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Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with Disabilities

Published: 17 October 2019 Publication History

Abstract

Social environments can be challenging for many adults with disability. Most existing social skills programs tend to be delivered by paid staff and are therefore costly and time limited and there are few studies that have explored playful interventions to address social skills training. We believe that the natural language processing capability of conversational voice interfaces and the engaging qualities of interactive storytelling games can provide people with social interaction difficulties with a playful, accessible, and cost-effective training platform to improve their social skills. This paper reports on the conceptualization of the social stories game, the implementation process, test plans, preliminary results, and future scope.

References

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Jan Dekelver, Marina Kultsova, Olga Shabalina, Julia Borblik, Alexander Pidoprigora, and Roman Romanenko. 2015. Design of Mobile Applications for People with Intellectual Disabilities. Creativity in Intelligent Technologies and Data Science, Springer, Cham, 823--836.
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James Paul Gee. 2003. What Video Games Have to Teach Us About Learning and Literacy. Computers in Entertainment 1, 20.
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Linda Gilmore and Monica Cuskelly. 2014. Vulnerability to Loneliness in People with Intellectual Disability: An Explanatory Model. Journal of Policy and Practice in Intellectual Disabilities.
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Carol Gray. 2015. The New Social Story Book. Future Horizons Incorporated, Arlington, USA.
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Monique Hines, Susan Balandin, and Leanne Togher. 2014. The stories of older parents of adult sons and daughters with autism: A balancing act. Journal of Applied Research in Intellectual Disabilities.
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Julia S. Louw. 2017. E-Inclusion: Social Inclusion of Young Adults with Intellectual Disabilities -- A Participatory Design. In P. Cudd and L. de Witte, eds., Harnessing the Power of Technology to Improve Lives. Amsterdam, The Netherlands, 269-- 272.
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Marc Prensky. 2001. Digital Game-Based Learning. McGraw-Hill, New York, NY.
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Cited By

View all
  • (2023)The Use of Voice Assistant for Psychological Assessment Elicits Empathy and Engagement While Maintaining Good Psychometric PropertiesBehavioral Sciences10.3390/bs1307055013:7(550)Online publication date: 2-Jul-2023
  • (2023)An Android-Based Pre-Coding Method for Social Story Therapy Game Application for Children With Autism2023 10th International Conference on Advanced Informatics: Concept, Theory and Application (ICAICTA)10.1109/ICAICTA59291.2023.10390505(1-6)Online publication date: 7-Oct-2023
  • (2023)Review of artificial intelligence‐based question‐answering systems in healthcareWIREs Data Mining and Knowledge Discovery10.1002/widm.148713:2Online publication date: 10-Jan-2023
  • Show More Cited By

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    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
    October 2019
    859 pages
    ISBN:9781450368711
    DOI:10.1145/3341215
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 October 2019

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    Author Tags

    1. electronic games
    2. interactive storytelling
    3. natural language interfaces
    4. people with disabilities

    Qualifiers

    • Work in progress

    Funding Sources

    • Telematics Trust Fund

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    CHI PLAY '19
    Sponsor:

    Acceptance Rates

    CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2023)The Use of Voice Assistant for Psychological Assessment Elicits Empathy and Engagement While Maintaining Good Psychometric PropertiesBehavioral Sciences10.3390/bs1307055013:7(550)Online publication date: 2-Jul-2023
    • (2023)An Android-Based Pre-Coding Method for Social Story Therapy Game Application for Children With Autism2023 10th International Conference on Advanced Informatics: Concept, Theory and Application (ICAICTA)10.1109/ICAICTA59291.2023.10390505(1-6)Online publication date: 7-Oct-2023
    • (2023)Review of artificial intelligence‐based question‐answering systems in healthcareWIREs Data Mining and Knowledge Discovery10.1002/widm.148713:2Online publication date: 10-Jan-2023
    • (2022)Dialogue agents for artificial intelligence-based conversational systems for cognitively disabled: a systematic reviewDisability and Rehabilitation: Assistive Technology10.1080/17483107.2022.214676819:3(1059-1078)Online publication date: 22-Nov-2022
    • (2021)Voice-Based Conversational Agents for the Prevention and Management of Chronic and Mental Health Conditions: Systematic Literature ReviewJournal of Medical Internet Research10.2196/2593323:3(e25933)Online publication date: 29-Mar-2021

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