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Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment

Published: 15 January 2015 Publication History

Abstract

Recently, workplace settings are reflecting a shift from traditional work-oriented values to promoting work/life balance and employee well-being. Technology has the ability to contribute to workplace enjoyment through the incorporation of employee activities and health-centric initiatives. Furthermore, tangible computing and interactive media can be used to explore novel interaction methods for positive user-computer experiences. We leverage these concepts to inform the development of a playful and engaging interactive installation aimed at promoting health-oriented experiences in the workplace. In this work, we detail our initial steps and design decisions to address this objective. The result is Wall Relief, a Tai Chi-inspired interactive wall unit developed to create an engaging, ephemeral experience that guides the user through a series of upper-body movements.

References

[1]
Danna, Karen, & Ricky W. Griffin. "Health and well-being in the workplace: A review and synthesis of the literature." Journal of Management 25.3 (1999): 357--384.
[2]
Jakovich, J. & Beilharz, K. 'Sonic Tai Chi': Auditory Gestures in Reactive Soundspaces (Demo paper and installation) in Pisan, Y. (Ed.) The Second Australasian Conference on Interactive Entertainment, Sydney (2005): 243.
[3]
Lupien, S., McEwen, B., Gunnar, M., & Heim, C. "Effects of stress throughout the lifespan on the brain, behaviour and cognition." Nature Reviews Neuroscience 10.6 (2009): 434--445.
[4]
The Health Benefits of Tai Chi. Harvard Health Publications. http://www.health.harvard.edu/newsletters/Harvard_Womens_Health_Watch/2009/May/The-health-benefits-of-tai-chi.
[5]
Ubi Soft. "Your Shape: Fitness Evolved - Xbox 360."

Cited By

View all
  • (2023)Exploring Healthful Spatial Interface with Bodystorming: A Case Study from the Vertical Workspace WorkshopProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3616416(1-6)Online publication date: 13-Oct-2023
  • (2020)Magical Pond: Exploring How Ambient and Tangible Art Can Promote Social Interaction at WorkHCI International 2020 - Posters10.1007/978-3-030-50732-9_35(263-269)Online publication date: 10-Jul-2020
  • (2017)Can Interactive Installations Bring About Behaviour Change? Using Interactive Installation to Change Food Waste BehavioursResearch into Design for Communities, Volume 210.1007/978-981-10-3521-0_20(235-245)Online publication date: 11-Feb-2017
  • Show More Cited By

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  1. Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment

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      Published In

      cover image ACM Conferences
      TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
      January 2015
      766 pages
      ISBN:9781450333054
      DOI:10.1145/2677199
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 15 January 2015

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      Author Tags

      1. calming technologies
      2. health in the workplace
      3. interactive installation
      4. physical computing

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      • Poster

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      • Microsoft Research Connections

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      TEI '15
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      Acceptance Rates

      TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      TEI '25

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      Cited By

      View all
      • (2023)Exploring Healthful Spatial Interface with Bodystorming: A Case Study from the Vertical Workspace WorkshopProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3616416(1-6)Online publication date: 13-Oct-2023
      • (2020)Magical Pond: Exploring How Ambient and Tangible Art Can Promote Social Interaction at WorkHCI International 2020 - Posters10.1007/978-3-030-50732-9_35(263-269)Online publication date: 10-Jul-2020
      • (2017)Can Interactive Installations Bring About Behaviour Change? Using Interactive Installation to Change Food Waste BehavioursResearch into Design for Communities, Volume 210.1007/978-981-10-3521-0_20(235-245)Online publication date: 11-Feb-2017
      • (2017)Human-Centric Manufacturing Workplaces: Aiming at Increasing Attractiveness and User ExperienceAdvances in Production Management Systems. Initiatives for a Sustainable World10.1007/978-3-319-51133-7_43(363-370)Online publication date: 17-Mar-2017
      • (2016)A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and GamesProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996773(313-318)Online publication date: 6-Nov-2016

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