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MIND-WARPING: towards creating a compelling collaborative augmented reality game

Published: 09 January 2000 Publication History

Abstract

Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSCW), intelligent agents, graphics, and sensing technology. In addition, computer gaming is especially well-suited for explorations in the relatively young fields of wearable computing and augmented reality (AR). This paper presents a developing multi-player augmented reality game, patterned as a cross between a martial arts fighting game and an agent controller, as implemented using the Wearable Augmented Reality for Personal, Intelligent, and Networked Gaming (WARPING) system. Through interactions based on gesture, voice, and head movement input and audio and graphical output, the WARPING system demonstrates how computer vision techniques can be exploited for advanced, intelligent interfaces.

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Cited By

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  • (2024)Augmented Reality Entertainment: Taking Gaming Out of the BoxEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_81(162-170)Online publication date: 5-Jan-2024
  • (2023)Prevailing Technologies Augmented Reality Software with Hardware for E-Entertainment and E-Learning Purposes: A SurveyProceedings of the 9th International Conference on Education and Training Technologies10.1145/3599640.3599669(1-7)Online publication date: 21-Apr-2023
  • (2019)Physical Objects in AR Games – Offering a Tangible Experience2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798056(1801-1806)Online publication date: Mar-2019
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
IUI '00: Proceedings of the 5th international conference on Intelligent user interfaces
January 2000
288 pages
ISBN:1581131348
DOI:10.1145/325737
  • Chairmen:
  • Doug Riecken,
  • David Benyon,
  • Henry Lieberman
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 January 2000

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Author Tags

  1. augmented reality
  2. computer vision
  3. wearable computing

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IUI00
Sponsor:
IUI00: International Conference on Intelligent User Interfaces
January 9 - 12, 2000
Louisiana, New Orleans, USA

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Overall Acceptance Rate 746 of 2,811 submissions, 27%

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Cited By

View all
  • (2024)Augmented Reality Entertainment: Taking Gaming Out of the BoxEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_81(162-170)Online publication date: 5-Jan-2024
  • (2023)Prevailing Technologies Augmented Reality Software with Hardware for E-Entertainment and E-Learning Purposes: A SurveyProceedings of the 9th International Conference on Education and Training Technologies10.1145/3599640.3599669(1-7)Online publication date: 21-Apr-2023
  • (2019)Physical Objects in AR Games – Offering a Tangible Experience2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798056(1801-1806)Online publication date: Mar-2019
  • (2019)A Card-Based Interaction to Design Visualizations in Augmented Reality Environments2019 23rd International Conference in Information Visualization – Part II10.1109/IV-2.2019.00019(52-55)Online publication date: Jul-2019
  • (2019)Dynamic gesture recognition by directional pulse coupled neural networks for human-robot interaction in real timeJournal of Visual Communication and Image Representation10.1016/j.jvcir.2019.102583(102583)Online publication date: Jul-2019
  • (2019)Revisiting Collaboration through Mixed Reality: The Evolution of GroupwareInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2019.05.011Online publication date: May-2019
  • (2018)Context-Aware Mobile and Wearable Device InterfacesWearable Technologies10.4018/978-1-5225-5484-4.ch020(429-443)Online publication date: 2018
  • (2017)Augmented Reality Entertainment: Taking Gaming Out of the BoxEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_81-1(1-9)Online publication date: 18-May-2017
  • (2015)Context-Aware Mobile and Wearable Device InterfacesRecent Advances in Ambient Intelligence and Context-Aware Computing10.4018/978-1-4666-7284-0.ch019(308-321)Online publication date: 2015
  • (2015)Context aware 3D gesture recognition for games and virtual realityACM SIGGRAPH 2015 Courses10.1145/2776880.2792711(1-61)Online publication date: 30-Jul-2015
  • Show More Cited By

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