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Reaching out with game design

Published: 19 June 2010 Publication History

Abstract

In this poster we will detail our experience leading a ten-week apprenticeship in Game Design and Development for a group of Middle School students. This apprenticeship is lead in association with the national after-school program, Citizen Schools and is intended to both educate students about Computer Science concepts while imparting real-world job skills.

Cited By

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  • (2012)The five year evolution of a game programming courseProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157168(87-92)Online publication date: 29-Feb-2012
  • (2011)BeadLoom GameProceedings of the 6th International Conference on Foundations of Digital Games10.1145/2159365.2159384(139-146)Online publication date: 29-Jun-2011
  • (2011)Experimental evaluation of BeadLoom gameProceedings of the 16th annual joint conference on Innovation and technology in computer science education10.1145/1999747.1999816(243-247)Online publication date: 27-Jun-2011

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Information & Contributors

Information

Published In

cover image ACM Other conferences
FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
June 2010
306 pages
ISBN:9781605589374
DOI:10.1145/1822348
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Microsoft: Microsoft
  • SASDG: Society for the Advancement of the Study of Digital Games

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Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 June 2010

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Author Tags

  1. apprenticeship
  2. broadening participation in computing (BPC)
  3. education
  4. game design and development
  5. games
  6. lesson plans
  7. middle school
  8. outreach

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  • Research-article

Conference

FDG '10
Sponsor:
  • Microsoft
  • SASDG

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Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2012)The five year evolution of a game programming courseProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157168(87-92)Online publication date: 29-Feb-2012
  • (2011)BeadLoom GameProceedings of the 6th International Conference on Foundations of Digital Games10.1145/2159365.2159384(139-146)Online publication date: 29-Jun-2011
  • (2011)Experimental evaluation of BeadLoom gameProceedings of the 16th annual joint conference on Innovation and technology in computer science education10.1145/1999747.1999816(243-247)Online publication date: 27-Jun-2011

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