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Tangible and Embedded Interaction 2015: Stanford, California, USA
- Bill Verplank, Wendy Ju, Alissa Nicole Antle, Ali Mazalek, Florian 'Floyd' Mueller:
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15, Stanford, California, USA, January 15-19, 2015. ACM 2015, ISBN 978-1-4503-3305-4
Keynote Address
- Frank R. Wilson:
Helping Hands: Wonders and Woes of Prosthetics Technologies. 1 - Wendy E. Mackay:
Interactive Paper: A Whirlwind Tour of Tangible Computing from the Digital Desk to Music Composition. 3
Paper Session 1: Why Use Theory?
- Meg Withgott:
What do Objects Mean?: Early Tangibility in and around Interval Research. 5-12 - Augusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley:
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. 13-20 - Caroline Hummels, Jelle van Dijk:
Seven Principles to Design for Embodied Sensemaking. 21-28 - Tom Jenkins, Ian Bogost:
Escaping the Sandbox: Making and Its Future. 29-32
Paper Session 2: Focus on Interaction
- Joyce Ma, Lisa Sindorf, Isaac Liao, Jennifer Frazier:
Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit. 33-40 - Lindsay MacDonald, John Brosz, Miguel A. Nacenta, Sheelagh Carpendale:
Designing the Unexpected: Endlessly Fascinating Interaction for Interactive Installations. 41-48 - Peter D. Bennett, Stuart Nolan, Ved Uttamchandani, Michael Pages, Kirsten Cater, Mike Fraser:
Resonant Bits: Harmonic Interaction with Virtual Pendulums. 49-52 - Jinsil Hwaryoung Seo, Janelle Arita, Sharon Lynn Chu, Francis K. H. Quek, Stephen Aldriedge:
Material Significance of Tangibles for Young Children. 53-56 - Hsin-Liu Cindy Kao, Chris Schmandt:
MugShots: A Mug Display for Front and Back Stage Social Interaction in the Workplace. 57-60
Paper Session 3: Techie: How it Works
- Andrea Bianchi, Ian Oakley:
MagnID: Tracking Multiple Magnetic Tokens. 61-68 - Cheng Xu, Kent Lyons:
Shimmering Smartwatches: Exploring the Smartwatch Design Space. 69-76 - Ryuma Niiyama, Xu Sun, Lining Yao, Hiroshi Ishii, Daniela Rus, Sangbae Kim:
Sticky Actuator: Free-Form Planar Actuators for Animated Objects. 77-84 - Tim Campbell, César Torres, Eric Paulos:
Fl.UIs: Liquid-Mediated Vision Based Touch Surfaces. 85-88
Paper Session 4: Making Connections
- Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, Hiroshi Ishii:
THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. 89-96 - Roberto Pugliese, Archontis Politis, Tapio Takala:
ATSI: Augmented and Tangible Sonic Interaction. 97-104 - Florian Perteneder, Eva-Maria Grossauer, Yan Xu, Michael Haller:
Catch-Up 360: Digital Benefits for Physical Artifacts. 105-108 - Jina Kim, Youngwoo Park, Tek-Jin Nam:
BreathingFrame: An Inflatable Frame for Remote Breath Signal Sharing. 109-112 - Shohei Nagai, Shunichi Kasahara, Jun Rekimoto:
LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. 113-116
Paper Session 5: Toolkits: How to Make It
- Jasjeet Singh Seehra, Ansh Verma, Kylie Peppler, Karthik Ramani:
HandiMate: Create and Animate using Everyday Objects as Material. 117-124 - Rafael Nunes, Fábio Rito, Carlos Duarte:
TACTIC: An API for Touch and Tangible Interaction. 125-132 - Jonas Forsslund, Michael C. Yip, Eva-Lotta Sallnäs:
WoodenHaptics: A Starting Kit for Crafting Force-Reflecting Spatial Haptic Devices. 133-140 - Jiffer Harriman, Michael Theodore, Mark D. Gross:
The Kitsch-Instrument: Hackable Robotic Music. 141-144
Paper Session 6: Cool New Stuff
- Alwin de Rooij, Sara Jones:
(E)Motion and Creativity: Hacking the Function of Motor Expressions in Emotion Regulation to Augment Creativity. 145-152 - Antonio Gomes, Roel Vertegaal:
PaperFold: Evaluating Shape Changes for Viewport Transformations in Foldable Thin-Film Display Devices. 153-160 - Martin Murer, Bernhard Maurer, Hermann Huber, Ilhan Aslan, Manfred Tscheligi:
TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices. 161-164 - Jesse Burstyn, Paul Strohmeier, Roel Vertegaal:
DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic Wristband. 165-172
Paper Session 7: Supporting Designers
- Anna Vallgårda, Ylva Fernaeus:
Interaction Design as a Bricolage Practice. 173-180 - Daniela K. Rosner, Miwa Ikemiya, Tim Regan:
Resisting Alignment: Code and Clay. 181-188 - Christian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen:
SPATA: Spatio-Tangible Tools for Fabrication-Aware Design. 189-196 - David Bouchard, Steve Daniels:
Tiles that Talk: Tangible Templates for Networked Objects. 197-200
Paper Session 8: The Latest Applications
- Connie Golsteijn, Sarah Gallacher, Lisa Koeman, Lorna Wall, Sami Andberg, Yvonne Rogers, Licia Capra:
VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events. 201-208 - Sharon Lynn Chu, Francis K. H. Quek, Kumar Sridharamurthy:
Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling. 209-216 - Casey Grote, Evan Segreto, Johanna Okerlund, Robert Kincaid, Orit Shaer:
Eugenie: Multi-Touch and Tangible Interaction for Bio-Design. 217-224 - Halim Cagri Ates, Alexander Fiannaca, Eelke Folmer:
Immersive Simulation of Visual Impairments Using a Wearable See-through Display. 225-228
Paper Demonstrations
- Rohit Ashok Khot, Jeewon Lee, Larissa Hjorth, Florian 'Floyd' Mueller:
TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle. 229-232 - Stefanie Mueller, Martin Fritzsche, Jan Kossmann, Maximilian Schneider, Jonathan Striebel, Patrick Baudisch:
Scotty: Relocating Physical Objects Across Distances Using Destructive Scanning, Encryption, and 3D Printing. 233-240 - Ronit Slyper, Guy Hoffman, Ariel Shamir:
Mirror Puppeteering: Animating Toy Robots in Front of a Webcam. 241-248 - Jörn Hurtienne, Diana Löffler, Patty Gadegast, Steffi Hußlein:
Comparing Pictorial and Tangible Notations of Force Image Schemas. 249-256 - Chih-Pin Hsiao, Richard Li, Xinyan Yan, Ellen Yi-Luen Do:
Tactile Teacher: Sensing Finger Tapping in Piano Playing. 257-260 - Jean Ho Chu, Paul G. Clifton, Daniel Harley, Jordanne Pavao, Ali Mazalek:
Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. 261-268 - Sang Ho Yoon, Ke Huo, Vinh P. Nguyen, Karthik Ramani:
TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction. 269-272 - Seung Ah Lee, Alice M. Chung, Nate Cira, Ingmar H. Riedel-Kruse:
Tangible Interactive Microbiology for Informal Science Education. 273-280 - Trevor Hogan, Dylan Goveas, Rebecca Noonan, Luke Twomey:
TaraScope: Controlling Remote Telescopes Through Tangible Interaction. 281-284 - Jean Ho Chu, Paul G. Clifton, Hank Blumenthal, Abhishek Nandakumar, Balasubramanium Ganapathi, Janet H. Murray, Ali Mazalek:
Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives. 285-292 - Michele A. Williams, Asta Roseway, Chris O'Dowd, Mary Czerwinski, Meredith Ringel Morris:
SWARM: An Actuated Wearable for Mediating Affect. 293-300 - Emily S. Cramer, Alissa Nicole Antle:
Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning. 301-304 - Shannon Cuykendall, Ethan Soutar-Rau, Karen Cochrane, Jacob Freiberg, Thecla Schiphorst:
Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy. 305-312 - Luisa von Radziewsky, Antonio Krüger, Markus Löchtefeld:
Scarfy: Augmenting Human Fashion Behaviour with Self-Actuated Clothes. 313-316 - Adrian Freed, David Wessel:
An Accessible Platform for Exploring Haptic Interactions with Co-located Capacitive and Piezoresistive Sensors. 317-320 - Halley Profita, Asta Roseway, Mary Czerwinski:
Lightwear: An Exploration in Wearable Light Therapy. 321-328 - Clement Zheng:
Fusilli: Translating the Exploration of a Product Customization Space from Digital to Physical. 329-336 - Jeong-ki Hong, Sunghyun Song, Jun Dong Cho, Andrea Bianchi:
Better Posture Awareness through Flower-Shaped Ambient Avatar. 337-340 - Marlon Twyman, Joe Mullenbach, Craig D. Shultz, J. Edward Colgate, Anne Marie Piper:
Designing Wearable Haptic Information Displays for People with Vision Impairments. 341-344 - Jamie Allen:
Manual Manuals: Media Reflexivity in Reading Through Tangible Artifacts. 345-346 - Joel Sadler, Kevin Durfee, Lauren Aquino Shluzas, Paulo Blikstein:
Bloctopus: A Novice Modular Sensor System for Playful Prototyping. 347-354 - Makoto Ono, Buntarou Shizuki, Jiro Tanaka:
Sensing Touch Force using Active Acoustic Sensing. 355-358 - Halley Profita, Nicholas Farrow, Nikolaus Correll:
Flutter: An Exploration of an Assistive Garment Using Distributed Sensing, Computation and Actuation. 359-362 - Shachar Geiger, Michal Rinott:
cArVATAR: A Novel Remote Control for Toy Cars. 363-366 - Jakob Bak, William Verplank, David Gauthier:
Motors, Music and Motion. 367-374 - Dimitris Papanikolaou, A. J. Bernheim Brush, Asta Roseway:
BodyPods: Designing Posture Sensing Chairs for Capturing and Sharing Implicit Interactions. 375-382 - Hyunjoo Oh, Mark D. Gross:
Cube-in: A Learning Kit for Physical Computing Basics. 383-386 - Argyro Moraiti, Vero Vanden Abeele, Erwin Vanroye, Luc Geurts:
Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects. 387-394 - Philipp Schoessler, Sang-won Leigh, Krithika Jagannath, Patrick Johan Nicolaas van Hoof, Hiroshi Ishii:
Cord UIs: Controlling Devices with Augmented Cables. 395-398
Art Exhibition
- Mon-Chu Chen, Bongkeum Jeong, Víctor Rivera:
Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking. 399-400 - Hisakazu Hada, Daisuke Tozuka, Sho Kamei, Tatsumi Hasegawa, Fuhito Morita, Shuntaro Ootsuki, Akito Nakano:
Sootoid: Generative Art Drawing by Flame of Candle. 401-402 - Min-Ji Ku, Bo-Kyeong Kim, Younghui Kim:
What Things Dream Of. 403-404 - Bert Bongers, Cecilia Heffer:
Pattern Stations: Extending Textile Materials through Tangible Interaction. 405-406 - Conor Peterson:
Vector Field, Activated Space and Inverse Interaction. 407-408 - Yan Yan Cao, Naohito Okude:
Scented Pebbles: Interactive Ambient Experience with Smell and Lighting. 409-410 - Sang-won Leigh, Asta Roseway, Ann Paradiso:
Remnance of Form: Altered Reflection of Physical Reality. 411-412 - Kate Hartman, Jackson McConnell, Boris Kourtoukov, Hillary Predko, Izzie Colpitts-Campbell:
Monarch: Self-Expression Through Wearable Kinetic Textiles. 413-414 - Younghui Kim, Sanghwa Hong, Kyungmee Kim, Kwanu Park:
Metamorphosis. 415-416 - Roland Graf, Surat Kwanmuang:
Solar Pink Pong: Street Video Game. 417-418 - Young Suk Lee:
Spiky Starfish: Exploring 'Felt Technology' Through a Shape Changing Wearable Bag. 419-420 - Hill Hiroki Kobayashi, Akio Fujiwara, Kazuhiko Nakamura, Kaoru Saito, Kaoru Sezaki:
Tele Echo Tube: Beyond Cultural and Imaginable Boundaries. 421-422 - Laura Devendorf, Kimiko Ryokai:
Redeform: Participatory 3D Printing in Public Spaces. 423-424
Graduate Student Consortium
- Trevor Hogan:
Tangible Data, a Phenomenology of Human-Data Relations. 425-428 - Deborah Turnbull Tillman, Mari Velonaki, Petra Gemeinboeck:
Authenticating Experience: Curating Digital Interactive Art. 429-432 - Debaleena Chattopadhyay:
Exploring Perceptual and Motor Gestalt in Touchless Interactions with Distant Displays. 433-436 - Simon Stusak:
Exploring the Potential of Physical Visualizations. 437-440 - Stoffel Kuenen:
Mediating Group Experiences: Designing the In-Between. 441-444 - Jessica Roberts:
Exploring Effects of Full-body Control in Perspective-based Learning in an Interactive Museum Data Display. 445-448 - Tom Jenkins:
Designing the "Things" of the IoT. 449-452 - Shad Gross:
Material and Meaning in Tangible Interactions. 453-456 - Jean Ho Chu:
Designing Tangible Interfaces to Support Expression and Sensemaking in Interactive Narratives. 457-460
Workshops, Workshop-Studios, & Studios
- Matthijs Kwak, Joep W. Frens:
From Movement to Mechanism: Exploring Expressive Movement Qualities in Shape-change. 461-464 - Ilhan Aslan, Verena Fuchsberger, Manfred Tscheligi, Jelle van Dijk:
Integrating Theories of Mind with Tangible and Embedded Interaction Design. 465-468 - Martin Murer, Anna Vallgårda, Mattias Jacobsson, Manfred Tscheligi:
Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design. 469-472 - Leonardo Angelini, Denis Lalanne, Elise van den Hoven, Ali Mazalek, Omar Abou Khaled, Elena Mugellini:
Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms. 473-476 - Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino:
Costumes and Wearables as Game Controllers. 477-480 - Bert Bongers:
Interactive Infrastructures: Towards a Language for Distributed Interfaces. 481-484 - Barbara A. Karanian, Erica S. Savig:
Making Storytelling Personal: Finding Your User in Your Story. 485-488 - Kristin Neidlinger, Edwin Dertien:
TEI 2015 Studio Interactive Inflatables: Amplifying Human Behaviors. 489-491 - Joselyn McDonald, Nicole Yi Messier:
Input/Output: Paper Prototyping for the Future. 493-495 - Steve Mann, Steve Feiner, Soren Harner, Mir Adnan Ali, Ryan E. Janzen, Jayse Hansen, Stefano Baldassi:
Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance. 497-500 - Billie Whitehouse, Stanley He:
Designing for Humans in a Digital Age: Building Wearable Technology to Convey Information and Emotions. 501-504 - Mark Billinghurst, Daniela K. Busse:
Rapid Prototyping for Wearables: Concept Design and Development for head- and wrist-mounted Wearables (Smart Watches and Google Glass). 505-508 - Cesar Vandevelde, Maarten Vanhoucke, Jelle Saldien:
Prototyping Social Interactions with DIY Animatronic Creatures. 509-512 - Caroline Hummels:
Engaging Encounters: Sketching the Future of TEI. 513-516
Work-in-Progress: Poster Presentations
- Jelle Stienstra, Bart Hengeveld, Caroline Hummels:
Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective. 517-522 - Jonny Huck, Paul Coulton, David Gullick, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros:
Supporting Empathy Through Embodiment in the Design of Interactive Systems. 523-528 - Ye Tao, Hongyu Chen, Fei Meng, Xiaolian Zhang, Fangtian Ying, Cheng Yao:
Situated Apparel: Designing to Reinforce Affective Communication. 529-532 - Alissa Nicole Antle, Min Fan, Emily S. Cramer:
PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. 533-538 - Vinh P. Nguyen, Pramod Kumar, Sang Ho Yoon, Ansh Verma, Karthik Ramani:
SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input. 539-544 - Jaewon Cho, Sanghoo Park, Been Jeon, Byung-Chull Bae, Jun-Dong Cho:
People's Emotional Responses to a Plant's Emotional Expression. 545-550 - Danica Mast, Jeroen de Krom, Sanne de Vries:
Exploring the Application of Interactive Video Projection in Physical Education. 551-555 - Oren Zuckerman, Ronit Slyper, Tal Keren-Capelovitch, Ayelet Gal-Oz, Tamar Gal, Patrice L. (Tamar) Weiss:
Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon. 557-562 - Philip Feldman, Ravi Kuber:
Tangibly Enhancing Haptics. 563-568 - Christopher J. Martinez, Katherine Seggerman, Andy Perez:
Observing Hand Placement and Measurement on a Tabletop Using a Depth Camera. 569-574 - Guanyun Wang, Ye Tao, Enmao Liu, Yunfan Wang, Cheng Yao, Fangtian Ying:
Constructive Play: Designing for Role Play Stories with Interactive Play Objects. 575-580 - Verena Fuchsberger, Martin Murer, Manfred Tscheligi:
Time and Design: Seven Sensitivities. 581-586 - Alexander Keith Eady, Audrey Girouard:
Caret Manipulation using Deformable Input in Mobile Devices. 587-591 - Oren Zuckerman, Guy Hoffman:
Empathy Objects: Robotic Devices as Conversation Companions. 593-598 - Galen Chuang, Shelley Wang, Sara Burns, Orit Shaer:
EmotiSphere: From Emotion to Music. 599-602 - Manuela Renzi, Stavros Vassos, Tiziana Catarci, Stephen Kimani:
Touching Notes: A Gesture-Based Game for Teaching Music to Children. 603-606 - Halley Profita, Donald Brinkman, Andy Lim, Ross Smith:
Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment. 607-611 - David Gullick, Paul Coulton, Manfred Lau:
Magnetic Files: Exploring Tag Based File Systems Using Embodied Files. 613-617 - Viirj Kan, Katsuya Fujii, Judith Amores, Chang Long Zhu Jin, Pattie Maes, Hiroshi Ishii:
Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging. 619-624 - Vishesh Kumar, Tuhina Dargan, Utkarsh Dwivedi, Poorvi Vijay:
Note Code: A Tangible Music Programming Puzzle Tool. 625-629
Work-in-Progress: Poster/Demo Presentations
- Tiffany Tseng, Geoff Tsai:
Process Products: Capturing Design Iteration with Digital Fabrication. 631-636 - Kimberly Johanna Schelle, Carolina Gomez Naranjo, Martijn ten Bhömer, Oscar Tomico, Stephan Wensveen:
Tactile Dialogues: Personalization of Vibrotactile Behavior to Trigger Interpersonal Communication. 637-642 - Kristian Gohlke, Michael Hlatky, Bram de Jong:
Physical Construction Toys for Rapid Sketching of Tangible User Interfaces. 643-648 - Oren Zuckerman:
Objects for Change: A Case Study of a Tangible User Interface for Behavior Change. 649-654 - Michael Saenz, Joshua Strunk, Sharon Lynn Chu, Jinsil Hwaryoung Seo:
Touch Wire: Interactive Tangible Electricty Game for Kids. 655-659 - Leonardo Angelini, Maurizio Caon, Denis Lalanne, Omar Abou Khaled, Elena Mugellini:
Towards an Anthropomorphic Lamp for Affective Interaction. 661-666 - Bart Hengeveld:
Composing Interaction: Exploring Tangible Notation Systems For Design. 667-672 - Min Fan, Alissa Nicole Antle:
Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children. 673-678 - Sang-won Leigh, Patrick Johan Nicolaas van Hoof, Krithika Jagannath, Pattie Maes, Hiroshi Ishii:
L-Shift: Encoding and Shifting Material Properties and Functionalities with Phase-shifting Liquid. 679-684 - Norbert Schnell, Sébastien Robaszkiewicz, Frédéric Bevilacqua, Diemo Schwarz:
Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web Applications. 685-690 - Katherine Isbister, Kaho Abe:
Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play. 691-696 - Hsin-Liu Cindy Kao, Ermal Dreshaj, Judith Amores, Sang-won Leigh, Xavier Benavides, Pattie Maes, Ken Perlin, Hiroshi Ishii:
clayodor: Retrieving Scents through the Manipulation of Malleable Material. 697-702 - Jeeeun Kim, Hyunjoo Oh, Tom Yeh:
A Study to Empower Children to Design Movable Tactile Pictures for Children with Visual Impairments. 703-708
Work-in-Progress: Demonstration Presentations
- Chuan-Che (Jeff) Huang, Yu-Jen Lin, Xinda Zeng, Mark W. Newman, Sile O'Modhrain:
Olegoru: A Soundscape Composition Tool to Enhance Imaginative Storytelling with Tangible Objects. 709-714 - Jennie Schaeffer, Rikard Lindell:
Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding. 715-720 - Dirk Börner, Bernardo Tabuenca, Jeroen Storm, Sven Happe, Marcus Specht:
Tangible Interactive Ambient Display Prototypes to Support Learning Scenarios. 721-726 - Tor Sørensen, Oskar D. Andersen, Timothy Merritt:
"Tangible Lights": In-Air Gestural Control of Home Lighting. 727-732 - Patrick Oswald, Jordi Tost, Reto Wettach:
i.Ge: Exploring New Game Interaction Metaphors with Interactive Projection. 733-738
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