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Phoebe O. Toups Dugas
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- affiliation: New Mexico State University, Department of Computer Science, Las Cruces, NM, USA
- affiliation: Monash University, VIC, Australia
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2020 – today
- 2024
- [c57]Nicolas J. LaLone, Phoebe O. Toups Dugas:
Human Use of Vintage Beings: How to Harness the Shock of the Old. HCI (48) 2024: 220-246 - [e9]Florian 'Floyd' Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe O. Toups Dugas, Irina Shklovski:
Proceedings of the CHI Conference on Human Factors in Computing Systems, CHI 2024, Honolulu, HI, USA, May 11-16, 2024. ACM 2024 [contents] - 2023
- [j7]Shano Liang, Michelle V. Cormier, Phoebe O. Toups Dugas, Rose Bohrer:
Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 369-401 (2023) - [j6]Nicolas J. LaLone, Phoebe O. Toups Dugas, Michelle V. Cormier:
A Quest?!: The Secret Life of Gameworld Punctuation. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 526-557 (2023) - [c56]Nicolas J. LaLone, Phoebe O. Toups Dugas, Bryan C. Semaan:
The Technology Crisis in US-based Emergency Management: Toward a Well-Connected Future. HICSS 2023: 1798-1807 - 2022
- [j5]Neha Kumar, Julie A. Adams, Bill Buxton, Linda Candy, Pablo César, Leigh Clark, Benjamin R. Cowan, Anind K. Dey, Phoebe O. Toups Dugas, Ernest A. Edmonds, Michael A. Goodrich, Mark Green, Jonathan Grudin, Yoshifumi Kitamura, Joe Konstan, Celine Latulipe, Minha Lee, Tom Malone, Regan L. Mandryk, Panos Markopoulos, Michael J. Muller, Lennart E. Nacke, Yukiko I. Nakano, Marianna Obrist, Martin Porcheron, Aleksandra Sarcevic, Johannes Schöning, Stacey D. Scott, Bonita Sharif, Frank Steinicke, Simone Stumpf, Edward Tse, Vinoba Vinayagamoorthy:
A chronology of SIGCHI conferences: 1983 to 2022. Interactions 29(6): 34-41 (2022) - [c55]Matthew Rueben, Matthew Rodney Horrocks, Jennifer Eleanor Martinez, Michelle V. Cormier, Nicolas J. LaLone, Marlena R. Fraune, Z. Toups Dugas:
"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames. CHI 2022: 417:1-417:22 - [c54]Nicolas J. LaLone, Phoebe O. Toups Dugas, Konstantinos Papangelis:
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster. HCI (33) 2022: 213-233 - 2021
- [j4]Marlena R. Fraune, Ahmed S. Khalaf, Mahlet Zemedie, Poom Pianpak, Zahra NaminiMianji, Sultan A. Alharthi, Igor Dolgov, Bill Hamilton, Tran Cao Son, Phoebe O. Toups Dugas:
Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game. Int. J. Hum. Comput. Stud. 147: 102573 (2021) - [j3]Sultan A. Alharthi, George E. Raptis, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas:
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay. ACM Trans. Comput. Hum. Interact. 28(4): 23:1-23:49 (2021) - [c53]Sultan A. Alharthi, Nicolas James LaLone, Hitesh Nidhi Sharma, Igor Dolgov, Phoebe O. Toups Dugas:
An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices. CHI 2021: 146:1-146:20 - [c52]Matthew Rueben, Matthew Rodney Horrocks, Jennifer Eleanor Martinez, Nicolas J. LaLone, Marlena R. Fraune, Phoebe O. Toups Dugas:
[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents. HAI 2021: 396-401 - 2020
- [c51]Phoebe O. Toups Dugas, Nicolas J. LaLone, Katta Spiel, Bill Hamilton:
Paper to Pixels: A Chronicle of Map Interfaces in Games. Conference on Designing Interactive Systems 2020: 1433-1451 - [c50]Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk:
Games and Play SIG: Shaping the Next Decade of Games & HCI Research. CHI Extended Abstracts 2020: 1-4 - [c49]Ahmed S. Khalaf, Sultan A. Alharthi, Ali Alshehri, Igor Dolgov, Phoebe O. Toups Dugas:
A Comparative Study of Hand-Gesture Recognition Devices for Games. HCI (2) 2020: 57-76 - [c48]Ahmed S. Khalaf, Sultan A. Alharthi, Bill Hamilton, Igor Dolgov, Son Tran, Phoebe O. Toups Dugas:
A Framework of Input Devices to Support Designing Composite Wearable Computers. HCI (2) 2020: 401-427 - [c47]Nicolas J. LaLone, Phoebe O. Toups Dugas, Andrea H. Tapia:
The Structure of Citizen Bystander Offering Behaviors Immediately After the Boston Marathon Bombing. HICSS 2020: 1-10
2010 – 2019
- 2019
- [j2]Phoebe O. Toups Dugas, Nicolas J. LaLone, Sultan A. Alharthi, Hitesh Nidhi Sharma, Andrew M. Webb:
Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. ACM Trans. Comput. Hum. Interact. 26(5): 30:1-30:43 (2019) - [c46]Elena Márquez Segura, Katta Spiel, Karin B. Johansson, Jon Back, Phoebe O. Toups Dugas, Jessica Hammer, Annika Waern, Theresa Jean Tanenbaum, Katherine Isbister:
Larping (Live Action Role Playing) as an Embodied Design Research Method. Conference on Designing Interactive Systems (Companion Volume) 2019: 389-392 - [c45]Andrew M. Webb, Katta Spiel, Phoebe O. Toups Dugas, Bill Hamilton, Nic Lupfer, Ross A. Graeber, Wendy E. Mackay:
Distributed Creativity in Play. Creativity & Cognition 2019: 714-721 - [c44]Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Phoebe O. Toups Dugas, Tess Tanenbaum:
"It Started as a Joke": On the Design of Idle Games. CHI PLAY 2019: 495-508 - [c43]Poom Pianpak, Tran Cao Son, Phoebe O. Toups Dugas, William Yeoh:
A distributed solver for multi-agent path finding problems. DAI 2019: 2:1-2:7 - [c42]Nicolas J. LaLone, Sultan A. Alharthi, Phoebe O. Toups Dugas:
A Vision of Augmented Reality for Urban Search and Rescue. HTTF 2019: 22:1-22:4 - [c41]Ahmed S. Khalaf, Sultan A. Alharthi, Igor Dolgov, Phoebe O. Toups Dugas:
A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design. ISS 2019: 397-402 - [c40]Ahmed S. Khalaf, Sultan A. Alharthi, Son Tran, Igor Dolgov, Phoebe O. Toups Dugas:
A Taxonomy for Selecting Wearable Input Devices for Mixed Reality. ISS 2019: 403-408 - [e8]Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6688-5 [contents] - [e7]Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6871-1 [contents] - 2018
- [c39]Sultan A. Alharthi, Hitesh Nidhi Sharma, Sachin Sunka, Igor Dolgov, Phoebe O. Toups Dugas:
Designing Future Disaster Response Team Wearables from a Grounding in Practice. APAScience 2018: 1:1-1:6 - [c38]Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Phoebe O. Toups Dugas, Jessica Hammer:
A Design Framework for Awareness Cues in Distributed Multiplayer Games. CHI 2018: 243 - [c37]Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Phoebe O. Toups Dugas, Igor Dolgov, Lennart E. Nacke:
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. CHI 2018: 314 - [c36]Sultan A. Alharthi, Olaa Alsaedi, Phoebe O. Toups Dugas, Theresa Jean Tanenbaum, Jessica Hammer:
Playing to Wait: A Taxonomy of Idle Games. CHI 2018: 621 - [c35]Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister:
Games and Play SIG: Engaging Small Developer Communities. CHI Extended Abstracts 2018 - [c34]Sultan A. Alharthi, William A. Hamilton, Igor Dolgov, Phoebe O. Toups Dugas:
Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. CSCW Companion 2018: 137-140 - [c33]Sultan A. Alharthi, George E. Raptis, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas:
Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. CSCW Companion 2018: 169-172 - [c32]Sultan A. Alharthi, Katta Spiel, William A. Hamilton, Elizabeth Bonsignore, Phoebe O. Toups Dugas:
Collaborative Mixed Reality Games. CSCW Companion 2018: 447-454 - [c31]R. Stanton, Enrico Pontelli, Phoebe O. Toups Dugas, Muhanad S. Manshad:
Exploring a Novel Inexpensive Tangible Interface for Non-visual Math and Science. ICCHP (1) 2018: 619-627 - [c30]Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, Ruth C. Torres, Lennart E. Nacke, Igor Dolgov, Phoebe O. Toups Dugas:
Practical Insights into the Design of Future Disaster Response Training Simulations. ISCRAM 2018 - [c29]Ahmed S. Khalaf, Poom Pianpak, Sultan A. Alharthi, Zahra NaminiMianji, Ruth C. Torres, Son Tran, Igor Dolgov, Phoebe O. Toups Dugas:
An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios. ISCRAM 2018 - [c28]Poom Pianpak, Tran Cao Son, Phoebe O. Toups Dugas:
A Multi-agent Simulator Environment Based on the Robot Operating System for Human-Robot Interaction Applications. PRIMA 2018: 612-620 - [e6]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5624-4 [contents] - [e5]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5968-9 [contents] - [i1]Alina Striner, Lennart E. Nacke, Elizabeth Bonsignore, Matthew Louis Mauriello, Phoebe O. Toups Dugas, Carlea Holl-Jensen, Heather Kelley:
"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop. CoRR abs/1804.08737 (2018) - 2017
- [c27]Lennart E. Nacke, Phoebe O. Toups Dugas, Daniel Johnson:
From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. CHI Extended Abstracts 2017: 1330-1333 - [c26]Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, Phoebe O. Toups Dugas:
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. CHI PLAY 2017: 83-100 - [c25]Amirreza Barin, Igor Dolgov, Phoebe O. Toups Dugas:
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes. CHI PLAY 2017: 485-496 - [c24]Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Phoebe O. Toups Dugas:
The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. CHI PLAY (Companion) 2017: 615-620 - [c23]Phoebe O. Toups Dugas, Nicolas J. LaLone, Oguz Turan Buruk, Theresa Jean Tanenbaum, Aaron Trammell, Jessica Hammer, Ansgar E. Depping:
Augmented Tabletop Games Workshop. CHI PLAY (Companion) 2017: 661-666 - [e4]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. ACM 2017, ISBN 978-1-4503-4898-0 [contents] - [e3]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. ACM 2017, ISBN 978-1-4503-5111-9 [contents] - 2016
- [c22]Hitesh Nidhi Sharma, Phoebe O. Toups Dugas, Igor Dolgov, Andruid Kerne, Ajit Jain:
Evaluating Display Modalities Using a Mixed Reality Game. CHI PLAY 2016: 65-77 - [c21]Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke:
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. CHI PLAY 2016: 276-290 - [c20]Ruth C. Torres, Phoebe O. Toups Dugas, Karin Wiburg, Barbara Chamberlin, Cynthia Gomez, Mehmet Ali Ozer:
Initial Design Implications for Early Algebra Games. CHI PLAY (Companion) 2016: 325-333 - [c19]Phoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi:
Playing at Planning: Game Design Patterns from Disaster Response Practice. CHI PLAY 2016: 362-375 - [c18]Deepika Vaddi, Phoebe O. Toups Dugas, Igor Dolgov, Rina R. Wehbe, Lennart E. Nacke:
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. Graphics Interface 2016: 41-48 - [c17]Olaa Alsaedi, Phoebe O. Toups Dugas, Jonathan E. Cook:
Can a team coordination game help student software project teams? CHASE@ICSE 2016: 33-39 - [e2]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4456-2 [contents] - [e1]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4458-6 [contents] - 2015
- [c16]Hitesh Nidhi Sharma, Phoebe O. Toups Dugas, Ajit Jain, Andruid Kerne:
Designing to Split Attention in a Mixed Reality Game. CHI PLAY 2015: 691-696 - [c15]Adam Sosa, Richard Stanton, Stepheny Perez, Christian Keyes-Garcia, Sara Gonzalez, Phoebe O. Toups Dugas:
Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination. CHI PLAY 2015: 697-702 - [c14]Gustavo Fortes Tondello, Rina R. Wehbe, Phoebe O. Toups Dugas, Lennart E. Nacke, Nicole K. Crenshaw:
Understanding Player Attitudes Towards Digital Game Objects. CHI PLAY 2015: 709-714 - [c13]Phoebe O. Toups Dugas, William A. Hamilton, Christian Keyes-Garcia, Stepheny Perez, Richard Stanton:
Collaborative Planning Gameplay from Disaster Response Practice. CHI PLAY 2015: 715-720 - [c12]Deepika Vaddi, Rina R. Wehbe, Phoebe O. Toups Dugas, Samantha N. Stahlke, Rylan Koroluk, Lennart E. Nacke:
Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. CHI PLAY 2015: 721-726 - 2014
- [c11]Phoebe O. Toups Dugas, Jessica Hammer, William A. Hamilton, Ahmad Jarrah, William Graves, Oliver Garretson:
A framework for cooperative communication game mechanics from grounded theory. CHI PLAY 2014: 257-266 - [c10]Phoebe O. Toups Dugas, Igor Dolgov, Elizabeth M. Bonsignore:
A theory of game mechanic signaling for interface design. CHI PLAY 2014: 445-446 - 2012
- [c9]Elizabeth M. Bonsignore, Derek L. Hansen, Phoebe O. Toups Dugas, Lennart E. Nacke, Anastasia Salter, Wayne G. Lutters:
Mixed reality games. CSCW (Companion) 2012: 7-8 - [c8]Andruid Kerne, William A. Hamilton, Phoebe O. Toups Dugas:
Culturally based design: embodying trans-surface interaction in rummy. CSCW 2012: 509-518 - 2011
- [j1]Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton:
The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice. ACM Trans. Comput. Hum. Interact. 18(4): 23:1-23:37 (2011) - [c7]Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Nabeel Shahzad:
Zero-fidelity simulation of fire emergency response: improving team coordination learning. CHI 2011: 1959-1968
2000 – 2009
- 2009
- [c6]William A. Hamilton, Phoebe O. Toups Dugas, Andruid Kerne:
Synchronized communication and coordinated views: qualitative data discovery for team game user studies. CHI Extended Abstracts 2009: 4573-4578 - [c5]Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Alan Blevins:
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game. GROUP 2009: 341-350 - [c4]Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton:
Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response. Sandbox@SIGGRAPH 2009: 71-78 - 2008
- [c3]Andruid Kerne, Phoebe O. Toups Dugas, Blake Dworaczyk, Madhur Khandelwal:
A concise XML binding framework facilitates practical object-oriented document engineering. ACM Symposium on Document Engineering 2008: 62-65 - 2007
- [c2]Phoebe O. Toups Dugas, Andruid Kerne:
Implicit coordination in firefighting practice: design implications for teaching fire emergency responders. CHI 2007: 707-716 - 2005
- [c1]Eric Aley, Trina Cooper, Ross Graeber, Andruid Kerne, Kyle Overby, Phoebe O. Toups Dugas:
Censor chair: exploring censorship and social presence through psychophysiological sensing. ACM Multimedia 2005: 922-929
Coauthor Index
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last updated on 2024-12-05 21:41 CET by the dblp team
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