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Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games

Published: 06 November 2016 Publication History

Abstract

We describe the design, development, and deployment of two scientific outreach games to support an open house event at an Institute for Quantum Computing (IQC) by an 11-member team of academics and practitioners over a one-year period. We overview our collaborative design process, the development of design goals aligned with facilitating scientific outreach during a one-day open house, and report on how successfully our final prototypes achieved those goals. We then reflect on implications for the use of interactive surfaces and spaces as a platform for scientific outreach, and in particular, the effectiveness of large displays as 'honey pots', the immaturity of technologies for creating interactive spaces, and extending the reach of outreach activities through technology.

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Cited By

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  • (2017)QuakequizProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152841(49-56)Online publication date: 26-Nov-2017
  • (2016)Quantum CatsProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996869(445-448)Online publication date: 6-Nov-2016

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  1. Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games

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    cover image ACM Conferences
    ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
    November 2016
    554 pages
    ISBN:9781450342483
    DOI:10.1145/2992154
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 06 November 2016

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    Author Tags

    1. games
    2. large displays
    3. mobile devices
    4. outreach

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    • SSHRC
    • The Mike and Ophelia Lazaridis IQC

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    ISS '16 Paper Acceptance Rate 33 of 119 submissions, 28%;
    Overall Acceptance Rate 147 of 533 submissions, 28%

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    Cited By

    View all
    • (2017)QuakequizProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152841(49-56)Online publication date: 26-Nov-2017
    • (2016)Quantum CatsProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996869(445-448)Online publication date: 6-Nov-2016

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