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3 Releases published by 1 person
-
release-2.32.6 2.32.6
published
May 4, 2025 -
release-3.2.12 3.2.12
published
May 4, 2025 -
release-3.2.14 3.2.14
published
May 14, 2025
76 Pull requests merged by 45 people
-
Checks if Xinput2 is loaded before trying to call Xinput2 functions
#13148 merged
Jun 1, 2025 -
wayland: xkbcommon updates
#13154 merged
May 31, 2025 -
Pass text input rect to steam deck keyboard invocation
#13150 merged
May 30, 2025 -
Gyro degrees per second is 2000 across all 8bitdo controllers
#13147 merged
May 29, 2025 -
Update SDL_pixels.h - Readability Improvement
#13146 merged
May 29, 2025 -
Several fixes for messageboxes on X11
#13042 merged
May 29, 2025 -
begin_code: Added SDL_ALIGNED macro.
#13132 merged
May 27, 2025 -
gpu: Xbox buildfix
#13133 merged
May 27, 2025 -
Ensure that report 06 command reads normally
#13130 merged
May 27, 2025 -
PSP fullscreen is the only mode
#13125 merged
May 26, 2025 -
audio: Added SDL_PutAudioStreamDataNoCopy.
#13118 merged
May 26, 2025 -
emscripten: Proxy to the main thread where needed
#13123 merged
May 25, 2025 -
Clean up INTERFACE_COMPILE_OPTIONS
#13114 merged
May 25, 2025 -
x11: Fixes for fullscreen
#13115 merged
May 24, 2025 -
x11: Include the XTest header when needed
#13107 merged
May 23, 2025 -
VITA: support only fullscreen windows. Fixes #13079
#13105 merged
May 23, 2025 -
joystick: Several minor GIP fixes
#13096 merged
May 23, 2025 -
Improved HIDAPI support for Flydigi controllers
#13101 merged
May 22, 2025 -
Windows: bugfix advancing UTF-8 length in UTF-16 string
#13100 merged
May 22, 2025 -
Restore support for the Nokia N-Gage
#12148 merged
May 22, 2025 -
Add Flydigi VADER 4 Pro support
#12874 merged
May 22, 2025 -
wayland: Use SDL_memcpy instead of SDL_copyp to copy the repeated tex…
#13095 merged
May 22, 2025 -
Fix #13083 segfault in
SDL_RemoveTrayEntry()
for submenu entries#13090 merged
May 21, 2025 -
wayland: Fix keymap changed event spam with non-latin keyboard layouts
#13092 merged
May 21, 2025 -
Android: Get preferred locales
#13091 merged
May 21, 2025 -
gpu/d3d12: Mark vertex buffers as bound
#13088 merged
May 20, 2025 -
[PS2] [SDL2] Fix wrong
vsync_handler
defintion type#13082 merged
May 20, 2025 -
GPU: D3D12 fails to create multisample texture
#13084 merged
May 20, 2025 -
wayland: Set the text input cursor rect properly
#13087 merged
May 20, 2025 -
docs: fix man page return value section generation
#13085 merged
May 20, 2025 -
Fixed rare crash trying to interrupt SDL_WaitEvent()
#13080 merged
May 19, 2025 -
Fix: GameCube controller adapter hotplug not working
#13074 merged
May 19, 2025 -
gpu: Check shader format support in PrepareDriver
#13075 merged
May 19, 2025 -
GPU: D3D12 incorrectly reports DXIL shader support when using an older GPU
#13068 merged
May 19, 2025 -
Fix properties name in SDL_CreateGPUDeviceWithProperties
#13053 merged
May 17, 2025 -
Suppress spammy gamepad and joystick update events when SDL_HINT_EVENT_LOGGING < 2
#13060 merged
May 17, 2025 -
Fix #13057 - macOS: fix bug with mouse move events not occuring after an window exit event
#13058 merged
May 16, 2025 -
Fix reference to nonexistent "README-3ds.md"
#13048 merged
May 15, 2025 -
MacOS: fix cocoa clipboard text
#13037 merged
May 15, 2025 -
GPU: Validate that a texture format is valid for compute writes
#13044 merged
May 14, 2025 -
renderer: Always use the output size when updating the main view
#13040 merged
May 14, 2025 -
joystick: Add support for Xbox One Chatpad attachment
#13023 merged
May 14, 2025 -
SDL GPU: Implemented opt out Vulkan device features
#13016 merged
May 14, 2025 -
Revert "x11: Send key events for dead keys consumed by the IME"
#13022 merged
May 13, 2025 -
joystick: Fix linker error when building without virtual joystick support
#13025 merged
May 13, 2025 -
audio: Assert that all devices from device_hash are the appropriate type
#13027 merged
May 13, 2025 -
wayland: Remove all window references from seats when destroying a wi…
#13028 merged
May 13, 2025 -
[Process API] Quoting enhancements
#12946 merged
May 12, 2025 -
Fix
SDL_SetTrayEntryLabel
on Windows#13015 merged
May 12, 2025 -
Add rightx and righty for DreamPicoPort
#13013 merged
May 12, 2025 -
GPU Vulkan: set correct destination usage mode for storage buffer read/write bindings
#13009 merged
May 11, 2025 -
AAudio: Implemented sample frames hint
#13010 merged
May 11, 2025 -
wayland: Check the cursor visibility flag when updating seat pointers
#13005 merged
May 11, 2025 -
x11: Fix the Openbox quirk flag
#12999 merged
May 10, 2025 -
GPU Vulkan: fix for Swapchain Semaphore Reuse
#12996 merged
May 10, 2025 -
Add progress bar support for Linux
#12976 merged
May 10, 2025 -
Add hid_version and hid_version_str to renamed LIBUSB impl symbols
#12991 merged
May 10, 2025 -
GPU: Special case to avoid assert on GenerateMipmaps
#12995 merged
May 10, 2025 -
More GIP support
#12980 merged
May 8, 2025 -
8000
ci: Add steamrt3-arm64 task
#12978 merged
May 8, 2025 -
windows: fix Unicode function and type inconsistencies
#12810 merged
May 8, 2025 -
Replace
SDL_free
withdelete
fornew
-allocated objects#12985 merged
May 7, 2025 -
Cleanup 8BitDo HIDAPI support for SF30 Pro and SN30 Pro
#12984 merged
May 7, 2025 -
fix #12963
#12981 merged
May 7, 2025 -
add 8BitDo Controller
#12964 merged
May 7, 2025 -
x11: Filter out duplicate key presses when an IME is active
#12974 merged
May 6, 2025 -
[emscripten] Remove reference to Module['createContext']
#12973 merged
May 6, 2025 -
[emscripten] Remove reference to Module['createContext']
#12970 merged
May 6, 2025 -
VITA: fix audio playback
#12969 merged
May 6, 2025 -
Use motor sequence ID 0 in the HIDAPI GIP driver
#12940 merged
May 5, 2025 -
Fix X11 mouse capture (take 2)
#12962 merged
May 5, 2025 -
x11: #ifdef the XRandR path in the message box code
#12961 merged
May 5, 2025 -
cpuinfo: Use auxv for AltiVec on Linux if possible
#12955 merged
May 4, 2025 -
don't prototype strdup() for __clang_analyzer__ case in windows builds.
#12951 merged
May 4, 2025 -
capture g27 shifter r input
#12944 merged
May 3, 2025 -
win32: Hide the borders when showing a fullscreen window
#12941 merged
May 2, 2025
17 Pull requests opened by 13 people
-
Remove "-mwindows" flag from MinGW/Cygwin link options
#12949 opened
May 4, 2025 -
Fix Haiku CI to build with Haiku subsystems enabled
#12952 opened
May 4, 2025 -
Merge some things from the SupportedPlatforms Wiki page
#12954 opened
May 4, 2025 -
Implement IFileDialog for Windows
#12979 opened
May 7, 2025 -
dialog: Fix save file chooser with xdg portal
#13007 opened
May 11, 2025 -
MacOS: improve scroll smoothing
#13036 opened
May 14, 2025 -
Add hint for blocking win key when using raw keyboard
#13066 opened
May 17, 2025 -
x11: request available clipboard mime-types on video init
#13077 opened
May 19, 2025 -
Record dynamic dependencies in .note.dlopen elf section
#13078 opened
May 19, 2025 -
Process(windows): try sending WM_CLOSE for graceful process termination
#13108 opened
May 24, 2025 -
Add various input dialogs
#13120 opened
May 25, 2025 -
Add SDL_IsTraySupported
#13124 opened
May 25, 2025 -
HarmonyOS/OpenHarmony Port
#13152 opened
May 31, 2025 -
Fix emscripten build for camera-read-and-draw example (#13156)
#13157 opened
May 31, 2025 -
Add missing parameters and return types to SDL2 header docs
#13162 opened
Jun 2, 2025 -
Move comment in SDL2's .wikiheaders-options to own line
#13163 opened
Jun 2, 2025 -
GPU: Prevent null dereference if expected binding is missing
#13164 opened
Jun 2, 2025
73 Issues closed by 16 people
-
Tray api is missing from SDL3 QuickReference.
#13122 closed
Jun 1, 2025 -
SDL2 - UpdateYUVTexture on `opengles2` flips red/blue channels
#13109 closed
Jun 1, 2025 -
Mix_OpenAudio does not honor requested rate in its passed in parameters
#13159 closed
Jun 1, 2025 -
SDL3 Audio: pulseaudio takes twice as long to put recording data into AudioStream
#13110 closed
Jun 1, 2025 -
Clarification on OpenGL ES support on desktop
#13158 closed
May 31, 2025 -
SDL3 3.2.8 - Mouse click at wrong coordinates on MacOS Catalina
#12725 closed
May 31, 2025 -
SDL3: Android shows on-screen keyboard instead of Textinput on first SDL_StartTextInput
#13067 closed
May 29, 2025 -
SDL_HINT_GPU_DRIVER vulkan unsupported
#13046 closed
May 29, 2025 -
SDL_StretchSurface's documentation is outdated
#13135 closed
May 29, 2025 -
DOTA Wayland issues
#13126 closed
May 29, 2025 -
SDL_EVDEV_Init() called unconditionally
#13137 closed
May 29, 2025 -
[SDL2] Switch controllers can fail to set stick calibration on repeated disconnect cycles
#12843 closed
May 28, 2025 -
Frames in flight 1 causing lag bursts on d3d12 backend in debug mode.
#13131 closed
May 27, 2025 -
Xbox One Gamepad connects, only triggers recieve input
#13047 closed
May 27, 2025 -
Input issues in emscripten
#12073 closed
May 26, 2025 -
Bad INTERFACE_COMPILE_OPTIONS in Xcode/SDL/pkg-support/share/cmake/SDL3/SDL3Config.cmake
#13113 closed
May 25, 2025 -
why did i get an error while creating a texture
#13112 closed
May 24, 2025 -
SDL3: Why there is no way to get Metal texture native pointer?
#13111 closed
May 24, 2025 -
SDL 3.2.14 regression: Descent 3 game window stays black
#13104 closed
May 24, 2025 -
PS5 Dualsense controllers using Joystick API have incorrect starting value for trigger axes
#13020 closed
May 23, 2025 -
SDL master FTBFS: XTestQueryExtension undeclared
#13103 closed
May 23, 2025 -
Vita: SDL_SetRenderLogicalPresentation converts mouse input but doesn't scale render viewport
#13079 closed
May 23, 2025 -
Select multi file with non-ascii name in Windows will get wrong file name
#13097 closed
May 22, 2025 -
SDL3: SDL_atan2 and SDL_atan2f returns values out of documented range
#13099 closed
May 22, 2025 -
About the names of the two Touch events
#13098 closed
May 22, 2025 -
SDL3 Wayland: Russian text input key repeat (sometimes) returns garbage characters
#13093 closed
May 22, 2025 -
`SDL_RemoveTrayEntry()` causes segmentation fault when used on submenu entries (since 3.2.6)
#13083 closed
May 21, 2025 -
SDL3 Wayland: `SDL_EVENT_KEYMAP_CHANGED` spam when typing in Russian
#13089 closed
May 21, 2025 -
Android: Only 1 locale counted by `SDL_GetPreferredLocales()`
#13071 closed
May 21, 2025 -
Wayland: IME candidate window stays fixed instead of following text cursor
#13086 closed
May 20, 2025 -
[SDL 3] GPU feature request: Support upscalers (FSR, DLSS, Xess, MetalFX)
#12094 closed
May 20, 2025 -
[SDL2] Crash in `WIN_SendWakeupEvent` due to null `window`
#12797 closed
May 19, 2025 -
gpu: Improve SupportsShaderFormat runtime check
#12514 closed
May 19, 2025 -
SDL3: Events come extremely delayed when VSync is enabled.
#13062 closed
May 17, 2025 -
Suppress joystick and gamepad axis events when SDL_EVENT_LOGGING < 2
#13059 closed
May 17, 2025 -
macOS - after a NSEventTypeMouseExited event sometimes we no longer get mouse move events
#13057 closed
May 16, 2025 -
SDL2 no motion control on ubuntu and maybe other system distro
#12892 closed
May 15, 2025 -
SDL3 Audio: Returns non-zero AudioDeviceID while open operation fails
#13045 closed
May 15, 2025 -
GPU Vulkan: Validation errors in shaders when using non-RGBA ordered texture formats
#13043 closed
May 14, 2025 -
SDL3 GPU - Unable to create color target textures
#13033 closed
May 14, 2025 -
Misgenerated manpage for e.g. SDL_BITSPERPIXEL: macro 's' not defined
#13038 closed
May 14, 2025 -
C# Library SDLSharp3
#13035 closed
May 14, 2025 -
Commit `f4813ca` breaks X11 keyboard input
#13006 closed
May 13, 2025 -
Resizing in a specific way results in a crash on XWayland
#12861 closed
May 13, 2025 -
SDL2: screen resize bug on wayland
#13030 closed
May 13, 2025 -
SDL2: key repeat bug on wayland
#13029 closed
May 13, 2025 -
SDL_HideCursor doesn't work reliably on Wayland
#13003 closed
May 13, 2025 -
SDL_GetAudioDeviceName returns NULL for logical device
#12977 closed
May 12, 2025 -
Doubled keypresses on sdl2 games
#13017 closed
May 12, 2025 -
SDL_CreateProcess Windows argument escaping is imperfect
#12945 closed
May 12, 2025 -
SDL_SetTrayEntryLabel never work on Windows
#13011 closed
May 12, 2025 -
SDL_main not found in the branch release-2.32.x#f54014e on Android
#13012 closed
May 12, 2025 -
SDL3 Audio: SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES not implemented for Android
#12983 closed
May 11, 2025 -
gcc -Wmissing-braces warning in GIP_HandleCommandStatusDevice():
#12942 closed
May 11, 2025 -
If XRandR is missing, compilation fails
#13004 closed
May 11, 2025 -
PulseAudio backend completely breaks OpenGL rendering
#12986 closed
May 11, 2025 -
SDL_EVENT_WINDOW_DISPLAY_CHANGED doesn't fire when running SDL3 with the X11 driver
#12998 closed
May 10, 2025 -
SDL3 GPU: "tearing" issue with swapchain presentation on D3D12
#12994 closed
May 10, 2025 -
SDL3 GPU: SDL_GenerateMipmapsForGPUTexture triggers assertion on D3D12
#12993 closed
May 10, 2025 -
Musings and whining about SDL_Log floating point support
#12982 closed
May 8, 2025 -
testautomation failed test
#12988 closed
May 8, 2025 -
add gamepad config
#12987 closed
May 8, 2025 -
Handle custom Windows message
#12989 closed
May 8, 2025 -
SDL_SetRelativeMouseTransform isn't in any SDL3 release
#12990 closed
May 8, 2025 -
after commit dd625a, a sdl window create by qt widget reports incorrect mouse event.
#12963 closed
May 7, 2025 -
Commit 47162a4 is a misleading and breaking change
#12965 closed
May 6, 2025 -
a multi-threading problem of SDL3 GPU
#12959 closed
May 5, 2025 -
SDL3 Mouse capture is lost when leaving and reentering the window
#12956 closed
May 5, 2025 -
Linux X11 Compilation Error on v3.2.12
#12960 closed
May 5, 2025 -
`strdup` missing `dllimport` declaration (Windows)
#12948 closed
May 4, 2025 -
SDL3 Application froze while calling SDL_ShowMessageBox (iOS)
#12741 closed
May 3, 2025
65 Issues opened by 51 people
-
[Emscripten] App receives both mouse and touch events on mobile devices
#13161 opened
Jun 1, 2025 -
wikiheaders.pl turns SDL_ into links even when already a link
#13160 opened
Jun 1, 2025 -
camera-read-and-draw example broken with emscripten
#13156 opened
May 31, 2025 -
SDL3 Android Manual Build – App Won’t Start
#13155 opened
May 31, 2025 -
Segfault when X11 forwarding
#13153 opened
May 31, 2025 -
SDL3: SDL_EVENT_MOUSE_MOTION relative movement stops at screen borders
#13151 opened
May 30, 2025 -
RESIZE events differ in behavior between Windows and Linux (not tested on MacOS)
#13149 opened
May 29, 2025 -
kmsdrm: VT switching doesn't work
#13145 opened
May 29, 2025 -
SDL 3: HORIPAD connection issues
#13144 opened
May 29, 2025 -
Revolution X Unlimited controller sticks issue
#13143 opened
May 29, 2025 -
evdev open is delayed
#13142 opened
May 28, 2025 -
failure opening evdev is silent
#13141 opened
May 28, 2025 -
Address sanitizer showing leaks in simple SDL3 app
#13140 opened
May 28, 2025 -
Update naming and docs for Vulkan feature properties
#13139 opened
May 28, 2025 -
Add validation for Vulkan feature properties
#13138 opened
May 28, 2025 -
Gamepad names are not the same on different platforms
#13136 opened
May 28, 2025 -
MacOS opening native popup menu leaving invalid mouse state
#13134 opened
May 27, 2025 -
Assertion SDL_HashTableEmpty fails on quit with (disconnected) PS4 controller reported in Windows
#13129 opened
May 27, 2025 -
SDL3GPU Seg Fault in DrawGPUIndexedPrimitives
#13128 opened
May 27, 2025 -
Automatic controller mappings are not overwritten by manual mappings without CRC
#13127 opened
May 26, 2025 -
DualShock 3: SDL_SetGamepadLED -> That operation is not supported
#13121 opened
May 25, 2025 -
SDL_UnregisterTray unexpectedly triggers SDL_EVENT_QUIT event (Create/Destroy tray for feature detection)
#13119 opened
May 25, 2025 -
libEGL warning: MESA-LOADER: failed to open vgem
#13117 opened
May 24, 2025 -
SDL_Process stdin errors with SDL_FlushIO
#13116 opened
May 24, 2025 -
SDL2 - RLE Not Working?
#13106 opened
May 23, 2025 -
Missing endianness independent pixel formats
#13102 opened
May 23, 2025 -
SDL2: Creating an EGL window fails on Linux with Nvidia GPU
#13094 opened
May 22, 2025 -
SDL2/3: Windows mouse pointer position is incorrect after secondary display resize
#13076 opened
May 19, 2025 -
SDL_SetWindowMouseRect doesn't always work on wayland
#13073 opened
May 19, 2025 -
OpenGL MSAA Not Working with SDL_Renderer
#13072 opened
May 18, 2025 -
Pressing a pen tip and a key at the same time freezes an app on Wayland
#13069 opened
May 18, 2025 -
[Proposal] API to query whether SDL_Pen devices are internal or external
#13065 opened
May 17, 2025 -
SDL2 and 3: Impossible to create OpenGL ES 1.0 context via wgl
#13056 opened
May 16, 2025 -
SDL2 and 3: wgl GLES 2.0 context by default created as srgb capable with no way to disable it
#13055 opened
May 16, 2025 -
SDL3: Rendering Stops When Resizing Window with SDL_WINDOW_RESIZABLE Flag Beyond Certain Dimensions
#13054 opened
May 16, 2025 -
Emscripten: L2 R2 analog support
#13051 opened
May 16, 2025 -
Android: `SDL_GetPathInfo` doesn't default to "assets" like other file functions.
#13050 opened
May 15, 2025 -
Event for dismissal of on-screen keyboard
#13049 opened
May 15, 2025 -
Convert platform dependent keycode to SDL Keycode/Scancodethrough an API
#13041 opened
May 14, 2025 -
Misgenerated manpage for e.g. SDL_GetBasePath: backslash escaped as \\, should be \e or \(rs
#13039 opened
May 14, 2025 -
[Vita] Viewport does no clipping at the right position (render to texture)
#13034 opened
May 14, 2025 -
audio: split logical and physical devices into separate hashtables.
#13032 opened
May 13, 2025 -
SDL_ResumeAudioStreamDevice naming
#13031 opened
May 13, 2025 -
[SDL2] SDL_SetRenderViewport makes textures clip on Windows but not on Linux
#13026 opened
May 13, 2025 -
Extend Audio interface to support Xbox One headset bringup
#13024 opened
May 12, 2025 -
SDL_gameinput.cpp has line #include <game_input.h>, but game_input does not exist
#13021 opened
May 12, 2025 -
[SDL3, CAMERA SUBSYSTEM] V4L2 backend refuses to recognize certain webcams.
#13019 opened
May 12, 2025 -
SDL GPU: Crash when using textures and buffers on the same shader
#13018 opened
May 12, 2025 -
Save file dialog: Cannot set default file name
#13014 opened
May 12, 2025 -
Can add a D3D11 WARP renderer?
#13002 opened
May 11, 2025 -
Vulkan: Fully using a CPU thread with vsync on
#13001 opened
May 11, 2025 -
running HID, DirectInput, WinMM and Raw Input simultaneously can cause polling issues
#13000 opened
May 10, 2025 -
Retrieve `SDL_GamepadHasSensor` with Steam Input
#12997 opened
May 10, 2025 -
SDL3 Pen: Confusing pen proximity api
#12992 opened
May 9, 2025 -
SDL_PollEvent halts main loop when window is dragged
#12972 opened
May 6, 2025 -
Add metadata to the SDL ELF libraries to track dynamically opened libraries
#12971 opened
May 6, 2025 -
SDL3, X11 Duplicated mouse move events when using the pen
#12968 opened
May 6, 2025 -
Feedback on page SDL3/FAQDevelopment
#12975 opened
May 6, 2025 -
SDL2: wikiheader warnings
#12967 opened
May 6, 2025 -
Will SDL_Renderer ever support vertex shader uniforms or programmable vertex shading?
#12966 opened
May 6, 2025 -
Updating sdl3 migration guide on SDL_GL_GetDrawableSize()
#12958 opened
May 4, 2025 -
SDL3 GPU: Swapchain acquisition may lead to application crash (Android)
#12957 opened
May 4, 2025 -
SDL3 GPU: Orientation change triggers endless swapchain recreation (Android)
#12950 opened
May 4, 2025 -
Haptic effects no longer working on Logitech G923/G920
#12947 opened
May 4, 2025 -
Message boxes on background threads...
#12943 opened
May 3, 2025
34 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
GPU: OpenXR integration
#11601 commented on
May 31, 2025 • 4 new comments -
Use the correct pixel formats for OpenGL on big endian
#11889 commented on
May 25, 2025 • 2 new comments -
[SDL3] SDL_SetWindowFullscreenMode() implementation seems inconsistent and unreliable
#12904 commented on
May 22, 2025 • 0 new comments -
Proposal: SDL_MemoryMapFile
#10940 commented on
May 22, 2025 • 0 new comments -
Android `setOrientationBis` issues
#10377 commented on
May 23, 2025 • 0 new comments -
Mode changes not working in XWayland
#12451 commented on
May 23, 2025 • 0 new comments -
GPU: Android spec unreasonable
#12652 commented on
May 24, 2025 • 0 new comments -
SDL3 GPU: SDL_DrawGPUIndexedPrimitivesIndirect sets instance count to 0?
#11916 commented on
May 26, 2025 • 0 new comments -
GPU: how to render depth to a higher subresource?
#12417 commented on
May 31, 2025 • 0 new comments -
SDL3 feature request: create OpenGL contexts detached from windows
#12788 commented on
May 31, 2025 • 0 new comments -
Unexpected Audio Format Change After Opening Default Recording Device in SDL
#12914 commented on
Jun 1, 2025 • 0 new comments -
Valgrind reports memory leak in SinkInfoCallback
#12732 commented on
Jun 1, 2025 • 0 new comments -
(macOS) Opening a window in windowed mode unhides the dock sometimes
#10340 commented on
Jun 1, 2025 • 0 new comments -
Is there any plan to support HarmonyOS?
#9837 commented on
Jun 2, 2025 • 0 new comments -
wayland: Add support for protocol 1.24 additions
#10821 commented on
May 29, 2025 • 0 new comments -
Detect device form factor
#12584 commented on
May 21, 2025 • 0 new comments -
Add SDL_RenderGeometryEx
#12659 commented on
May 17, 2025 • 0 new comments -
SDL_HideCursor does not hide cursor before moving the mouse if the window is maximized
#12932 commented on
May 2, 2025 • 0 new comments -
InterruptionBegin (in SDL3) (SDL_coreaudio.m:344)
#12660 commented on
May 2, 2025 • 0 new comments -
[Pipewire] Sampling Rate Issues
#12269 commented on
May 4, 2025 • 0 new comments -
The SDL3 Documentation Megathread
#9440 commented on
May 6, 2025 • 0 new comments -
SDL_PROP_FILE_DIALOG_ACCEPT_STRING and SDL_PROP_FILE_DIALOG_CANCEL_STRING not working on windows
#12801 commented on
May 7, 2025 • 0 new comments -
SDL_ReadIO isn't reading PNGs properly on Android
#12936 commented on
May 8, 2025 • 0 new comments -
WASAPI audio briefly cutting out
#12647 commented on
May 9, 2025 • 0 new comments -
Add steering wheel API for SDL3
#6540 commented on
May 9, 2025 • 0 new comments -
SDL apps take a really long time to load at seemingly complete random
#12913 commented on
May 10, 2025 • 0 new comments -
GPU: Enable use of shared resources
#12617 commented on
May 11, 2025 • 0 new comments -
SDL_DINPUT_HapticUpdateEffect sends unnecessary flags to IDirectInputEffect_SetParameters, which harms FFB quality in certain devices/usecases
#12511 commented on
May 12, 2025 • 0 new comments -
[SDL3] [GPU] Writing to multiple layers of the same texture using compute shader produces wrong result.
#12906 commented on
May 13, 2025 • 0 new comments -
[SDL3] On macOS SDL_WINDOW_TRANSPARENT hides window's border
#12823 commented on
May 13, 2025 • 0 new comments -
[iOS] "CLIENT OF UIKIT REQUIRES UPDATE"
#12680 commented on
May 16, 2025 • 0 new comments -
Raw input related issues
#9409 commented on
May 17, 2025 • 0 new comments -
Add a function to draw circles
#1419 commented on
May 20, 2025 • 0 new comments -
[Feature Request] SDL3 GPU Backend for WebGPU Target
#10768 commented on
May 21, 2025 • 0 new comments