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research-article

The pervasive discourse: an analysis

Published: 01 April 2007 Publication History

Abstract

In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to ambiguous definitions in both the discourse on computing and gaming, this term has become theoretically entangled with others. This has led to multiple definitions, and also, in the case of gaming, to the neglect of the different perspectives in which a game can be pervasive. In the current nascent stage of research into pervasive gaming, in which attempts are being made to theorize this concept, I argue for an analytical overview of the use of the term pervasive in order to understand the different perspectives in which it is used.

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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 5, Issue 2
Interactive TV
April/June 2007
156 pages
EISSN:1544-3574
DOI:10.1145/1279540
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 April 2007
Accepted: 01 January 2006
Received: 01 January 2006
Published in CIE Volume 5, Issue 2

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Author Tags

  1. discourse analysis
  2. games
  3. gaming
  4. hardware
  5. history of computing
  6. information theory
  7. interactive and reactive computation
  8. interactive environment
  9. laptops
  10. multi/mixed media
  11. personal digital assistants)
  12. pervasive computing
  13. pervasive gaming
  14. portable devices (e.g.
  15. research discourse
  16. terminology
  17. ubiquitous computing
  18. ubiquitous gaming
  19. user-centered design

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  • (2024)Procedural content generation in pervasive games: state of affairs, mistakes, and successesInternational Journal of Pervasive Computing and Communications10.1108/IJPCC-11-2023-031420:3(345-364)Online publication date: 5-Aug-2024
  • (2024)An Analytical Framework for Pervasive Games in the Cultural Sector: Expanding the Boundaries of Play in 8 DimensionsProceedings of 22nd International Conference on Informatics in Economy (IE 2023)10.1007/978-981-99-6529-8_7(75-84)Online publication date: 3-Feb-2024
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  • (2023)Tracing the Impact of the Digital Virtual Ludic on Immersive Theatre: A Case of Theatre GamificationActa Ludologica10.34135/actaludologica.2023-6-1.4-276:1(4-27)Online publication date: 27-Jun-2023
  • (2022)Pervasive AI for IoT Applications: A Survey on Resource-Efficient Distributed Artificial IntelligenceIEEE Communications Surveys & Tutorials10.1109/COMST.2022.320074024:4(2366-2418)Online publication date: Dec-2023
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  • (2020)Serious Pervasive GamesFrontiers in Computer Science10.3389/fcomp.2020.000302Online publication date: 31-Aug-2020
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