-
Notifications
You must be signed in to change notification settings - Fork 2.2k
Insights: libsdl-org/SDL
Overview
Could not load contribution data
Please try again later
12 Pull requests merged by 11 people
-
wayland: xkbcommon updates
#13154 merged
May 31, 2025 -
Pass text input rect to steam deck keyboard invocation
#13150 merged
May 30, 2025 -
Gyro degrees per second is 2000 across all 8bitdo controllers
#13147 merged
May 29, 2025 -
Update SDL_pixels.h - Readability Improvement
#13146 merged
May 29, 2025 -
Several fixes for messageboxes on X11
#13042 merged
May 29, 2025 -
begin_code: Added SDL_ALIGNED macro.
#13132 merged
May 27, 2025 -
gpu: Xbox buildfix
#13133 merged
May 27, 2025 -
Ensure that report 06 command reads normally
#13130 merged
May 27, 2025 -
PSP fullscreen is the only mode
#13125 merged
May 26, 2025 -
audio: Added SDL_PutAudioStreamDataNoCopy.
#13118 merged
May 26, 2025 -
emscripten: Proxy to the main thread where needed
#13123 merged
May 25, 2025 -
Clean up INTERFACE_COMPILE_OPTIONS
#13114 merged
May 25, 2025
5 Pull requests opened by 4 people
-
Add various input dialogs
#13120 opened
May 25, 2025 -
Add SDL_IsTraySupported
#13124 opened
May 25, 2025 -
Checks if Xinput2 is loaded before trying to call Xinput2 functions
#13148 opened
May 29, 2025 -
HarmonyOS/OpenHarmony Port
#13152 opened
May 31, 2025 -
Fix emscripten build for camera-read-and-draw example (#13156)
#13157 opened
May 31, 2025
12 Issues closed by 5 people
-
Clarification on OpenGL ES support on desktop
#13158 closed
May 31, 2025 -
SDL3 3.2.8 - Mouse click at wrong coordinates on MacOS Catalina
#12725 closed
May 31, 2025 -
SDL3: Android shows on-screen keyboard instead of Textinput on first SDL_StartTextInput
#13067 closed
May 29, 2025 -
SDL_HINT_GPU_DRIVER vulkan unsupported
#13046 closed
May 29, 2025 -
SDL_StretchSurface's documentation is outdated
#13135 closed
May 29, 2025 -
DOTA Wayland issues
#13126 closed
May 29, 2025 -
SDL_EVDEV_Init() called unconditionally
#13137 closed
May 29, 2025 -
[SDL2] Switch controllers can fail to set stick calibration on repeated disconnect cycles
#12843 closed
May 28, 2025 -
Frames in flight 1 causing lag bursts on d3d12 backend in debug mode.
#13131 closed
May 27, 2025 -
Xbox One Gamepad connects, only triggers recieve input
#13047 closed
May 27, 2025 -
Input issues in emscripten
#12073 closed
May 26, 2025 -
Bad INTERFACE_COMPILE_OPTIONS in Xcode/SDL/pkg-support/share/cmake/SDL3/SDL3Config.cmake
#13113 closed
May 25, 2025
21 Issues opened by 17 people
-
camera-read-and-draw example broken with emscripten
#13156 opened
May 31, 2025 -
SDL3 Android Manual Build – App Won’t Start
#13155 opened
May 31, 2025 -
Segfault when X11 forwarding
#13153 opened
May 31, 2025 -
SDL3: SDL_EVENT_MOUSE_MOTION relative movement stops at screen borders
#13151 opened
May 30, 2025 -
RESIZE events differ in behavior between Windows and Linux (not tested on MacOS)
#13149 opened
May 29, 2025 -
kmsdrm: VT switching doesn't work
#13145 opened
May 29, 2025 -
SDL 3: HORIPAD connection issues
#13144 opened
May 29, 2025 -
Revolution X Unlimited controller sticks issue
#13143 opened
May 29, 2025 -
evdev open is delayed
#13142 opened
May 28, 2025 -
failure opening evdev is silent
#13141 opened
May 28, 2025 -
Address sanitizer showing leaks in simple SDL3 app
#13140 opened
May 28, 2025 -
Update naming and docs for Vulkan feature properties
#13139 opened
May 28, 2025 -
Add validation for Vulkan feature properties
#13138 opened
May 28, 2025 -
Gamepad names are not the same on different platforms
#13136 opened
May 28, 2025 -
MacOS opening native popup menu leaving invalid mouse state
#13134 opened
May 27, 2025 -
Assertion SDL_HashTableEmpty fails on quit with (disconnected) PS4 controller reported in Windows
#13129 opened
May 27, 2025 -
SDL3GPU Seg Fault in DrawGPUIndexedPrimitives
#13128 opened
May 27, 2025 -
Automatic controller mappings are not overwritten by manual mappings without CRC
#13127 opened
May 26, 2025 -
Tray api is missing from SDL3 QuickReference.
#13122 opened
May 25, 2025 -
DualShock 3: SDL_SetGamepadLED -> That operation is not supported
#13121 opened
May 25, 2025 -
SDL_UnregisterTray unexpectedly triggers SDL_EVENT_QUIT event (Create/Destroy tray for feature detection)
#13119 opened
May 25, 2025
22 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
GPU: OpenXR integration
#11601 commented on
May 31, 2025 • 4 new comments -
Use the correct pixel formats for OpenGL on big endian
#11889 commented on
May 25, 2025 • 2 new comments -
Process(windows): try sending WM_CLOSE for graceful process termination
#13108 commented on
May 25, 2025 • 0 new comments -
dialog: Fix save file chooser with xdg portal
#13007 commented on
May 25, 2025 • 0 new comments -
wayland: Add support for protocol 1.24 additions
#10821 commented on
May 29, 2025 • 0 new comments -
SDL3 feature request: create OpenGL contexts detached from windows
#12788 commented on
May 31, 2025 • 0 new comments -
GPU: how to render depth to a higher subresource?
#12417 commented on
May 31, 2025 • 0 new comments -
SDL3: Rendering Stops When Resizing Window with SDL_WINDOW_RESIZABLE Flag Beyond Certain Dimensions
#13054 commented on
May 29, 2025 • 0 new comments -
SDL2/3: Windows mouse pointer position is incorrect after secondary display resize
#13076 commented on
May 29, 2025 • 0 new comments -
SDL GPU: Crash when using textures and buffers on the same shader
#13018 commented on
May 29, 2025 • 0 new comments -
SDL3 Pen: Confusing pen proximity api
#12992 commented on
May 29, 2025 • 0 new comments -
SDL3 GPU: Orientation change triggers endless swapchain recreation (Android)
#12950 commented on
May 29, 2025 • 0 new comments -
(macOS) Opening a window in windowed mode unhides the dock sometimes
#10340 commented on
May 29, 2025 • 0 new comments -
Pressing a pen tip and a key at the same time freezes an app on Wayland
#13069 commented on
May 27, 2025 • 0 new comments -
Message boxes on background threads...
#12943 commented on
May 27, 2025 • 0 new comments -
SDL2 - UpdateYUVTexture on `opengles2` flips red/blue channels
#13109 commented on
May 27, 2025 • 0 new comments -
Can add a D3D11 WARP renderer?
#13002 commented on
May 26, 2025 • 0 new comments -
SDL3 GPU: SDL_DrawGPUIndexedPrimitivesIndirect sets instance count to 0?
#11916 commented on
May 26, 2025 • 0 new comments -
SDL_gameinput.cpp has line #include <game_input.h>, but game_input does not exist
#13021 commented on
May 25, 2025 • 0 new comments -
SDL2 - RLE Not Working?
#13106 commented on
May 25, 2025 • 0 new comments -
SDL3 Audio: pulseaudio takes twice as long to put recording data into AudioStream
#13110 commented on
May 25, 2025 • 0 new comments -
SDL_Process stdin errors with SDL_FlushIO
#13116 commented on
May 25, 2025 • 0 new comments