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abstract

JumpAR -- Augmented Reality Platformer

Published: 17 October 2019 Publication History

Abstract

The puzzle and dexterity mobile game JumpAR combines well-known Jump n' Run elements with the opportunities of Augmented Reality (AR). The goal of the game is to complete a parkour of platforms with a character and to collect rewards on the way. But with one trick - the construction of the level is done by the player themselves. The bases of the different platforms and obstacles are placed in the real-world surroundings of the player. These then get augmented on the mobile device and form a parkour through which the player must maneuver the character to successfully reach the exit platform. This highly interactive game leads to individual creative game areas wherever the player starts to build the parkour: on the floor, on a desk or on even on the lawn. It can be played either alone or in groups and allows both, a collaborative and competitive gameplay by creating challenging parkours for oneself or others.

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Demo Executable JumpAr.apk: Requirements: Android 7.0 or higher To run the app, it needs access to the devices camera and your media folders. Access is requested when starting the app.

References

[1]
5minLab, 2017. Brickscape. Game [mobile]. 5minLab, Seoul, Korea
[2]
Alan B. Craig. What Is Augmented Reality?. In Understanding augmented reality Concepts and applications. Morgan Kaufmann, Walham, MA, 2013, p. 1 -- 38.
[3]
Nitin Garg, 2019. 5 ways Augmented Reality is redefining the gaming industry. Retrieved July 2, 2019 from https://e27.co/5-ways-augmentedreality-is-redefining-the-gaming-industry20190415/
[4]
Amanda Greenslade, 2006. Gamespeak: A glossary of Gaming Terms. Retrieved July 2, 2019 from https://web.archive.org/web/20070219082328/htt p://www.specusphere.com/joomla/index.php?op tion=com_content&task=view&id=232&Itemid=32
[5]
Niantic, Inc., 2016. Pokémon Go. Game [mobile]. The Pokémon Company, Nintendo, Kyoto, Japan
[6]
Nintendo Research & Development. 1985. Super Mario. Game [NES]. Nintendo, Kyoto, Japan
[7]
Steffan Powell, 2015. Why we still love platform games. Retrieved July 2, 2019 from http://www.bbc.co.uk/newsbeat/article/34070 835/why-we-still-love-platform-games
[8]
Unity Technologies. Unity. Retrieved July 3, 2019 from https://unity.com/
[9]
Vuforia Developer Portal. Retrieved July 3, 2019 from https://developer.vuforia.com/
[10]
Frankie Wallace, 2018. The Future of AR Gaming after Pokémon Go. Retrieved July 2, 2019 from https://www.headstuff.org/entertainment/gam ing/the-future-of-ar-gaming-after-pokemongo/

Cited By

View all
  • (2023)In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday UseProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614515(1-9)Online publication date: 13-Oct-2023
  • (2023)Stackable Music: A Marker-Based Augmented Reality Music Synthesis GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616071(22-28)Online publication date: 6-Oct-2023
  • (2020)Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual AssistanceProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403020(1-12)Online publication date: 15-Sep-2020

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Information

Published In

cover image ACM Conferences
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2019
859 pages
ISBN:9781450368711
DOI:10.1145/3341215
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 October 2019

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Author Tags

  1. augmented reality
  2. mobile game
  3. platformer

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Demo Executable JumpAr.apk: Requirements: Android 7.0 or higher To run the app, it needs access to the devices camera and your media folders. Access is requested when starting the app. https://dl.acm.org/doi/10.1145/3341215.3358249#CPEAsg14aux.zip

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CHI PLAY '19
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CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2023)In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday UseProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614515(1-9)Online publication date: 13-Oct-2023
  • (2023)Stackable Music: A Marker-Based Augmented Reality Music Synthesis GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616071(22-28)Online publication date: 6-Oct-2023
  • (2020)Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual AssistanceProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403020(1-12)Online publication date: 15-Sep-2020

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