Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach
<p>Subthemes resulting from the content analysis of the responses to question 1. Percentages correspond to the number of mentions related to the main thematic “knowing geography facilitates the game”. Some subthemes were mentioned more than once by the participants. who also mentioned the subthemes that are connected with dotted lines. Subthemes in red relate to the user, while those in blue relate to the game.</p> "> Figure 2
<p>Subthemes with percentages of mentions related to the main thematic “scenario of the game” (question 2). Subthemes in red relate to the user, those in blue relate to society, and those in dark blue relate to the game.</p> "> Figure 3
<p>Subthemes with percentages of mentions related to the main thematic “feeling of playing locally in a global game” (question 3). Two subthemes were mentioned more than once (with dotted lines). Subthemes in red relate to the user, and those in blue to the game. The signs +, −, and ~ represent the learners’ disposition towards the subtheme to which these signs relate (positive, negative, and neutral disposition, respectively).</p> "> Figure 4
<p>Subthemes (with percentages of mentions) related to the main thematic “idle phases”, as derived from the content analysis of the responses to question 4. The subthemes “clear goals at every level”, “real map of the area”, “smoothly running of activities”, “easy exit and reenter”, and “weather” were mentioned more than once by the participants, who also mentioned the subthemes that are connected with dotted links. Subthemes in blue relate to the game, and those in green relate to the environment. The signs +, −, and ~ represent the learners’ disposition towards the subtheme to which these signs relate (positive, negative, and neutral disposition, respectively).</p> "> Figure 5
<p>Subthemes with percentages of mentions related to the main thematic “changes to the game” (question 5). Subthemes in red relate to the user.</p> "> Figure 6
<p>Values of the mean Jaccard index (with their standard deviations) per question, for the comparisons between the 20–35 and 36–51 age groups (purple balls) and 20–35 and >52 age groups (blue balls): the 20–35 and >52 age groups had higher means of agreement than the 20–35 and 36–51 age groups for all questions except for question 1.</p> ">
Abstract
:1. Introduction
2. Materials and Methods
- Q1
- How much does knowing the geography of the area facilitate your ability to play the game better?
- Q2
- What is your opinion about the scenario of the game?
- Q3
- How does playing locally in a global game makes you feel?
- Q4
- How do you evaluate the idle phases during the game (intervals of repetitions or dullness)?
- Q5
- What changes would you make to the game?
- (i)
- Unitizing: the process of systematically separating text segments that are relevant to the main focus of the study.
- (ii)
- Sampling: by restricting observations to a manageable subset of units that is statistically or conceptually representative of the set of all possible units, sampling helps the analyst to save time or other resources.
- (iii)
- Coding: the process of converting information into code; the process of defining or classifying recording units according to the categories of the chosen analytical constructs. In this phase, main themes and subthemes are identified within the responses.
- (iv)
- Data reduction: This step meets the needs of analysts, who need efficient representations of large amounts of data.
- (v)
- Inferring conclusions: In content analysis, this stage employs an understanding of how the variable accounts of coded data relate to the phenomena the researcher is interested in learning about.
- (vi)
- Narrating: the researchers make their findings understandable to others by narrating the responses to content analysts’ questions.
3. Results
3.1. Knowledge of Geography Facilitates the Game
“It is not possible to play Ingress if you do not know the geography of the area that plays it very well. It is a geographical game combined with augmented reality. This is because either you will play (so it presupposes knowing where you are going without wasting time), or you will be looking to find the portals (so you are not playing but you are looking for and learning the area)”.
“The fact that I am unfamiliar with the area discourages me so much that I want to play it less than once or twice a month. I do not like searching areas, either with Ingress or without it. If I were in the city where I was born and raised, I would play it every day. That is, for a game like Ingress, knowing the area you are playing in is a determining factor that can function either very positively or very negatively”.
3.2. Scenario of the Game
“It’s perfect. First of all, it has an interesting scenario, while I expected it to be monotonous. You are member of a team and you are called to defend your team’s interests, you make friends and allies; you are not alone. Each area is marked either by your own team or by the opponents and you need help to advance the game. You do not know what will happen next and you also have a purpose for which you are fighting for; a mission”.
“I liked the script. It also has to do with conversations. I hear so much about technology; to what extent have new technologies changed our lives and since the human species is evolving, such or a similar evolution is inevitable. And on this issue there are various views, theories”.
3.3. Feeling of Playing Locally in a Global Game
“This side of the game is also relevant. We now live in a globalized society, whether we realize it or not. Some of us (realize it) to a higher degree. As for me, it is a daily experience to meet people from different countries, because I am doing my master’s degree in England and in my department my fellow students are from 11 different countries”.
“It is good to be accustomed to thinking locally but also through a global context. Because we are used to thinking only locally and without being part of a broader plan and of course without a specific ideology. On the other hand, for me personally, I felt it was very binding that in order to be able to play the game, I had to choose one of the two warring factions”.
3.4. Idle Phases
3.5. Suggested Changes to the Game
“No changes to it. First of all, it’s a game and so it’s expected to have shapes, and colors and music. And because it is an augmented reality game, the relationship with the natural environment is very welcome. An augmented reality game can not be deprived from shapes and sounds, because it would not be a game after all, and on the other hand, it cannot be full of such, because it would not be “augmented” reality but “virtual” reality instead”.
“Yes, much more informative texts about streets, squares, parks, that is, this street is called ... and a few words about the name of the street, below this square is called a square... a few words about the name of the square and then it should be full of various information. As for the colors, I would make them a little more intense, they look very neutral to me”.
4. Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Ages | Participants | Mean Age | Standard Deviation |
---|---|---|---|
20–35 | 8 | 28.6 | 5.55 |
36–51 | 8 | 45.9 | 4.94 |
52+ | 8 | 56.6 | 1.92 |
Question 1 | Question 2 | Question 3 | Question 4 | Question 5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Age groups | Age groups | Age groups | Age groups | Age groups | |||||||||||
Age groups | 20–35 | 36–51 | 52+ | 20–35 | 36–51 | 52+ | 20–35 | 36–51 | 52+ | 20–35 | 36–51 | 52+ | 20–35 | 36–51 | 52+ |
20–35 | 5.7 | 8.5 | 6.7 | 17.3 | 15.3 | 13.0 | 6.0 | 15.3 | 15.8 | 6.5 | 20.8 | 5.5 | 2.8 | 13.4 | 11.1 |
36–51 | 2.0 | 5.0 | 4.0 | 8.0 | 11.0 | 21.0 | 6.8 | 5.7 | 5.3 | 10.5 | |||||
52+ | 1.8 | 1.0 | 5.7 | 2.0 | 4.5 |
Question | Interval Level of Significance α |
---|---|
Q1 | 90% < α < 95% |
Q2 | 99% < α < 99.5% |
Q3 | 97.5% < α < 99% |
Q4 | 95% < α < 97.5% |
Q5 | A > 99.9% |
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Sdravopoulou, K.; Muñoz González, J.M.; Hidalgo-Ariza, M.D. Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach. Mathematics 2021, 9, 2071. https://doi.org/10.3390/math9172071
Sdravopoulou K, Muñoz González JM, Hidalgo-Ariza MD. Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach. Mathematics. 2021; 9(17):2071. https://doi.org/10.3390/math9172071
Chicago/Turabian StyleSdravopoulou, Konstantina, Juan Manuel Muñoz González, and María Dolores Hidalgo-Ariza. 2021. "Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach" Mathematics 9, no. 17: 2071. https://doi.org/10.3390/math9172071
APA StyleSdravopoulou, K., Muñoz González, J. M., & Hidalgo-Ariza, M. D. (2021). Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach. Mathematics, 9(17), 2071. https://doi.org/10.3390/math9172071