[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2207676.2208355acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Of BATs and APEs: an interactive tabletop game for natural history museums

Published: 05 May 2012 Publication History

Abstract

In this paper we describe visitor interaction with an interactive tabletop exhibit on evolution that we designed for use in natural history museums. We video recorded 30 families using the exhibit at the Harvard Museum of Natural History. We also observed an additional 50 social groups interacting with the exhibit without video recording. The goal of this research is to explore ways to develop "successful" interactive tabletop exhibits for museums. To determine criteria for success in this context, we borrow the concept of Active Prolonged Engagement (APE) from the science museum literature. Research on APE sets a high standard for visitor engagement and learning, and it offers a number of useful concepts and measures for research on interactive surfaces in the wild. In this paper we adapt and expand on these measures and apply them to our tabletop exhibit. Our results show that visitor groups collaborated effectively and engaged in focused, on-topic discussion for prolonged periods of time. To understand these results, we analyze visitor conversation at the exhibit. Our analysis suggests that social practices of game play contributed substantially to visitor collaboration and engagement with the exhibit.

Supplementary Material

M4V File (paperfile1546-3.m4v)
Supplemental video for “Of BATs and APEs: an interactive tabletop game for natural history museums”

References

[1]
Allen, S. and Gutwill, J.P. Designing with multiple interactives: Five common pitfalls. Curator 47, 2 (2004), 199--212.
[2]
Antle, A.N., Bevans, A., Tanenbaum, J., Seaborn, K., and Wang, S. Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. In Proc. TEI 2011, ACM Press (2011), 93--100.
[3]
Baum, D.A., Smith, S.D., and Donovan, S.S.S. The treethinking challenge. Science, 310, 979 (2005), 979--980.
[4]
Catley, K.M. and Novick, L.R. Seeing the wood for the tree: An analysis of evolutionary diagrams in biology textbooks. Bioscience 58, 10 (2008), 976--987.
[5]
Fleck, R., Rogers, Y., Yuill, N., Marshall, P., Carr, A., Rick, J., & Bonnett, V. Actions speak loudly with words: Unpacking collaboration around the table. In Proc. ITS'09, ACM Press (2009), 189--196.
[6]
Gee, J.P. Learning by design: good video games as learning machines. E-Learning, 2, 1 (2005).
[7]
Geller, T. Interactive tabletop exhibits in museums and galleries, IEEE Computer Graphics and Applications, 26, 5, IEEE (2006), 6--11.
[8]
Gregory, R.T. Understanding evolutionary trees. Evolution Education and Outreach 1 (2008), 121--137.
[9]
Gutwill, J.P. Challenging a common assumption of hands-on exhibits: How counterintuitive phenomena can undermine inquiry. Journal of Museum Education 33, 2 (2008), 187--198.
[10]
Habgood, J.M.P. & Ainsworth, S.E. Motivating children to learn effectively: Exploring the value of intrinsic integration in educational games. Journal of the Learning Sciences, 20 (2011), 169--206.
[11]
Haller, M., Forlines, C., Koeffel, C., Leitner, J., Shen, C. Tabletop games: Platforms, experimental games and design recommendations. In A.D. Cheok (Ed.) Art and Technology of Entertainment Computing and Communication. Springer (2010), 271--297.
[12]
Harris, A., Rick, J., Bonnett, V., Yuill, N., Fleck, R., Marshall, P., and Rogers, Y. Around the table: Are multiple-touch surfaces better than single-touch for children's collaborative interactions? In Proc. CSCL 2009, ACM Press (2009), 335--344.
[13]
Hinrichs, U., Schmidt, H., Carpendle, S. EMDialog: Bringing information visualization into the museums. IEEE Transactions on Visualization and Computer Graphics, 14, 6, IEEE (2008), 1181--1188.
[14]
Hinrichs, U., Carpendale, S. Gestures in the wild: Studying multi-touch gesture sequences on interactive tabletop exhibits. In Proc CHI'11, ACM Press (2011).
[15]
Hornecker, E. "I don't understand it either, but it is cool" ---Visitor interaction with a multi-touch table in a museum. In Proc. IEEE Tabletop 2008, IEEE (2008).
[16]
Humphrey, T. and Gutwill, J. Fostering active prolonged engagement: The art of creating APE exhibits. Exploratorium (2005).
[17]
Kharrufa, A., Leat, D., & Olivier, P. Digital mysteries: Designing for learning at the tabletop, In Proc. Interactive Tabletops and Surfaces 2010, ACM Press (2010), 197--206.
[18]
Linehan, C., Kirman, B., Lawson, S., Chan, G.G. Practical, appropriate, empirically-validated guidelines for designing educational games. In Proc. CHI'11, ACM Press (2011), 1979--1988.
[19]
Marshall, P., Fleck, R., Harris, A., Rick, J., Hornecker, E., Rogers, Y., Yuill, N., & Dalton, N.S. Fighting for control: Children's embodied interactions when using physical and digital representations. In Proc. CHI 2009, ACM Press (2009), 2149--2152.
[20]
Marshall, P. Morris, R. Rogers, Y. Kreitmayer, S. & Davies, M. Rethinking 'multi-user': an in-the-wild study of how groups approach a walk-up-and-use tabletop interface. In Proc. CHI'11 ACM (2011), 3033--3042.
[21]
Mazelek, A., Reynolds, M., and Davenport, G. The TViews Table in the home. In Proc. IEEE Tabletop 2007, IEEE (2007), 52--59.
[22]
Meir, E., Perry, J., Herron, J.C., and Kingsolver, J. College students' misconceptions about evolutionary trees. The Amer. Biology Teacher 69, 7 (2007), e71-e76.
[23]
Morris, M.R., Ryall, K., Shen, C., Forlines, C., & Vernier, F. Beyond "social protocols": multi-user coordination policies for co-located groupware. In Proc. CSCW'04, ACM Press (2004), 262--265.
[24]
Olson, I.C., Leong, Z.A., Wilensky, U., Horn, M.S. It's just a toolbar!: Using tangibles to help children manage conflict around a multi-touch tabletop, In Proc. Tangible, Embedded, and Embodied Interaction IDC'11, ACM Press (2011), 29--36.
[25]
Peltonen, Kurvinen, Salovaara, Jacucci, Ilmonen, Evans, Oulasvirta, Saarikko. "It's Mine, Don't Touch!": Interactions at a large multi-touch display in a city centre. In Proc CHI 2008, ACM Press, 1285--1294.
[26]
Piper, A.M. & Hollan, J.D. Tabletop displays for small group study: Affordances of paper and digital materials. In Proc. CHI'09, ACM Press (2009), 1227--1236.
[27]
Rick, J., Harris, A., Marshall, P., Fleck, R., Yuill, N., & Rogers, Y. Children designing together on a multi-touch tabletop: An analysis of spatial orientation and user interactions. In Proc. Interaction Design and Children IDC'09, ACM Press (2009), 106--114.
[28]
Rick, J., Marshall, P., Yuill, N. Beyond one-size-fits-all: How interactice tabletops support collaborative learning. In Proc. Interaction Design and Children IDC'11, ACM Press (2011).
[29]
Rogers, Y., Lindley, S. Collaborating around vertical and horizontal large interactive displays: which way is best? Interacting with Computers, 16,6 (2004), 11331152.
[30]
Ryall, K., Forlines, C., Shen, C., & Morris, M.R., Exploring the effects of group size and table size on interactions with tabletop shared-display groupware. In Proc. CSCW'04, ACM Press(2004), 284--293.
[31]
Ryall, K., Morris, M.R., Everitt, K., Forlines, C., Shen, C. Experiences with and observations of direct-touch tabletops. In Proc. IEEE Tabletop 2006, IEEE (2006), 89--96.
[32]
Salen, K. & Zimmerman, E. Rules of Play: Game design fundamentals. MIT Press (2004).
[33]
Scott, S.D., Carpendale, S., & Inkpen, K.M. Territoriality in collaborative tabletop workspaces. In Proc. CSCW'04, ACM Press (2004), 294--303.
[34]
Shaer, O., Strait, M., Valdes, C., Feng, T., Lintz, M. & Wang, H. Enhancing genomic learning through tabletop interaction. In Proc. CHI 2011, ACM Press (2011), 2817--2826.
[35]
Snibbe, S., Raffle, H., Social immersive media: Pursuing best practices for multi-user interactive camera/projector exhibits. In Proc. CHI'09, ACM Press (2009), 1447--1456.
[36]
Stevens, R., Satwicz, T., & McCarthy, L. In-game, inroom, and in-world: Reconnecting video game play to the rest of kids' lives. In K. Salen (Ed.) The Ecology of Games: Connecting Youth, Games, and Learning, MIT Press (2007), 41--66.
[37]
Tare, M., French, J., Frazier, B.N., Diamond, J., Evans, E.M. Explanatory parent-child conversation predominates at an evolution exhibit. Science Education, 95,4 (2011), 720--744.

Cited By

View all
  • (2024)Local Ecological Knowledge Informs Nocturnal Mammal Conservation in Ba’Aka Culture in the Central African RepublicDiversity10.3390/d1611065416:11(654)Online publication date: 24-Oct-2024
  • (2024)Navigating Failure in a Museum-Based Videogame: Convergent and Divergent Mechanisms of Collaboration as Potential Levers for Informal Learning About Climate ChangeJournal of Science Education and Technology10.1007/s10956-024-10129-533:6(851-866)Online publication date: 18-Jun-2024
  • (2023)Play to Learn: from Serious Games to just GamesProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609525(117-127)Online publication date: 6-Sep-2023
  • Show More Cited By

Index Terms

  1. Of BATs and APEs: an interactive tabletop game for natural history museums

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    May 2012
    3276 pages
    ISBN:9781450310154
    DOI:10.1145/2207676
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 05 May 2012

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. design
    2. evolution
    3. games
    4. interactive surfaces
    5. learning
    6. multi-touch tabletops
    7. museums

    Qualifiers

    • Research-article

    Conference

    CHI '12
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)66
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 21 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Local Ecological Knowledge Informs Nocturnal Mammal Conservation in Ba’Aka Culture in the Central African RepublicDiversity10.3390/d1611065416:11(654)Online publication date: 24-Oct-2024
    • (2024)Navigating Failure in a Museum-Based Videogame: Convergent and Divergent Mechanisms of Collaboration as Potential Levers for Informal Learning About Climate ChangeJournal of Science Education and Technology10.1007/s10956-024-10129-533:6(851-866)Online publication date: 18-Jun-2024
    • (2023)Play to Learn: from Serious Games to just GamesProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609525(117-127)Online publication date: 6-Sep-2023
    • (2023)Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum ExhibitionInteracting with Computers10.1093/iwc/iwad01735:2(387-406)Online publication date: 27-Feb-2023
    • (2022)Educational Games in Science Center: Experiences of Pre-Service Science TeachersSage Open10.1177/2158244022110477912:2Online publication date: 17-Jun-2022
    • (2021)Data through Movement: Designing Embodied Human-Data Interaction for Informal LearningSynthesis Lectures on Visualization10.2200/S01104ED1V01Y202105VIS0138:3(1-127)Online publication date: 8-Aug-2021
    • (2021)Designing a Serious Game to Promote Visitors’ Engagement in a Science Museum ExhibitionProceedings of the 8th Mexican Conference on Human-Computer Interaction10.1145/3492724.3492732(1-5)Online publication date: 1-Dec-2021
    • (2021)Collaboration around Multi-touch Spherical Displays: A Field Study at a Science MuseumProceedings of the ACM on Human-Computer Interaction10.1145/34760675:CSCW2(1-34)Online publication date: 18-Oct-2021
    • (2021)Multi-user Gaze-based Interaction Techniques on Collaborative TouchscreensACM Symposium on Eye Tracking Research and Applications10.1145/3448018.3458016(1-7)Online publication date: 25-May-2021
    • (2021)Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum ExhibitsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445534(1-17)Online publication date: 6-May-2021
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media