The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments
References
Index Terms
- The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments
Recommendations
Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics
Walking constitutes the predominant form of self-propelled movement from one geographic location to another in our real world. Likewise, walking in virtual environments (VEs) is an essential part of a users experience in many application domains ...
Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior
AbstractShoes are an important part of the fashion industry, stereotypically affect our self-awareness as well as external perception, and can even biomechanically modify our gait pattern. Immersive Virtual Reality (VR) enables users not only to explore ...
User experience with semi-natural locomotion techniques in virtual reality: the case of the Virtuix Omni
SUI '17: Proceedings of the 5th Symposium on Spatial User InteractionPrior studies have shown that semi-natural VR locomotion techniques (i.e., those with moderate levels of interaction fidelity) can produce an inferior user experience compared to both real walking and non-natural locomotion techniques [1], but it is not ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
Publisher
Academic Press, Inc.
United States
Publication History
Author Tags
Qualifiers
- Research-article
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 0Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0