[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
article

The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface

Published: 01 July 2012 Publication History

Abstract

Redirected Free Exploration with Distractors (RFEDs) is a large-scale real-walking locomotion interface developed to enable people to walk freely in Virtual Environments (VEs) that are larger than the tracked space in their facility. This paper describes the RFED system in detail and reports on a user study that evaluated RFED by comparing it to Walking-in-Place (WIP) and Joystick (JS) interfaces. The RFED system is composed of two major components, redirection and distractors. This paper discusses design challenges, implementation details, and lessons learned during the development of two working RFED systems. The evaluation study examined the effect of the locomotion interface on users' cognitive performance on navigation and wayfinding measures. The results suggest that participants using RFED were significantly better at navigating and wayfinding through virtual mazes than participants using walking-in-place and joystick interfaces. Participants traveled shorter distances, made fewer wrong turns, pointed to hidden targets more accurately and more quickly, and were able to place and label targets on maps more accurately, and more accurately estimate the virtual environment size.

Cited By

View all
  • (2024)Effects of Immersion and Embodiment on Memory in Virtual RealityProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681724(58-67)Online publication date: 8-Oct-2024
  • (2024)Effects of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VRProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687735(1-10)Online publication date: 9-Oct-2024
  • (2024)Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotionVirtual Reality10.1007/s10055-024-00997-y28:2Online publication date: 26-Apr-2024
  • Show More Cited By
  1. The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image IEEE Transactions on Visualization and Computer Graphics
    IEEE Transactions on Visualization and Computer Graphics  Volume 18, Issue 7
    July 2012
    176 pages

    Publisher

    IEEE Educational Activities Department

    United States

    Publication History

    Published: 01 July 2012

    Author Tags

    1. Virtual reality
    2. distractors
    3. locomotion
    4. navigation
    5. redirection
    6. wayfinding.

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 03 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Effects of Immersion and Embodiment on Memory in Virtual RealityProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681724(58-67)Online publication date: 8-Oct-2024
    • (2024)Effects of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VRProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687735(1-10)Online publication date: 9-Oct-2024
    • (2024)Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotionVirtual Reality10.1007/s10055-024-00997-y28:2Online publication date: 26-Apr-2024
    • (2023)A Segmented Redirection Mapping Method for Roadmaps of Large Constrained Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320700429:12(5308-5324)Online publication date: 1-Dec-2023
    • (2023)The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environmentsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102929169:COnline publication date: 1-Jan-2023
    • (2022)Redirected Walking for Exploring Immersive Virtual Spaces With HMD: A Comprehensive Review and Recent AdvancesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317926929:10(4104-4123)Online publication date: 31-May-2022
    • (2022)A Comprehensive Review of Redirected Walking Techniques: Taxonomy, Methods, and Future DirectionsJournal of Computer Science and Technology10.1007/s11390-022-2266-737:3(561-583)Online publication date: 1-Jun-2022
    • (2022)Motion control of virtual reality based on an inertia-based sensing mechanism and a novel approach to redirected walkingVirtual Reality10.1007/s10055-021-00581-826:2(479-500)Online publication date: 1-Jun-2022
    • (2020)Human Following Behavior In Virtual RealityProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3422099(1-3)Online publication date: 1-Nov-2020
    • (2020)Pseudo-Sensation of Walking Generated by Passive Whole-Body Motions in Heave and Yaw DirectionsIEEE Transactions on Haptics10.1109/TOH.2020.296593713:1(80-86)Online publication date: 10-Mar-2020
    • Show More Cited By

    View Options

    View options

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media