GPU: Validate that a texture format is valid for compute writes #13044
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Only certain texture formats are valid for writes in a compute shader. This patch causes an assert if the texture binding is an invalid format.
It's probably worth also exposing this to the client with some kind of Supports query API call, but we can add that in a separate patch so we can cherry-pick this one back to 3.2.x.
Resolves #13043