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Adventure map, Multiplayer mode, add an option for instant combat when a combat involves human players #4637
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Why not? Do you think the defeated player will always insist on replaying the battle? |
Hello @a1exsh,
We can see that you are not familiar with the behavior of some players in multiplayer. :D In the presented case, the player controlling the attacked hero might have the Blind spell or other spells, and the combat might have another outcome. |
Let's treat this as an suggestion for improvement so far, because OG doesn't have the instant combat at all. I think that (at least in hotseat mode) this is acceptable, because the losing side may agree to the outcome of the auto combat, if this hero is expendable for him. |
That's exactly my point: why should we change the game behavior for all players just because some like it differently?.. :) It shouldn't be an issue to just click the Restart button after the auto-resolved battle (unless that provokes a fight for the keyboard/mouse ;). I can also imagine playing a game where the parties agree beforehand to auto-resolve every battle, including the ones between the human players, as a form of additional challenge. This actually makes me think of an extra option for the auto-resolve mode: auto-resolve always, no restart offered. :D |
Hello @oleg-derevenetz and @a1exsh,
Precisely, to preserve the way Heroes 2 works (and the susceptibility of some players), all combats that involve two human players (heroes, castles, resource generators with guards, etc.) should not trigger the instant combat. It should be a setting that is disabled by default: I changed the title of this issue to: "Adventure map, Multiplayer mode, add an option for instant combat when a combat involves human players". |
Hello all! |
Are we talking about hot seat multiplayer or network? In hot seat there's no surprise, as both players can see everything, and network mode can not offer instant battle between human players — that should be clear. |
People often forbid watching games of each other during Hot Seat mode. ;) |
No way. How much fun is that — not being able to laugh when your opponent builds mage guild level 2 and gets no lightning spell again? 😂 |
Preliminary checks
Platform
Windows
Describe the bug
In fheroes2, instant combat should not be activated when a hero attacks another hero in multiplayer mode.
In fheroes2:
2021-11-14.15-25-07.mp4
Here is the test scenario file:
0 9951.zip
Also, if the green player attacks first, the message of the instant battle is intended for the blue player (the winner).
Edit 2021/11/15.
In fheroes2, to preserve the way Heroes 2 works (and the susceptibility of some players), all combats that involve two human players (heroes, castles, resource generators with guards, etc.) should not trigger the instant combat.
It should be an option that is disabled by default:
"multiplayer: enable instant combat for combats between human players"
Save file
Here is the save file (multiplayer):
Before attack multiplayer 01.zip
Additional info
No response
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