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Tiles that Talk: Tangible Templates for Networked Objects

Published: 15 January 2015 Publication History

Abstract

Fine art and design students face a novel set of challenges when asked to realize their creative vision with code-based projects. In this paper, we discuss the development of a system of tangible tiles and integrated software code factory that is intended to help students build bridges of understanding between proposed interactive and networked experiences and the required computer syntax, software libraries and hardware that animate those proposals. Our tiles help students see relationships between artistic concept and programmatic code by giving them intuitive tools that can be directly manipulated.

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References

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Cited By

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  • (2024)The Development and (Mis)appropriation of a Digital Kit for JewellersACM Transactions on Computer-Human Interaction10.1145/3702316Online publication date: 4-Nov-2024
  • (2023)Shape of Music: AR-based Tangible Programming Tool for Music VisualizationProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593872(647-651)Online publication date: 19-Jun-2023
  • (2019)ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)10.1109/VS-Games.2019.8864603(1-8)Online publication date: Sep-2019
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    Published In

    cover image ACM Conferences
    TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
    January 2015
    766 pages
    ISBN:9781450333054
    DOI:10.1145/2677199
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 15 January 2015

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    Author Tags

    1. education
    2. networks
    3. programming
    4. tangible interface

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    • Research-article

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    • Learning and Teaching Office Ryerson University

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    TEI '15
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    Acceptance Rates

    TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    TEI '25

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    Cited By

    View all
    • (2024)The Development and (Mis)appropriation of a Digital Kit for JewellersACM Transactions on Computer-Human Interaction10.1145/3702316Online publication date: 4-Nov-2024
    • (2023)Shape of Music: AR-based Tangible Programming Tool for Music VisualizationProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593872(647-651)Online publication date: 19-Jun-2023
    • (2019)ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)10.1109/VS-Games.2019.8864603(1-8)Online publication date: Sep-2019
    • (2018)TanCreatorProceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers10.1145/3267305.3267603(82-85)Online publication date: 8-Oct-2018
    • (2018)Custom-made tangible interfaces with touchtokensProceedings of the 2018 International Conference on Advanced Visual Interfaces10.1145/3206505.3206509(1-9)Online publication date: 29-May-2018
    • (2018)AR-mazeProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3210784(611-616)Online publication date: 19-Jun-2018
    • (2017)What a Life!Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024985(57-66)Online publication date: 20-Mar-2017
    • (2016)An open platform for the design of social robot embodiments for face-to-face communication2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI.2016.7451764(287-294)Online publication date: Mar-2016

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