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Jaime Andres Garcia
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2020 – today
- 2024
- [c23]Lloyd, Camille Dickson-Deane, William Raffe, Aurora Roar Murphy, Jaime Andres Garcia:
Gaming for Equity: The Power of Diversity within Gender and Race in Gamers. CoG 2024: 1-8 - [c22]Maria Paula Estevez, Valérie Gay, Tuck Wah Leong, Jaime Andres Garcia:
Can Asynchronous Exergames Increase Physical Activity in the Elderly? SeGAH 2024: 1-6 - 2023
- [j7]Phil Lopes, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, David Melhart:
Editorial: User states in extended reality media experiences for entertainment games. Frontiers Virtual Real. 4 (2023) - [j6]Andres Pinilla, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, William L. Raffe, Sebastian Möller:
Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals. Frontiers Virtual Real. 4 (2023) - [c21]Dale Grant, Jaime Andres Garcia, William L. Raffe:
Leaving the NavMesh: An Ablative Analysis of Deep Reinforcement Learning for Complex Navigation in 3D Virtual Environments. AI (2) 2023: 286-297 - 2022
- [j5]Andres Pinilla, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, William L. Raffe, Sebastian Möller:
Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals. Frontiers Virtual Real. 3 (2022) - [c20]Jaime Andres Garcia, Juan Felipe Tenorio:
Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people. SeGAH 2022: 1-6 - [c19]Fiza Mughal, William L. Raffe, Peter Stubbs, Jaime Andres Garcia:
Towards depression monitoring and prevention in older populations using smart wearables: Quantitative Findings. SeGAH 2022: 1-8 - [c18]Fernanda T. V. Oliveira, Jaime Andres Garcia, Valérie C. Gay:
Evaluation of CogWorldTravel: A Serious Game for Cognitive Screening. SeGAH 2022: 1-8 - [c17]Fernanda T. Oliveira, Brandon W. Tong, Jaime Andres Garcia, Valérie C. Gay:
CogWorldTravel: Design of a Game-Based Cognitive Screening Instrument. JCSG 2022: 125-139 - 2021
- [j4]Andres Pinilla Palacios, Jaime Andres Garcia, William L. Raffe, Jan-Niklas Voigt-Antons, Robert P. Spang, Sebastian Möller:
Affective Visualization in Virtual Reality: An Integrative Review. Frontiers Virtual Real. 2: 630731 (2021) - [j3]Carlos Alfredo Tirado Cortes, Hsiang-Ting Chen, Daina L. Sturnieks, Jaime Andres Garcia, Stephen R. Lord, Chin-Teng Lin:
Evaluating Balance Recovery Techniques for Users Wearing Head-Mounted Display in VR. IEEE Trans. Vis. Comput. Graph. 27(1): 204-215 (2021) - [c16]Andrew W. Rafe, Jaime Andres Garcia, William L. Raffe:
Exploration Of Encoding And Decoding Methods For Spiking Neural Networks On The Cart Pole And Lunar Lander Problems Using Evolutionary Training. CEC 2021: 498-505 - [c15]Ezwan Shah Abd Majid, Jaime Andres Garcia, Hamidah Alias, Aliimran Nordin, William L. Raffe:
Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare Professionals. SEGAH 2021: 1-6 - 2020
- [j2]Elena Bakhanova, Jaime Andres Garcia, William L. Raffe, Alexey A. Voinov:
Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling. Environ. Model. Softw. 134: 104846 (2020) - [j1]Ezwan Shah Abd Majid, Jaime Andres Garcia, A. Imran Nordin, William L. Raffe:
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients. IEEE Trans. Games 12(4): 367-375 (2020) - [c14]Cameron Bossalini, William L. Raffe, Jaime Andres Garcia:
Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. OZCHI 2020: 281-292 - [c13]Fiza Mughal, William L. Raffe, Jaime Andres Garcia:
Emotion Recognition Techniques for Geriatric Users: A Snapshot. SeGAH 2020: 1-8 - [i1]Andres Pinilla Palacios, Jaime Andres Garcia, William L. Raffe, Jan-Niklas Voigt-Antons, Robert P. Spang, Sebastian Möller:
Emotion visualization in Virtual Reality: An integrative review. CoRR abs/2012.08849 (2020)
2010 – 2019
- 2019
- [c12]Firouzeh Taghikhah, William L. Raffe, George Mitri, Sebastian Du Toit, Alexey A. Voinov, Jaime Andres Garcia:
Last Island: Exploring Transitions to Sustainable Futures through Play. ACSW 2019: 41:1-41:7 - [c11]Werner Gaisbauer, William L. Raffe, Jaime Andres Garcia, Helmut Hlavacs:
Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). CHI PLAY (Companion) 2019: 397-404 - [c10]Corinna Jaschek, Tom Beckmann, Jaime Andres Garcia, William L. Raffe:
Mysterious Murder - MCTS-driven Murder Mystery Generation. CoG 2019: 1-8 - [c9]Jaime Andres Garcia, Natassja Sundara, Georgette Tabor, Valérie C. Gay, Tuck Wah Leong:
Solitaire Fitness: Design of an asynchronous exergame for the elderly to enhance cognitive and physical ability. SeGAH 2019: 1-6 - [c8]Edwin Daniel Oña, Alicia Cuesta-Gómez, Jaime Andres Garcia, William L. Raffe, Patricia Sánchez-Herrera, Roberto Cano-de la Cuerda, Alberto Jardón:
Evaluating A VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's Disease. SeGAH 2019: 1-6 - 2018
- [c7]Jaime Andres Garcia, William L. Raffe, Karla Felix Navarro:
Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people. ACSW 2018: 37:1-37:8 - [c6]Jaime Andres Garcia:
Assessing the validity of in-game stepping performance data from a kinect-based fall prevention exergame. SeGAH 2018: 1-7 - [c5]William L. Raffe, Jaime Andres Garcia:
Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly. SeGAH 2018: 1-7 - 2014
- [c4]Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro:
Step kinnection: a hybrid clinical test for fall risk assessment in older adults. CHI Extended Abstracts 2014: 471-474 - [c3]Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro:
Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People. ICEC 2014: 100-107 - [c2]Jaime Andres Garcia, Karla Felix Navarro:
The Mobile RehApp™: an AR-based mobile game for ankle sprain rehabilitation. SeGAH 2014: 1-6 - 2012
- [c1]Jaime Andres Garcia, Karla Felix Navarro, Daniel Schoene, Stuart T. Smith, Yusuf Pisan:
Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk. HIC 2012: 51-57
Coauthor Index
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