Is there a way to make a SKScene's background transparent and present that scene over another one seeing thru the transparency. The idea is to have the background of the presented scene like this: self.backgroundColor = [SKColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.5f]; what would allow to see the scene behind darken. But doing this is not working. Background is presented completely opaq
I'm trying to understand AVAudioPlayer and audio level metering. What I have below is an object "AudioPlayer" that is playing a short audio sound. Now I want to output the power of this sound (decibels). Somehow I don't think I'm doing this right. audioPlayer.meteringEnabled = YES; [audioPlayer play]; int channels = audioPlayer.numberOfChannels; [audioPlayer updateMeters]; for (int i=0; i<channels
I have this new warning about the Google Framework in my app: (null): URGENT: all bitcode will be dropped because '/Users/myname/Library/Mobile Documents/com~apple~CloudDocs/foldername/appname/GoogleMobileAds.framework/GoogleMobileAds(GADSlot+AdEvents.o)' was built without bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, o
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