others. Here is me, finding in map "Pyramid" start with only goblins and trying to find boots in excavations near skeleton, using "macro recorder": new.game.autostart.mp4 |
I've already used this save editor to do some testing in Heroes 2 for some compliance issues in fheroes2.
It's been a long time since I played Heroes 3, and the game is no longer installed on my computer.
Personally, I play for fun, not for competition.
Geez, it's like work. :D |
Preliminary checks
Platform
Windows
Describe the bug
The available heroes, generated resources, etc., etc., etc. should be the same if a save file is loaded.
All data needed and used for these events should be generated at the beginning of the scenario.
For example, the generation of resources for the various generators on the adventure map should be determined and be the same in all cases.
For the available heroes, if an action is repeated in the same way after loading a save file (with no heroes recruited by any of the players), the same result should be obtained.
In fheroes2:




In fheroes2 (after reloading):




End the turn.
Reload and end the turn.
Save file
Here is the save file:
Different heroes in tavern 01.zip
Additional info
Version 0.9.7 4208
The text was updated successfully, but these errors were encountered: