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abstract

Human Following Behavior In Virtual Reality

Published: 01 November 2020 Publication History

Abstract

Redirected Walking (RDW) allows users to perform real walking in virtual worlds that are larger than the available physical space. Many RDW algorithms rely on the prediction of users’ possible paths in the virtual environment (VE) to calculate where users should be redirected to. This prediction could be obtained from the structure of the VE, where users look, or from existing path models. In this work, we examine users’ walking behaviors in the presence of a virtual agent acting as a tour guide. Results showed that users changed their speed significantly to match the agent’s walking speed. Furthermore, users also tend to adapt their trajectories to match with the agent’s path.

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Cited By

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  • (2024)Wayfinding in immersive virtual environments as social activity supported by virtual agentsFrontiers in Virtual Reality10.3389/frvir.2023.13347954Online publication date: 29-Feb-2024
  • (2024)Semi-Automated Guided Teleportation through Immersive Virtual EnvironmentsProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687724(1-11)Online publication date: 9-Oct-2024
  • (2024)LoCoMoTe – A Framework for Classification of Natural Locomotion in VR by Task, Technique and ModalityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.331343930:8(5765-5781)Online publication date: 1-Aug-2024
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Information

Published In

cover image ACM Conferences
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology
November 2020
429 pages
ISBN:9781450376198
DOI:10.1145/3385956
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2020

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Author Tags

  1. following behaviour
  2. virtual reality

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  • Abstract
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  • Refereed limited

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  • Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung

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VRST '20

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Wayfinding in immersive virtual environments as social activity supported by virtual agentsFrontiers in Virtual Reality10.3389/frvir.2023.13347954Online publication date: 29-Feb-2024
  • (2024)Semi-Automated Guided Teleportation through Immersive Virtual EnvironmentsProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687724(1-11)Online publication date: 9-Oct-2024
  • (2024)LoCoMoTe – A Framework for Classification of Natural Locomotion in VR by Task, Technique and ModalityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.331343930:8(5765-5781)Online publication date: 1-Aug-2024
  • (2024)Emotional Reciprocal Velocity Obstacles for Leader-Following: A Velocity Obstacles-Based Steering BehaviorIEEE Access10.1109/ACCESS.2024.349483412(169977-169987)Online publication date: 2024
  • (2024)Avatar Manipulation in Metaverse: The Consequences on Customer-Brand Relationships in TourismConsumer Brand Relationships in Tourism10.1007/978-3-031-59535-6_4(63-85)Online publication date: 12-Nov-2024
  • (2022)Comparative Evaluation of Different following Mechanisms in VR Guided Tour: A Preliminary StudyApplied Sciences10.3390/app1219963012:19(9630)Online publication date: 25-Sep-2022
  • (2022)Eye Tracking-based LSTM for Locomotion Prediction in VR2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00069(493-503)Online publication date: Mar-2022
  • (2021)Immersive Technology in the Public School Classroom: When a Class Meets2021 7th International Conference of the Immersive Learning Research Network (iLRN)10.23919/iLRN52045.2021.9459371(1-8)Online publication date: 17-May-2021
  • (2021)Improving the user engagement in a fully immersive experience by the means of a conversational non-playable character used as a tourist guide2021 IoT Vertical and Topical Summit for Tourism10.1109/IEEECONF49204.2021.9604871(1-4)Online publication date: 20-Sep-2021

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