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From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors

Published: 01 January 2004 Publication History

Abstract

Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents many different and unforeseen challenges compared with indoor settings. We report on two different projects, one held indoors and one held outdoors, that were created to explore the use of various tangible technologies and pervasive environments for extending current forms of interaction, play and learning for children. In so doing the technologies had to be designed and adapted for the different settings. Using these projects as illustrations, this paper presents a contrasting analysis between indoor and outdoor pervasive environments, by identifying particular dimensions that change according to the location.

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Cited By

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  • (2013)SMSlingshotProceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2460625.2460627(9-16)Online publication date: 10-Feb-2013
  • (2010)VR/Urban: Spread.gun - design process and challenges in developing a shared encounter for media façadesProceedings of the 24th BCS Interaction Specialist Group Conference10.5555/2146303.2146346(289-298)Online publication date: 6-Sep-2010
  • (2010)Bricolage and consultationProceedings of the 8th ACM Conference on Designing Interactive Systems10.1145/1858171.1858244(380-389)Online publication date: 16-Aug-2010
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image DL Hosted proceedings
AUIC '04: Proceedings of the fifth conference on Australasian user interface - Volume 28
January 2004
117 pages

Publisher

Australian Computer Society, Inc.

Australia

Publication History

Published: 01 January 2004

Author Tags

  1. novel user experiences
  2. outdoor applications
  3. pervasive environment design
  4. play and learning
  5. wireless networking

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AUIC '04
AUIC '04: Australasian user interface
01 01 2004
Dunedin, New Zealand

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Overall Acceptance Rate 40 of 100 submissions, 40%

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Cited By

View all
  • (2013)SMSlingshotProceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2460625.2460627(9-16)Online publication date: 10-Feb-2013
  • (2010)VR/Urban: Spread.gun - design process and challenges in developing a shared encounter for media façadesProceedings of the 24th BCS Interaction Specialist Group Conference10.5555/2146303.2146346(289-298)Online publication date: 6-Sep-2010
  • (2010)Bricolage and consultationProceedings of the 8th ACM Conference on Designing Interactive Systems10.1145/1858171.1858244(380-389)Online publication date: 16-Aug-2010
  • (2009)Hands on what?Proceedings of the 8th International Conference on Interaction Design and Children10.1145/1551788.1551803(80-88)Online publication date: 3-Jun-2009
  • (2008)Embodying scientific concepts in the physical space of the classroomProceedings of the 7th international conference on Interaction design and children10.1145/1463689.1463761(234-241)Online publication date: 11-Jun-2008
  • (2008)OPOSProceedings of the 5th Nordic conference on Human-computer interaction: building bridges10.1145/1463160.1463165(33-42)Online publication date: 20-Oct-2008
  • (2007)Designing and testing a tangible interface prototypeProceedings of the 6th international conference on Interaction design and children10.1145/1297277.1297282(25-28)Online publication date: 6-Jun-2007
  • (2007)The pervasive discourseComputers in Entertainment 10.1145/1279540.12795535:2(13)Online publication date: 1-Apr-2007
  • (2006)Battleship by footProceedings of the 3rd Australasian conference on Interactive entertainment10.5555/1231894.1231905(67-74)Online publication date: 4-Dec-2006
  • (2006)On the design of Camelot, an outdoor game for childrenProceedings of the 2006 conference on Interaction design and children10.1145/1139073.1139082(9-16)Online publication date: 7-Jun-2006
  • Show More Cited By

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