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Sports over a distance

Published: 01 July 2005 Publication History

Abstract

Computer games lack the social bonding and collective physical exercise benefits that sports provide. To overcome these limitations, we have been investigating how to apply the benefits of sport, in particular the workout and social bonding effect, in a distributed setting. We designed, developed, and evaluated Breakout for Two, which allows people who are miles apart to play a physically exhausting ball game together. We had over a thousand players who interacted through a life-size video-conference screen using a regular soccer ball as an input device. In an evaluative study, 56 players were interviewed and said that they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality in comparison to those who played the same game using a nonexertion keyboard interface. These results suggest that sports over a distance is an exciting new field with an "exertion interface" that encourages remote interaction, where players can achieve both a work-out and socializing.

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Cited By

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  • (2022)Architecting Intelligent Smart Serious Games for Healthcare Applications: A Technical PerspectiveSensors10.3390/s2203081022:3(810)Online publication date: 21-Jan-2022
  • (2022)Internet-of-things-enabled serious games: A comprehensive surveyFuture Generation Computer Systems10.1016/j.future.2022.05.026136(67-83)Online publication date: Nov-2022
  • (2019)Dislocated Boardgames: Design Potentials for Remote Tangible PlayMultimodal Technologies and Interaction10.3390/mti30400723:4(72)Online publication date: 7-Nov-2019
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Information & Contributors

Information

Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 3, Issue 3
Theoretical and Practical Computer Applications in Entertainment
July 2005
141 pages
EISSN:1544-3574
DOI:10.1145/1077246
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2005
Published in CIE Volume 3, Issue 3

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Author Tags

  1. computer-mediated communication
  2. exertion interface
  3. funology
  4. physical interface
  5. social bonding
  6. sport
  7. video-conferencing

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Cited By

View all
  • (2022)Architecting Intelligent Smart Serious Games for Healthcare Applications: A Technical PerspectiveSensors10.3390/s2203081022:3(810)Online publication date: 21-Jan-2022
  • (2022)Internet-of-things-enabled serious games: A comprehensive surveyFuture Generation Computer Systems10.1016/j.future.2022.05.026136(67-83)Online publication date: Nov-2022
  • (2019)Dislocated Boardgames: Design Potentials for Remote Tangible PlayMultimodal Technologies and Interaction10.3390/mti30400723:4(72)Online publication date: 7-Nov-2019
  • (2018)Remote home physical training for seniors: guidelines from the AAL-supported MOTION projectEuropean Journal of Ageing10.1007/s10433-018-0477-0Online publication date: 26-May-2018
  • (2018)Pervasive Computing in SportComputational Intelligence in Sports10.1007/978-3-030-03490-0_3(53-79)Online publication date: 18-Dec-2018
  • (2016)Designing Interactive Multiswimmer ExergamesACM Transactions on Sensor Networks10.1145/288839912:3(1-40)Online publication date: 26-Jul-2016
  • (2016)Distributed Embodied Team Play, a Distributed Interactive Pong PlaygroundIntelligent Technologies for Interactive Entertainment10.1007/978-3-319-49616-0_12(124-135)Online publication date: 15-Nov-2016
  • (2015)A practical ball sports platform combining dynamic body action with real-time computer graphics during ball playSIGGRAPH Asia 2015 Emerging Technologies10.1145/2818466.2818497(1-3)Online publication date: 2-Nov-2015
  • (2015)Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of KinectProceedings of the Third International Symposium of Chinese CHI10.1145/2739999.2740006(42-46)Online publication date: 18-Apr-2015
  • (2015)Having Fun Over a DistanceProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2732848(1187-1192)Online publication date: 18-Apr-2015
  • Show More Cited By

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