default search action
CHI PLAY 2019: Barcelona, Spain
- Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6871-1
Doctoral Consortium
- Karina Arrambide:
Interactive Narratives in Games: Understanding Player Agency and Experience. 1-5 - Karsten Gielis:
Screening for Mild Cognitive Impairment through Digital Biomarkers of Cognitive Performance in Games. 7-13 - Jiwoo Hong:
Effect of Digitally Augmented Toys on Young Children's Experience in Pretend Play. 15-20 - Enrica Loria:
A Framework to Infer Player Experience and Inform Customized Content Generation in Gameful Systems. 21-28 - Danica Mast:
Social Interaction in Spatial Augmented Exertion Interfaces. 29-34 - Jorge Montaner-Marco:
Gamification Strategies as Socialization Tools in the Context of Pediatric Hospitalization. 35-39 - Wilk Oliveira:
Towards Automatic Flow Experience Identification in Educational Systems: A Human-computer Interaction Approach. 41-46 - Olena Pastushenko:
Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance Education. 47-53 - Argenis Ramirez Gomez:
Exploring Gaze Interaction Design in Games: Playing with Vision. 55-61 - Karin Ryding:
Affective Critical Play. 63-67 - Matthew Alexander Whitby:
Designing for Perspective Challenging Moments in Games. 69-74
Interactivity Session
- Oscar Ardaiz, Ruben Baztan, Unai Dominguez, Asier Marzo:
Facilitating Physical Contact in Collocated Virtual Reality and Real-World Player Games through Wearable Touchable Interfaces. 75-80 - Jon Back, Svante Back, Emma Bexell, Stefan Stanisic, Daniel Rosqvist:
the Quest: An Escape Room Inspired Interactive Museum Exhibition. 81-86 - Chunhan Chen, Yihan Tang, Tianyi Xie, Stefania Druga:
The Humming Box: AI-powered Tangible Music Toy for Children. 87-95 - Quincy Kuang, Jiaxin Zhang, Stefania Druga:
Ballbit Adventure: A Physical Game for a Collaborative Racing. 97-103 - Renze Marree, Luuc Verburgh, Max Valentin Birk:
DanSync: Playful Track Selection through Synchronized Movements. 105-110 - Philipp Schuhbauer, Laurin Muth, Julia Grötsch, Johannes Wiesneth, Johannes Dengler, Martin Kocur, Michael Lankes:
Hover Loop: A New Approach to Locomotion in Virtual Reality. 111-116 - Robin J. S. Sloan, Adrian Saurin:
The Enemy Within: Designing a Cell-Based Gameplay System for Cancer Education. 117-123 - Michael Urbanek, Michael Habiger, Florian Güldenpfennig:
Drag 'n' Hear: Creating, Playing, and Understanding Audio Games Online. 125-130 - Bert Vandenberghe, Jef Meijvis, Thomas Sodermans, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts:
Sailing Skweezee: An Exploration of Squeeze Interaction in VR. 131-138 - Xuefei Yang, Stefania Druga:
Legoons: Inflatable Construction Kit for Children. 139-146
Rapid Communications Presentations
- Juan Pablo Carrascal, Kelly Krout, Jacob Freiberg, Irina Smoke:
Gamifying UX Research at Scale. 147-157 - Vanessa Cesário, António Coelho, Valentina Nisi:
"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. 159-169 - Kyoung-Ho Kim, Huy Kang Kim:
Oldie is Goodie: Effective User Retention by In-game Promotion Event Analysis. 171-180 - Timothy McKenzie, Miguel Morales Trujillo, Simon Hoermann:
Software Engineering Practices and Methods in the Game Development Industry. 181-193 - Federica Pallavicini, Alessandro Pepe:
Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions. 195-210 - Philipp Sykownik, Katharina Emmerich, Jochen Peketz, Maic Masuch:
Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement. 211-222
Student Game Design Competition
- Mollie Braley, Nisha Kunhikrishnan, Siyu Chen, Yu-Kai Chiu, Yifei Zhao, Matthew Bofenkamp, Michael G. Christel, Jessica Hammer:
Promoting Player Empathy for People Living with Poverty. 233-239 - Gabriele Cimolino, Sam Lee, Quentin Petraroia, T. C. Nicholas Graham:
Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AI. 241-246 - Steven Denisevicz, Jichen Zhu:
Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression. 247-252 - Marie A. Jarrell, Christine Wendell, Cameron Ogle, William Hendrickson, J. Drew Lanham:
Bird Watch: A Fully Immersive VR Birdwatching Simulator. 253-260 - Maren Klimm, Dominik Walczak, Daniel Ayen:
JumpAR - Augmented Reality Platformer. 261-266 - Jason Kong, Gorden Yuen, Kong Hei Yeung, Joey Chan:
The Pig City. 267-270 - Petr Marek:
Zeroes: Puzzle Designed to Develop Positive Attitude Towards Mathematics. 271-279 - Derrick Pemberton, Zhiguo Lai, Lotus Li, Shitong Shen, Jue Wang, Jessica Hammer:
AI or Nay-I? Making Moral Complexity More Accessible. 281-286 - Daniel Plevier, Merlijn Mac Gillavry, Thomas van Tussenbroek, Abri Bharos, Tim Pelser, Bent Engbers:
CupHunt: Gamification of Social Interaction. 287-305 - Michael Smilovitch, Richard Lachman:
BirdQuestVR: A Cross-Platform Asymmetric Communication Game. 307-313
Works-in-Progress
- Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Antonio Krüger:
Towards Predicting Hexad User Types from Smartphone Data. 315-322 - Aditya Anupam, Shubhangi Gupta, Azad Naeemi, Nassim Parvin:
Beyond Motivation and Memorization: Fostering Scientific Inquiry with Games. 323-331 - Sylvester Arnab, Mark Russell Lewis, Alessandro Bogliolo, Lorenz Cuno Klopfenstein, Saverio Delpriori, Samantha Clarke:
Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data. 333-339 - Karina Arrambide, Lisa Freiman Cormier, Rina R. Wehbe, Lennart E. Nacke, Mareike Gabele, Sebastian Wagner, Christian Hansen:
The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D. 341-348 - Zhiyu Bai, Boyi Liu, Kevin Lee:
Piggy Banksy: A Transformational Playground for Social Change Through Playful Co-Creation. 349-356 - Eva Irene Brooks, Anders Kalsgaard Møller:
Children's Perceptions and Concerns of Online Privacy. 357-362 - Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller, Jens H. Krüger:
Toward a Taxonomy of Inventory Systems for Virtual Reality Games. 363-370 - Julian Frommel, Dietmar Puschmann, Katja Rogers, Michael Weber:
Take Back Control: Effects of Player Influence on Procedural Level Generation. 371-378 - Anna Fusté, Chris Schmandt:
HyperCubes: A Playful Introduction to Computational Thinking in Augmented Reality. 379-387 - Johannes Gäbler, Christoph Winkler, Nóra Lengyel, Wolfgang Aigner, Christina Stoiber, Günter Wallner, Simone Kriglstein:
Diagram Safari: A Visualization Literacy Game for Young Children. 389-396 - Werner Gaisbauer, William L. Raffe, Jaime Andres Garcia, Helmut Hlavacs:
Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). 397-404 - Rosella Gennari, Maristella Matera, Alessandra Melonio, Eftychia Roumelioti:
SNaP 2: The Evolution of a Board Game for Smart Nature Environments. 405-411 - Cornelia Gerdenitsch, Daniela Wurhofer, Pascal Klöckner, Simone Kriglstein, Manfred Tscheligi:
Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale. 413-420 - Marcello A. Gómez Maureira, Isabelle Kniestedt, Max J. van Duijn, Carolien Rieffe, Aske Plaat:
Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game. 421-428 - Stefan Greuter, Susan Balandin, Joanne Watson:
Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with Disabilities. 429-435 - Marcel Jonas, Steven Said, Daniel Yu, Chris Aiello, Nicholas Furlo, Douglas Zytko:
Towards a Taxonomy of Social VR Application Design. 437-444 - Bryan Kim, Yi Cheng, Zixuan Li, Ruoxi Li, Chenchen Tan, Shuo Wang, Yifeng Shi, Jessica Hammer:
Game With A Purpose To Collect Home Audio Data. 445-452 - Lorenz Cuno Klopfenstein, Saverio Delpriori, Riccardo Maldini, Alessandro Bogliolo:
CodyColor: Design of a Massively Multiplayer Online Game to Develop Computational Thinking Skills. 453-458 - Moritz Kubesch, Michael Lankes, Bernhard Maurer:
Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials. 459-465 - Shuichi Kurabayashi:
Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-Tilting. 467-474 - Sih-Pin Lai, Cheng-An Hsieh, Teepob Harutaipree, Shih-Chin Lin, Yi-Hao Peng, Lung-Pan Cheng, Mike Y. Chen:
FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game Control. 475-481 - Michael Lankes, Andreas Haslinger:
Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games. 483-492 - Lukas Legner, Chloe Eghtebas, Gudrun Klinker:
Persuasive Mobile Game Mechanics For User Retention. 493-500 - Zhuying Li, Jacob Sheahan, Yan Wang, Stefan Greuter, Florian 'Floyd' Mueller:
InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules. 501-509 - Elena Márquez Segura, Annika Waern, Luis Parrilla Bel, Laia Turmo Vidal:
Super Trouper: The Playful Potential of Interactive Circus Training. 511-518 - Ekaterina Marchenko, Ilya Musabirov:
Media Metrics in Esports: The Case of Dota 2. 519-524 - Anna Lisa Martin-Niedecken, Elena Márquez Segura, Katja Rogers, Stephan Niedecken, Laia Turmo Vidal:
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching. 525-534 - Josh Aaron Miller, Vivian Lee, Seth Cooper, Magy Seif El-Nasr:
Large-Scale Analysis of Visualization Options in a Citizen Science Game. 535-542 - Mudit Misra, Elena Márquez Segura, Ahmed Sabbir Arif:
Exploring the Pace of an Endless Runner Game in Stationary and Mobile Settings. 543-550 - Ankit Mittal, Donghee Yvette Wohn:
Charity Streaming: Why Charity Organizations Use Live Streams for Fundraising. 551-556 - Jorge Montaner-Marco, Javier Jaen:
Co-Designing Social Gaming Experiences for Hospitalized Children. 557-563 - Tomoharu Morita, Yuta Taki, Sarii Iwatate, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi, Tomoyuki Nogami:
ASHIATO: Advanced System to Enable Human to Play Interactively with Animated Tokens. 565-571 - Rees Morris, Sarah Wiseman:
Choosing a Side: How do Players Pick a Game when Entering the MOBA Genre? 573-579 - Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Seiji Isotani, Lei Shi:
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach. 581-588 - Olena Pastushenko, Luc Geurts, Tomás Hruska:
Conceptual Learning of Electric and Electronic Circuits With Gamification. 589-596 - Anthony Pellicone, Leilah Lyons, Vishesh Kumar, Eda Zhang, Matthew Berland:
Rainbow Agents: A Collaborative Game For Computational Literacy. 597-604 - Johannes Pfau, Rainer Malaka:
Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose. 605-610 - Vincent Adelizzi Pisani, Ocean Hurd, Nico Hawthorne, Sri Kurniawan:
Navigation by Walking In Hyperbolic Space Using Virtual Reality. 611-618 - Dees B. W. Postma, Robby van Delden, Wytse Walinga, Jeroen Koekoek, Bert-Jan van Beijnum, Fahim A. Salim, Ivo van Hilvoorde, Dennis Reidsma:
Towards Smart Sports Exercises: First Designs. 619-630 - Juliet Pusateri, Judith Leng, Jessica Timczyk, Xiangzhu Chen, Qian Wang, Khushi Shah, Tithi Jasani, Jessica Hammer:
Toward a Design Theory of Sleepy Games. 631-638 - Diogo Rato, Samuel Mascarenhas, Rui Prada:
Societies in Games: How do Players Perceive Groups of Game Characters? 639-644 - Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry:
Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives. 645-652 - Fernando Rocha, Pedro Machado Santa, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque:
Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment. 653-660 - Anurag Sarkar, Seth Cooper:
Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games. 661-669 - Johannes Schirm, Gabriela Tullius, Jacob Habgood:
Towards an Objective Measure of Presence: Examining Startle Reflexes in a Commercial Virtual Reality Game. 671-678 - Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Using Q-Learning for Sequencing Level Difficulties in a Citizen Science Matching Game. 679-686 - Katta Spiel, Sven Bertel, Fares Kayali:
Adapting Gameplay to Eye Movements - An Exploration with TETRIS. 687-695 - Penny Sweetser, Daniel Johnson:
Evaluating the GameFlow Model with Different Stakeholders. 697-703 - Evelyn Tan, Anna L. Cox:
Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools. 705-713 - Gabriella Tisza, Adrián Gollerizo, Panos Markopoulos:
Measuring Fun with Adolescents: Introducing the Spanish and Dutch Adaptation of the FunQ. 715-722 - Wesley van den Broek, Günter Wallner, Regina Bernhaupt:
Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization. 723-730 - Almar van der Stappen, Yunjie Liu, Jiangxue Xu, Xiaoyu Yu, Jingya Li, Erik D. Van der Spek:
MathBuilder: A Collaborative AR Math Game for Elementary School Students. 731-738 - Maria Vayanou, Angeliki Antoniou, George Loumos, Antonios Kargas, George Kakaletris, Yannis E. Ioannidis:
Towards Personalized Group Play in Gallery Environments. 739-746 - Georg Volkmar, Johannes Pfau, Rudolf Teise, Rainer Malaka:
Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation. 747-754 - Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne E. Boyd:
vrSensory: Designing Inclusive Virtual Games with Neurodiverse Children. 755-761 - Helen Wauck, Brian P. Bailey:
A Testbed for Fun and Effective Features in Spatial Skill Training Games. 763-771 - Andrew M. Webb, Pablo César:
Uncovering Seams in Distributed Play of Tabletop Role-Playing Games. 773-780 - Sarah Wiseman, Kevin Lewis:
What Data do Players Rely on in Social Deduction Games? 781-787 - Anna Yokokubo, Mudmee Chaichirawiwat, Guillaume Lopez, Yasushi Matoba, Miku Ohno, Itiro Siio:
eGenjiko: Scent Matching Game using a Computer-Controlled Censer. 789-795 - Wen Bo Yu, Daniel MacCormick, Loutfouz Zaman, Pejman Mirza-Babaei:
Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games. 797-804 - Nima Zargham, Mehrdad Bahrini, Georg Volkmar, Dirk Wenig, Karsten Sohr, Rainer Malaka:
What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making Game. 805-812 - Telmo Zarraonandia, Alvaro Montero, Paloma Díaz, Ignacio Aedo:
"Magic Flowerpot": An AR Game for Learning about Plants. 813-819 - Tengjia Zuo, Loe M. G. Feijs, Erik D. Van der Spek, Jun Hu:
A Classification of Fantasy in Serious Games. 821-828
Workshop Summaries
- Ferran Altarriba Bertran, Jared Duval, Katherine Isbister, Danielle Wilde, Elena Márquez Segura, Oscar García Pañella, Laia Badal León:
Chasing Play Potentials in Food Culture to Inspire Technology Design. 829-834 - Catherine Holloway, Kathrin Gerling, Christopher Power, Katta Spiel, Giulia Barbareschi, Anna Louise Cox, Paul A. Cairns:
Disability Interactions in Digital Games: From Accessibility to Inclusion. 835-839
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.