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Oldie is Goodie: Effective User Retention by In-game Promotion Event Analysis

Published: 17 October 2019 Publication History

Abstract

For sustainable growth and profitability, online game companies are constantly carrying out various events to attract new game users, to maximize return users, and to minimize churn users in online games. Because minimizing churn users is the most cost-effective method, many pieces of research are being conducted on ways to predict and to prevent churns in advance. However, there is still little research on the validity of event effects. In this study, we investigate whether game events influence the user churn rate and confirm the difference in how game users respond to events by character level, item purchasing frequency and game-playing time band.

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Cited By

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  • (2024)Reviewing Cheating and Detection Techniques in Massively Multiplayer Online Role-Playing Games: A Systematic Analysis2024 International Conference on Signal Processing, Computation, Electronics, Power and Telecommunication (IConSCEPT)10.1109/IConSCEPT61884.2024.10627799(1-6)Online publication date: 4-Jul-2024
  • (2024)Prediction of Churning Game Users Based on Social Activity and Churn Graph Neural NetworksIEEE Access10.1109/ACCESS.2024.342955912(101971-101984)Online publication date: 2024
  • (2024)Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buyTechnological Forecasting and Social Change10.1016/j.techfore.2024.123205201(123205)Online publication date: Apr-2024
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cover image ACM Conferences
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2019
859 pages
ISBN:9781450368711
DOI:10.1145/3341215
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 17 October 2019

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Author Tags

  1. churn prevention
  2. event effect analysis
  3. mmorpg
  4. online game

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CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Reviewing Cheating and Detection Techniques in Massively Multiplayer Online Role-Playing Games: A Systematic Analysis2024 International Conference on Signal Processing, Computation, Electronics, Power and Telecommunication (IConSCEPT)10.1109/IConSCEPT61884.2024.10627799(1-6)Online publication date: 4-Jul-2024
  • (2024)Prediction of Churning Game Users Based on Social Activity and Churn Graph Neural NetworksIEEE Access10.1109/ACCESS.2024.342955912(101971-101984)Online publication date: 2024
  • (2024)Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buyTechnological Forecasting and Social Change10.1016/j.techfore.2024.123205201(123205)Online publication date: Apr-2024
  • (2022)Cheating and Detection Method in Massively Multiplayer Online Role-Playing Game: Systematic Literature ReviewIEEE Access10.1109/ACCESS.2022.317211010(49050-49063)Online publication date: 2022
  • (2021)Comprehensive review and classification of game analyticsService Oriented Computing and Applications10.1007/s11761-020-00303-z15:2(141-156)Online publication date: 1-Jun-2021

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