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Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity

Published: 24 June 2013 Publication History

Abstract

Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children. It was implemented on a Microsoft Pixelsense digital tabletop. The main method of interaction is through physical stamp objects that children use to "stamp" different land use types onto an interactive map. Youtopia was developed to investigate issues surrounding how to design and evaluate children's collaborative learning applications using digital tabletops. In particular we are looking at how the interface design supports in depth discussion and negotiation between pairs of children around issues in sustainable development. Our primary concern is to investigate questions about codependent access points, which may enable positive interdependence among children. Codependent access points are characteristics that enable two or more children to participate and interact together. In Youtopia these implemented through sequences of stamps that are required for successful interaction, which can be assigned to children (codependent mode) or remain unassigned (independent mode).

References

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Antle, A. N., Tanenbaum, J., Bevans, A., Seaborn, K. and Wang, S. Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In Proc. INTERACT, Springer, 2011, 194--211.
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Antle, A. N. and Wise, A. F. Getting down to details: Using learning theory to inform tangibles research and design for children. Interacting with Computers 25, 1, (2013) 1--20.
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    Published In

    cover image ACM Conferences
    IDC '13: Proceedings of the 12th International Conference on Interaction Design and Children
    June 2013
    687 pages
    ISBN:9781450319188
    DOI:10.1145/2485760
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 24 June 2013

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    Author Tags

    1. children
    2. collaboration
    3. digital tabletop
    4. multi-touch interaction
    5. positive interdependence
    6. sustainability
    7. tangible computing

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    • Demonstration

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    IDC '13
    Sponsor:
    • The New School
    • ACM
    • Sesame Workshop
    IDC '13: Interaction Design and Children 2013
    June 24 - 27, 2013
    New York, New York, USA

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2024)Navigating Failure in a Museum-Based Videogame: Convergent and Divergent Mechanisms of Collaboration as Potential Levers for Informal Learning About Climate ChangeJournal of Science Education and Technology10.1007/s10956-024-10129-533:6(851-866)Online publication date: 18-Jun-2024
    • (2023)Social Interventions to Encourage Co-located Collaboration: An Experimental StudyHuman-Computer Interaction10.1007/978-3-031-24709-5_12(162-175)Online publication date: 22-Jan-2023
    • (2022)SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibitsInteractive Learning Environments10.1080/10494820.2022.2153148(1-16)Online publication date: 11-Dec-2022
    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
    • (2021)Designing a tangible tabletop installation and enacting a socioenactive experience with TangiTimeJournal of the Brazilian Computer Society10.1186/s13173-021-00112-y27:1Online publication date: 28-May-2021
    • (2021)Sail with Columbus: Navigation through Tangible and Interactive StorytellingProceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter10.1145/3464385.3464741(1-6)Online publication date: 11-Jul-2021
    • (2021)Supporting Shy Preschool Children in Joining Social PlayProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460729(396-407)Online publication date: 24-Jun-2021
    • (2021)Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445713(1-21)Online publication date: 6-May-2021
    • (2021)Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum ExhibitsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445534(1-17)Online publication date: 6-May-2021
    • (2021)WallTokens: Surface Tangibles for Vertical DisplaysProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445404(1-13)Online publication date: 6-May-2021
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