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LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration

Published: 15 January 2015 Publication History

Abstract

Sharing an immersive experience enhances situational awareness, enabling effective collaboration between persons in different places. The development of a head-worn camera enables us to capture the first-person view and share it as the personal experience. However, the limited viewing angle of such cameras prevents a remote viewer from obtaining a complete surrounding situation. In this paper, we propose a system called LiveSphere, which presents the entire surrounding visual environment using a head-worn system with multiple cameras. The image-stabilizing algorithm compensates image motion caused by the wearer's head movement. This enables the remote viewer to look around the environment independently from the wearer's head direction. We developed a prototype to examine how sharing the surrounding visual environment improves collaboration between persons in different places.

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Cited By

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  • (2024)"Like I was There:" A User Evaluation of an Interpersonal Telepresence System Developed through Value Sensitive DesignProceedings of the ACM on Human-Computer Interaction10.1145/36870158:CSCW2(1-18)Online publication date: 8-Nov-2024
  • (2024)EarAuthCam: Personal Identification and Authentication Method Using Ear Images Acquired with a Camera-Equipped Hearable DeviceProceedings of the Augmented Humans International Conference 202410.1145/3652920.3653059(119-130)Online publication date: 4-Apr-2024
  • (2023)Vicarious: Context-aware Viewpoints Selection for Mixed Reality CollaborationProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615709(1-11)Online publication date: 9-Oct-2023
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    cover image ACM Conferences
    TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
    January 2015
    766 pages
    ISBN:9781450333054
    DOI:10.1145/2677199
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 15 January 2015

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    Author Tags

    1. experience sharing
    2. remote collaboration
    3. spherical image
    4. visual environment
    5. wearable computing

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    TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2024)"Like I was There:" A User Evaluation of an Interpersonal Telepresence System Developed through Value Sensitive DesignProceedings of the ACM on Human-Computer Interaction10.1145/36870158:CSCW2(1-18)Online publication date: 8-Nov-2024
    • (2024)EarAuthCam: Personal Identification and Authentication Method Using Ear Images Acquired with a Camera-Equipped Hearable DeviceProceedings of the Augmented Humans International Conference 202410.1145/3652920.3653059(119-130)Online publication date: 4-Apr-2024
    • (2023)Vicarious: Context-aware Viewpoints Selection for Mixed Reality CollaborationProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615709(1-11)Online publication date: 9-Oct-2023
    • (2022)Piton: Investigating the Controllability of a Wearable Telexistence RobotSensors10.3390/s2221857422:21(8574)Online publication date: 7-Nov-2022
    • (2022)Re-locations: Augmenting Personal and Shared Workspaces to Support Remote Collaboration in Incongruent SpacesProceedings of the ACM on Human-Computer Interaction10.1145/35677096:ISS(1-30)Online publication date: 14-Nov-2022
    • (2022)Exploring User Behaviour in Asymmetric Collaborative Mixed RealityProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565630(1-11)Online publication date: 29-Nov-2022
    • (2022)Comparing Visual Representations of Collaborative Map Interfaces for Immersive Virtual EnvironmentsIEEE Access10.1109/ACCESS.2022.317694910(55136-55150)Online publication date: 2022
    • (2022)Vehicle-ride sensation sharing system with stereoscopic 3D visual perception and vibro-vestibular feedback for immersive remote collaborationAdvanced Robotics10.1080/01691864.2022.212903336:20(1087-1099)Online publication date: 30-Sep-2022
    • (2021)Dynamic Shared Limbs: An Adaptive Shared Body Control Method Using EMG SensorsProceedings of the Augmented Humans International Conference 202110.1145/3458709.3458932(10-18)Online publication date: 22-Feb-2021
    • (2021)Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the LiteratureProceedings of the ACM on Human-Computer Interaction10.1145/34491945:CSCW1(1-39)Online publication date: 22-Apr-2021
    • Show More Cited By

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