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A Comprehensive Review of Redirected Walking Techniques: Taxonomy, Methods, and Future Directions

Published: 01 June 2022 Publication History

Abstract

Virtual reality (VR) allows users to explore and experience a computer-simulated virtual environment so that VR users can be immersed in a totally artificial virtual world and interact with arbitrary virtual objects. However, the limited physical tracking space usually restricts the exploration of large virtual spaces, and VR users have to use special locomotion techniques to move from one location to another. Among these techniques, redirected walking (RDW) is one of the most natural locomotion techniques to solve the problem based on near-natural walking experiences. The core idea of the RDW technique is to imperceptibly guide users on virtual paths, which might vary from the paths they physically walk in the real world. In a similar way, some RDW algorithms imperceptibly change the structure and layout of the virtual environment such that the virtual environment fits into the tracking space. In this survey, we first present a taxonomy of existing RDW work. Based on this taxonomy, we compare and analyze both contributions and shortcomings of the existing methods in detail, and find view manipulation methods offer satisfactory visual effect but the experience can be interrupted when users reach the physical boundaries, while virtual environment manipulation methods can provide users with consistent movement but have limited application scenarios. Finally, we discuss possible future research directions, indicating combining artificial intelligence with this area will be effective and intriguing.

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          cover image Journal of Computer Science and Technology
          Journal of Computer Science and Technology  Volume 37, Issue 3
          Jun 2022
          236 pages

          Publisher

          Springer-Verlag

          Berlin, Heidelberg

          Publication History

          Published: 01 June 2022
          Accepted: 18 May 2022
          Received: 24 February 2022

          Author Tags

          1. virtual reality
          2. locomotion
          3. redirected walking

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          • (2024)Comparative Effectiveness of an Omnidirectional Treadmill versus Natural Walking for Navigating in Virtual EnvironmentsACM Symposium on Applied Perception 202410.1145/3675231.3675243(1-10)Online publication date: 30-Aug-2024
          • (2024)Investigation of Redirection Algorithms in Small Tracking SpacesProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687749(1-9)Online publication date: 9-Oct-2024
          • (2024)Virtual Reality for Vehicle Passengers: Using Perceptual Manipulation for Unbounded Motion-Based ExperiencesAdjunct Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3641308.3685011(281-283)Online publication date: 22-Sep-2024
          • (2024)MobileGravity: Mobile Simulation of a High Range of Weight in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642658(1-13)Online publication date: 11-May-2024
          • (2024)From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and AttenuationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642298(1-20)Online publication date: 11-May-2024
          • (2024)Spatial Contraction Based on Velocity Variation for Natural Walking in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337210930:5(2444-2453)Online publication date: 4-Mar-2024
          • (2024)RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337210530:5(2276-2286)Online publication date: 11-Mar-2024
          • (2024)Redirection Strategy Switching: Selective Redirection Controller for Dynamic Environment AdaptationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205630:5(2474-2484)Online publication date: 4-Mar-2024
          • (2024)APF-S2T: Steering to Target Redirection Walking Based on Artificial Potential FieldsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205230:5(2464-2473)Online publication date: 4-Mar-2024
          • (2024)LoCoMoTe – A Framework for Classification of Natural Locomotion in VR by Task, Technique and ModalityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.331343930:8(5765-5781)Online publication date: 1-Aug-2024
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