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JP4895907B2 - Game machine - Google Patents

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JP4895907B2
JP4895907B2 JP2007123125A JP2007123125A JP4895907B2 JP 4895907 B2 JP4895907 B2 JP 4895907B2 JP 2007123125 A JP2007123125 A JP 2007123125A JP 2007123125 A JP2007123125 A JP 2007123125A JP 4895907 B2 JP4895907 B2 JP 4895907B2
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effect
ball
storage
game
display
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JP2008278916A (en
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英樹 橋本
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株式会社ソフイア
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Description

本発明は、遊技球が流下可能な遊技領域を備える遊技盤に、所要形状の前面開口から後方の表示用開口窓部に至る凹室を有する前面構成部材を備え、複数の識別情報を変動表示する変動表示ゲームを表示可能な表示部を有する変動表示器を、当該表示部が前記前面構成部材の表示用開口窓部の裏面側に臨むよう配設してなる遊技機に関する。   The present invention comprises a game board having a game area in which a game ball can flow down, including a front structural member having a concave chamber extending from a front opening of a required shape to a rear opening window for display, and variably displaying a plurality of identification information. The present invention relates to a gaming machine in which a variable display having a display unit capable of displaying a variable display game is arranged so that the display unit faces the back side of the display opening window of the front constituent member.

従来より、遊技者の視線が集中する遊技領域の略中央部に大型の変動表示器等を有する演出表示装置を設け、この変動表示器の表示部において複数の識別情報を変動表示する変動表示ゲームを行うようにした遊技機がある。この種の遊技機として、表示部に様々な画像を表示する表示演出に加えて、所要形状の演出可動部材を表示部の外側位置から表示部の前方位置に変換移動させることにより、演出効果を高めるようにしたものも提案されている(例えば、特許文献1を参照)。   Conventionally, a variable display game in which an effect display device having a large variable display or the like is provided in a substantially central part of a game area where a player's line of sight concentrates, and a plurality of identification information is displayed in a variable manner on the display unit of the variable display There is a gaming machine designed to do this. As this type of gaming machine, in addition to the display effect of displaying various images on the display unit, the effect effect can be obtained by converting and moving the effect movable member of the required shape from the outer position of the display unit to the front position of the display unit. The thing which made it raise is also proposed (for example, refer patent document 1).

特開2007−29420号公報JP 2007-29420 A

しかしながら、特許文献1に記載された発明のような演出可動部材による演出は、各メーカーが種々のバリエーションで開発を行っているため、演出可動部材による演出に遊技者も慣れてきており、可動演出部材に様々な動きをさせても遊技者は驚かなくなってきている。   However, since the production by the production movable member such as the invention described in Patent Document 1 has been developed by various manufacturers, the player has become accustomed to the production by the production movable member. Players are no longer surprised by various movements of the members.

そこで、本発明は、斬新な演出で遊技者に強いインパクトを与える遊技機の提供を目的とする。   Therefore, an object of the present invention is to provide a gaming machine that gives a strong impact to a player with a novel effect.

上記の課題を解決するために、請求項1に係る発明は、遊技球が流下可能な遊技領域を備える遊技盤に、所要形状の前面開口から後方の表示用開口窓部に至る凹室を有する前面構成部材を備え、複数の識別情報を変動表示する変動表示ゲームを表示可能な表示部を有する変動表示器を、当該表示部が前記前面構成部材の表示用開口窓部の裏面側に臨むよう配設してなる遊技機において、前記前面構成部材は、前記表示用開口窓部より上方に設けられ、遊技領域を流下する遊技球を取り込む取込口と、前記取込口から取り込んだ遊技球を演出球として貯留する貯留部と、前記貯留部に演出球を貯留可能にする貯留状態と、貯留部の貯留を解除して演出球を流下可能にする貯留解除状態とに変換可能な貯留状態変換手段と、前記表示部の前方に形成され、前記貯留状態変換手段が貯留状態から貯留解除状態に変換することで貯留解除された演出球を上部から受入れて、前記表示用開口窓部の下縁よりも下方へ流下させる演出球流下領域と、を備え、前記変動表示ゲームにおいて、所定条件が成立した場合に前記貯留部に貯留された演出球を前記演出球流下領域へ流下させるようにし、前記演出球流下領域には、球貯留部から流下してきた演出球を貯留する貯留状態と、貯留を解除して演出球を下流へ流下させる貯留解除状態と、に変換可能な下貯留変換手段を設け、前記下貯留変換手段を貯留状態として演出球流下領域に貯留された演出球で、前記表示部に表示される表示情報を遊技者から視認不能又は視認困難に隠蔽するようにし、前記変動表示ゲームの演出態様を決定するための乱数を生成する演出乱数生成手段と、前記変動表示ゲームの始動条件の成立に基づいて、前記演出乱数生成手段から乱数を抽出する乱数抽出手段と、前記乱数抽出手段により抽出した乱数値が球隠蔽演出を行う乱数値の場合に、前記貯留状態変換手段を貯留状態から貯留解除状態に、前記下貯留状態変換手段を貯留解除状態から貯留状態に各々変換させると共に、前記演出球流下領域の後方における表示部に前記変動表示ゲームの識別情報を表示する球隠蔽演出制御手段と、前記貯留部に貯留されている遊技球数を計数する貯留数計数手段と、を備え、前記球隠蔽演出制御手段は、前記貯留数計数手段による遊技球の計数値に応じて、演出球流下領域の後方に表示する識別情報の表示態様を制御するようにしたことを特徴とする In order to solve the above-mentioned problem, the invention according to claim 1 has a concave chamber extending from the front opening of the required shape to the rear display opening window portion in the gaming board having a gaming area where gaming balls can flow down. A variable display having a display unit that includes a front component and capable of displaying a variable display game that displays a plurality of identification information in a variable manner so that the display unit faces the back side of the display opening window of the front component. In the gaming machine provided, the front structural member is provided above the display opening window, and takes in a game ball that flows down the game area, and a game ball taken in from the intake port A storage state that can be converted into a storage portion that stores the production sphere as a production sphere, a storage state in which the production sphere can be stored in the storage portion, and a storage release state that releases the storage in the storage portion and enables the production sphere to flow down Conversion means and a shape in front of the display unit An effect ball flow down area that receives the effect ball released from the storage by the storage state conversion means converting from the storage state to the storage release state, and flows down below the lower edge of the display opening window. In the variation display game, when a predetermined condition is satisfied, the effect sphere stored in the storage unit is caused to flow down to the effect sphere flow-down region. The lower storage conversion means that can be converted into a storage state in which the production sphere that has flowed down from the storage state and a storage release state in which the production sphere is released and the production sphere flows down to the downstream are provided, and the lower storage conversion means is set as the storage state Random for determining the effect mode of the variable display game by concealing display information displayed on the display unit from the player in an invisible or difficult-to-view condition with the effect ball stored in the effect ball flow down area. A random number extracting means for extracting a random number from the effect random number generating means based on the establishment of the start condition of the variable display game, and a random value extracted by the random number extracting means In the case of a random value for performing the above, the storage state conversion means is converted from the storage state to the storage release state, the lower storage state conversion means is converted from the storage release state to the storage state, and the display at the rear of the effect ball flow down area A ball concealment effect control means for displaying the identification information of the variable display game on the part, and a storage number counting means for counting the number of game balls stored in the storage part, the ball concealment effect control means, The display mode of the identification information displayed behind the effect ball falling area is controlled in accordance with the count value of the game balls by the storage number counting means .

請求項1に係る遊技機によれば、前記前面構成部材は、前記表示用開口窓部より上方に設けられ、遊技領域を流下する遊技球を取り込む取込口と、前記取込口から取り込んだ遊技球を演出球として貯留する貯留部と、前記貯留部に演出球を貯留可能にする貯留状態と、貯留部の貯留を解除して演出球を流下可能にする貯留解除状態とに変換可能な貯留状態変換手段と、前記表示部の前方に形成され、前記貯留状態変換手段が貯留状態から貯留解除状態に変換することで貯留解除された演出球を上部から受入れて、前記表示用開口窓部の下縁よりも下方へ流下させる演出球流下領域と、を備え、前記変動表示ゲームにおいて、所定条件が成立した場合に前記貯留部に貯留された演出球を前記演出球流下領域へ流下させるようにし、前記演出球流下領域には、球貯留部から流下してきた演出球を貯留する貯留状態と、貯留を解除して演出球を下流へ流下させる貯留解除状態と、に変換可能な下貯留変換手段を設け、前記下貯留変換手段を貯留状態として演出球流下領域に貯留された演出球で、前記表示部に表示される表示情報を遊技者から視認不能又は視認困難に隠蔽するようにし、前記変動表示ゲームの演出態様を決定するための乱数を生成する演出乱数生成手段と、前記変動表示ゲームの始動条件の成立に基づいて、前記演出乱数生成手段から乱数を抽出する乱数抽出手段と、前記乱数抽出手段により抽出した乱数値が球隠蔽演出を行う乱数値の場合に、前記貯留状態変換手段を貯留状態から貯留解除状態に、前記下貯留状態変換手段を貯留解除状態から貯留状態に各々変換させると共に、前記演出球流下領域の後方における表示部に前記変動表示ゲームの識別情報を表示する球隠蔽演出制御手段と、前記貯留部に貯留されている遊技球数を計数する貯留数計数手段と、を備え、前記球隠蔽演出制御手段は、前記貯留数計数手段による遊技球の計数値に応じて、演出球流下領域の後方に表示する識別情報の表示態様を制御するようにしたので、表示部の前方に形成された演出球流下領域に遊技球を流下させたり、演出球流下領域に演出球を貯留して後方の表示情報を隠蔽するという斬新な演出を行うことが可能となる。また、演出球流下領域に貯留された演出球の後方で隠蔽される表示情報たる識別情報が遊技者から視認不能又は視認困難となる適切な表示演出を実現できる。加えて、下貯留状態変換手段を貯留状態から貯留解除状態に変換して演出球を全て演出流下領域から流下させると、識別情報が明瞭に視認可能となるので、遊技者に与えるインパクトの強い演出を行うことができる。 According to the gaming machine according to claim 1, the front structural member is provided above the display opening window, and takes in a game ball that flows down the game area, and takes in from the intake port. It can be converted into a storage part that stores the game sphere as a production sphere, a storage state in which the production sphere can be stored in the storage part, and a storage release state in which the storage of the storage part is released and the production sphere can flow down Reservation state conversion means and the display opening window portion that is formed in front of the display unit and receives the effect ball released from the storage by the storage state conversion means converting from the storage state to the storage release state, from above. An effect ball flow area that flows downward from the lower edge of the effect ball. In the variable display game, when a predetermined condition is satisfied, the effect ball stored in the storage unit is caused to flow to the effect ball flow area. to, the presentation sphere flow The area is provided with a lower storage conversion means that can be converted into a storage state in which the effect sphere that has flowed down from the sphere storage unit is stored and a storage release state in which the effect is released and the effect sphere is caused to flow downstream. With the effect sphere stored in the effect sphere flow-down area with the storage conversion means as the storage state, the display information displayed on the display unit is hidden from view or difficult to view from the player, and the effect mode of the variable display game The random number extracting means for generating random numbers for determining the random number extracting means for extracting random numbers from the effect random number generating means based on the establishment of the start condition of the variable display game, and the random number extracting means When the random value is a random value for performing a ball concealment effect, the storage state conversion means is converted from the storage state to the storage release state, and the lower storage state conversion means is converted from the storage release state to the storage state. Together, a ball concealment effect control means for displaying the identification information of the variable display game on the display part behind the effect ball flow down area, a storage number counting means for counting the number of game balls stored in the storage part, And the ball concealment effect control means controls the display mode of the identification information to be displayed behind the effect ball flow-down area according to the count value of the game ball by the storage number counting means. or passed down the game balls to effect sphere falling region formed in front of, it is possible to perform a novel effect that by storing the presentation sphere effect sphere falling area you conceal displayed information backward. In addition, it is possible to realize an appropriate display effect in which the identification information, which is display information concealed behind the effect ball stored in the effect ball flowing down area, is invisible or difficult to see from the player. In addition, if the lower storage state conversion means is changed from the storage state to the storage release state and all the production balls are made to flow down from the production flow down area, the identification information can be clearly seen, so the production has a strong impact on the player. It can be performed.

次に、本発明に係る遊技機の実施形態を添付図面に基づき詳細に説明する。   Next, an embodiment of a gaming machine according to the present invention will be described in detail with reference to the accompanying drawings.

図1に示すのは、弾球遊技を行える遊技機1の前面側俯瞰斜視図である。本実施形態として示す遊技機1には遊技に関連した各種機能(後に詳述)を付加し、遊技機1の一側方には、プリペイドカード(所定の金額で予め販売される弾球遊技用のカードであって、通貨と等価な有価データを記憶させたものをいう)の使用を可能ならしめるカード制御機能や球貸制御機能等を付加した球貸ユニット(図示を省略)を設け、球貸ユニットで借り受けた遊技球を用いて遊技機1で遊技を行えるようにした。なお、球貸ユニットが備える機能の全部もしくは一部を遊技機1に付加し、遊技機1から遊技球を貸し出すようにしても良い。   FIG. 1 is a perspective view of a front side of a gaming machine 1 capable of performing a ball game. Various functions related to the game (details will be described later) are added to the gaming machine 1 shown as this embodiment, and a prepaid card (for a ball game that is sold in advance at a predetermined amount) is placed on one side of the gaming machine 1. Card lending unit (not shown) to which a card control function and a ball lending control function, etc., that make it possible to use a card that stores valuable data equivalent to currency) The game machine 1 can now play games using the game balls borrowed by the rental unit. Note that all or part of the functions of the ball lending unit may be added to the gaming machine 1 so that the gaming ball can be lent out.

遊技機1は、額縁状の本体枠2の前面側に各種の遊技機能部が設けられた前面枠3を開閉可能に設け、該前面枠3の前面側に透明部材保持枠4と上皿ユニット5を各々開閉可能に設けた。なお、前面枠3に回動可能に取り付けられる透明部材保持枠4および上皿ユニット5の軸着側も、前面枠3の軸着側(遊技機1の正面に向かって左側)と一致させ、前面枠3,透明部材保持枠4,上皿ユニット5を開放したときに本体枠2に掛かる重量負荷を一側に集中させるものとした。   The gaming machine 1 is provided with a front frame 3 provided with various game function units on the front side of a frame-shaped main body frame 2 so as to be openable and closable, and a transparent member holding frame 4 and an upper plate unit on the front side of the front frame 3. 5 were provided so that each could be opened and closed. In addition, the axis attachment side of the transparent member holding frame 4 and the upper plate unit 5 that are rotatably attached to the front frame 3 is also made to coincide with the axis attachment side of the front frame 3 (left side as viewed from the front of the gaming machine 1), The weight load applied to the main body frame 2 when the front frame 3, the transparent member holding frame 4, and the upper plate unit 5 are opened is concentrated on one side.

前記透明部材保持枠4は、透明なガラスや硬質合成樹脂等よりなる透明部材4aを保持するもので、この透明部材4aを通して、その背面側に装着された遊技盤6(図2を参照)の遊技領域6aが遊技者から視認可能となる。また、透明部材保持枠4の適所には、発光演出や報知動作等に用いる装飾部材を設けてある。また、上皿ユニット5の下方に位置するよう前面枠3の下部に設ける下皿ユニット7には、上皿ユニット5の上皿貯留部51が満杯になってオーバーフローした遊技球を貯留可能な下皿貯留部71、発射操作を遊技者が行うための発射操作ハンドル72、等を設けてある。   The transparent member holding frame 4 holds a transparent member 4a made of transparent glass, hard synthetic resin, or the like. Through the transparent member 4a, a game board 6 (see FIG. 2) mounted on the back side thereof is mounted. The game area 6a is visible to the player. In addition, decorative members used for light emission effects, notification operations, and the like are provided at appropriate positions of the transparent member holding frame 4. In addition, the lower tray unit 7 provided below the front frame 3 so as to be positioned below the upper tray unit 5 is a lower portion in which the upper tray storage portion 51 of the upper tray unit 5 is filled and overflows. A dish storage unit 71, a firing operation handle 72 for a player to perform a firing operation, and the like are provided.

前記遊技盤6の遊技領域6aは、区画部材61によって区画された略円形状の領域で、上皿ユニット5の上皿貯留部51に貯留された遊技球が1個宛て供給される発射ユニット(図示を省略)により弾発された発射球が発射球導入路を介して導入される領域である。なお、図2では省略したが、この遊技領域6aには、遊技球の流下状態に変化を与える障害釘や風車等を設けてあり、予測困難な流下態様で遊技領域6a内を遊技球は流下して行く。   The game area 6 a of the game board 6 is a substantially circular area partitioned by the partition member 61, and a launch unit (one game ball stored in the upper tray storage section 51 of the upper tray unit 5 is supplied to one game ball ( This is an area in which the projecting ball bulleted by (not shown) is introduced through the projecting ball introduction path. Although omitted in FIG. 2, the game area 6a is provided with obstacle nails, windmills and the like that change the flow state of the game ball, and the game ball flows down in the game area 6a in a flow mode that is difficult to predict. Go.

また、遊技盤6の遊技領域6aには、各種の入賞具や入賞装置など、例えば、遊技球の入賞により特典として所定数の賞球を遊技者に付与する複数の一般入賞口62(例えば、第1一般入賞口621〜第N一般入賞口62Nで、第1入賞口センサ621a〜第N入賞口センサ62Naによって個別に入賞検出する)、遊技球の通過を普図始動センサ63aにより非接触で検出する普図始動ゲート63、該普図始動ゲート63への球通過により普通図柄変動表示ゲーム(例えば、2つの表示LEDを交互に点灯・消灯させ、ゲーム終了時に点灯しているLEDが当りLEDか否かで当りと外れを判定するゲーム)を行う普通図柄表示器81、該普通図柄表示器81による普通図柄変動表示ゲームでの結果が当りとなることで状態変換(例えば、左右一対の可動部材64a,64aが直立して可動部材64a,64aの間に形成される特図始動口64bへ遊技球が入賞し難い通常状態から、可動部材64a,64aの上端が離隔するように拡張して特図始動口64bへ遊技球が入賞し易い開放状態へ変換)する特図始動入賞装置64、該特図始動入賞装置64の特図始動口64bへの球入賞を特図始動センサ64cが検出することにより特別図柄変動表示ゲーム(例えば、数字や図柄等からなる複数種類の識別情報を変動表示した後に停止表示させた識別情報が予め定めた賞態様か否かで当りと外れを判定するゲーム)を行う特別図柄表示器91、該特別図柄表示器91による特別図柄変動表示ゲームでの結果が当りとなることで状態変換(例えば、下縁部に設けた回動軸で前傾可能な開閉扉65aが大入賞口65bを遮蔽した閉状態から、開閉扉65aが前傾して遊技球を大入賞口65bへ招じ入れる開状態へ変換)する特別変動入賞装置65等を適宜に分散配置してある。なお、何れの入賞領域にも入賞しなかった遊技球は、遊技領域6aの最下部に設けたアウト口66から回収される。   The game area 6a of the game board 6 includes a plurality of general winning holes 62 (for example, awarding a predetermined number of prize balls to a player as a bonus by winning a game ball, such as various prize-winning devices and prize-winning devices, for example. The first general winning opening 621 to the Nth general winning opening 62N are individually detected by the first winning opening sensor 621a to the Nth winning opening sensor 62Na), and the passing of the game ball is not contacted by the normal start sensor 63a. The normal figure start gate 63 to be detected, and a normal symbol variation display game (for example, two display LEDs are turned on and off alternately by passing the ball to the normal figure start gate 63, and the LED lit at the end of the game is hit A normal symbol display 81 that performs a game for determining whether or not to win or not), and a state conversion (for example, The upper ends of the movable members 64a and 64a are separated from the normal state in which the right pair of movable members 64a and 64a stand upright and it is difficult for a game ball to enter the special-purpose starting port 64b formed between the movable members 64a and 64a. The special figure start winning device 64 for converting the game ball to the special figure starting port 64b and converting it into an open state in which the game ball is easy to win), and special starting of the ball winning to the special figure starting port 64b of the special figure starting winning unit 64 A special symbol variation display game (for example, whether or not the identification information that is stopped and displayed after variably displaying a plurality of types of identification information consisting of numbers, symbols, etc.) is detected by the sensor 64c or not is a predetermined prize mode. A special symbol display 91 for performing a game to determine the state, and the result of the special symbol variation display game by the special symbol display 91 is a win, so that the state is changed (for example, the front of the rotary shaft provided on the lower edge). Tiltable A special variable prize winning device 65 or the like is appropriately dispersedly arranged from the closed state in which the closed door 65a shields the big prize opening 65b to the open state in which the opening and closing door 65a tilts forward and invites the game balls to the big prize opening 65b. It is. Note that game balls that have not won any winning area are collected from the out port 66 provided at the bottom of the gaming area 6a.

さらに、遊技領域6aの略中央には、大型の遊技装置である演出表示装置4を配置する。この演出表示装置10は、図3および図4に示すように、所要形状の前面開口11a1から後方の表示用開口窓部11a2に至る凹室11aを有する前面構成部材11と、複数の識別情報を変動表示する特別図柄変動表示ゲームを表示可能な表示部12aを有する変動表示器12と、前面構成部材11と変動表示器12との間に配置される演出球流下領域構成部材13とからなり、変動表示器12の表示部12aは、略透明な演出球流下領域構成部材13を介して前面構成部材11の表示用開口窓部11a2の裏面側に臨むよう配設される。なお、変動表示器12は、遊技盤6に保持される構造でも良いし、遊技盤6が装着される前面枠3に保持される構造でも良い。   Further, an effect display device 4 which is a large game device is arranged in the approximate center of the game area 6a. As shown in FIG. 3 and FIG. 4, the effect display device 10 includes a front structural member 11 having a recessed chamber 11 a that extends from a front opening 11 a 1 having a required shape to a rear display opening window 11 a 2, and a plurality of pieces of identification information. A variation indicator 12 having a display unit 12a capable of displaying a special symbol variation display game for variation display, and an effect ball flow area component 13 arranged between the front component 11 and the variation indicator 12. The display unit 12a of the variation indicator 12 is disposed so as to face the back side of the display opening window portion 11a2 of the front surface component 11 through the substantially transparent effect ball falling region component 13. The variation indicator 12 may have a structure held on the game board 6 or a structure held on the front frame 3 on which the game board 6 is mounted.

前面構成部材11の上部および左右両側には、遊技盤6の表面よりも前方に突出する鎧部111を設け、この鎧部111が表示用開口窓部11a2の上方および左右両側方で前方に突出していることにより、遊技領域6aを上方から流下してきた遊技球が、表示部12aの臨む凹室11a前方を遮るように流下することはない。なお、鎧部111の左側壁部111aの下縁は、凹室11aの底部よりも適宜上方に位置させておくことで、遊技球が釘や風車に当たって横向きに撥ねた勢いによっては、凹室11aの底壁であるステージ部112へ飛入する可能性がある。   An armor portion 111 projecting forward from the surface of the game board 6 is provided on the upper portion and both the left and right sides of the front structural member 11, and the armor portion 111 projects forward above the display opening window portion 11a2 and on both the left and right sides. Therefore, the game ball flowing down from the upper side of the game area 6a does not flow down so as to block the front of the concave chamber 11a facing the display unit 12a. Note that the lower edge of the left wall 111a of the armor portion 111 is appropriately positioned above the bottom of the concave chamber 11a, so that depending on the momentum the game ball hits the nail or windmill and repels sideways, the concave chamber 11a There is a possibility of jumping into the stage portion 112, which is the bottom wall of the camera.

更に、鎧部111の上部適所には、取込口11bを開設してあり、この取込口11bから前面構成部材11内に入った遊技球が、振分部113aから上部ワープ通路113bへ振り分けられ、側部ワープ通路113cを経て、ワープ出口113dから出ると、ステージ部112へ至る。すなわち、取込口11bから前面構成部材11内に取り込まれた遊技球が振分部113aにて上部ワープ通路113c側に振り分けられると、そのままステージ部112へ導かれるのである。   Furthermore, an intake port 11b is opened at an appropriate position on the upper portion of the armor portion 111, and game balls that have entered the front component 11 from the intake port 11b are distributed from the distribution unit 113a to the upper warp passage 113b. Then, after exiting from the warp outlet 113d through the side warp passage 113c, the stage 112 is reached. That is, when the game balls taken into the front structural member 11 from the take-in port 11b are distributed to the upper warp passage 113c side by the distribution unit 113a, the game balls are guided to the stage unit 112 as they are.

上記ステージ部112は、例えば、略中央部へ前後方向の浅い溝状に形成した中央ガイド凹部112aに向って左右両側から下り傾斜するものとし、ステージ部112上を転動した遊技球は、比較的高い確率で中央ガイド凹部112aに沿って前方に落ちて行く。そして、中央ガイド凹部112aの直下方には、特図始動入賞装置64の特図始動口64bが位置する盤面構成とし(図2を参照)、特図始動入賞装置64可動部材64a,64aが直立した通常状態であっても、高い確率で特図始動口64bへの入賞球が発生する。すなわち、前面構成部材11の取込口11bから取り込まれた遊技球が振分部113aにて上部ワープ通路113cに振り分けられると、ステージ部112の中央ガイド凹部112aに導かれて、特図始動入賞となる可能性が高いのである。   For example, the stage portion 112 is inclined downward from both the left and right sides toward the central guide recess 112a formed in a shallow groove shape in the front-rear direction to the substantially central portion, and the game ball rolling on the stage portion 112 is compared. It falls to the front along the central guide recess 112a with a high probability. A panel configuration in which the special drawing start opening 64b of the special drawing start winning device 64 is located immediately below the central guide recess 112a (see FIG. 2), and the special drawing start winning device 64 movable members 64a and 64a stand upright. Even in the normal state, a winning ball to the special figure starting port 64b is generated with high probability. That is, when the game ball taken in from the take-in port 11b of the front surface component 11 is distributed to the upper warp passage 113c by the distribution part 113a, it is guided to the central guide recess 112a of the stage part 112, and a special figure start prize is received. Is likely to be.

一方、前面構成部材11の取込口11bから取り込まれた遊技球が、振分部113aにて貯留部114側に振り分けられると、貯留状態変換ソレノイド115のプランジャと一体に作動する貯留状態変換部材115aが演出球導出路116の流路内に突出している貯留状態にあっては、貯留状態変換部材115aに当たって貯留部114に遊技球が止まることとなり、貯留状態変換部材115aが演出球導出路116の流路から退避した貯留解除状態にあっては、貯留部114に留めおかれた遊技球は演出球導出路116を下方へ流下することとなる。すなわち、貯留状態変換ソレノイド115によって貯留状態変換部材115aを演出球導出路116へ突出・退避させることで、「貯留部に演出球を貯留可能にする貯留状態と、貯留部の貯留を解除して演出球を流下可能にする貯留解除状態とに変換可能な貯留変換手段」としての機能を実現するのである。   On the other hand, when the game balls taken from the intake port 11b of the front component 11 are distributed to the storage unit 114 side by the distribution unit 113a, the storage state conversion member that operates integrally with the plunger of the storage state conversion solenoid 115. In the storage state in which 115a protrudes into the flow path of the effect ball deriving path 116, the game ball stops at the storage portion 114 when it hits the storage state conversion member 115a, and the storage state conversion member 115a becomes the effect ball deriving path 116. In the storage release state withdrawn from the flow path, the game ball retained in the storage unit 114 flows down the effect ball lead-out path 116 downward. That is, the storage state conversion member 115a is projected and retracted to the effect sphere lead-out path 116 by the storage state conversion solenoid 115, so that “the storage state in which the effect sphere can be stored in the storage unit and the storage of the storage unit are released. This realizes a function as “storage conversion means that can be converted into a storage release state that allows the production ball to flow down”.

なお、前面構成部材11に設けた振分部113aは、遊技球が自然流下する下方に貯留部114を形成することで、取込口11bから取り込んだ遊技球は優先的に貯留部114へ振り分けられ、後述する球演出に用いる演出球として貯留されるものとし、貯留部114に遊技球が1個貯留されると、後続の遊技球は振分部113aから貯留部114へ入ることができずに、上部ワープ通路113cへ流下して行く構造とした。また、貯留部114に貯留されている演出球を検出する貯留検出手段としての演出球センサ117を設け、貯留部114に遊技球が貯留されているか否かを演出球センサ117のON/OFF出力から判定可能とした。また、演出球として貯留する遊技球の取込経路は、前面構成部材11の鎧部111に開設した取込口11bに限定されるものではなく、一般的なポケット状の入賞口から貯留部114へ誘導する誘導路を設けることで、この入賞口を取込口として機能させるようにしても構わない。   In addition, the distribution part 113a provided in the front structural member 11 forms the storage part 114 below the game ball naturally flows down, so that the game ball taken in from the intake port 11b is preferentially distributed to the storage part 114. If a single game ball is stored in the storage unit 114, the subsequent game ball cannot enter the storage unit 114 from the distribution unit 113a. In addition, it is structured to flow down to the upper warp passage 113c. Further, an effect ball sensor 117 is provided as a storage detection means for detecting the effect ball stored in the storage unit 114, and whether or not the game ball is stored in the storage unit 114 is ON / OFF output of the effect ball sensor 117. Judgment is possible. In addition, the take-in path of the game balls stored as the effect balls is not limited to the intake port 11b opened in the armor portion 111 of the front structural member 11, but from the general pocket-shaped winning port to the storage unit 114. By providing a guide path that guides the player, the winning opening may be made to function as a take-in opening.

上記のような貯留状態変換手段が貯留状態から貯留解除状態に変換することで貯留解除された演出球を上部から受入れる演出球流下領域13aを形成する演出球流下領域構成部材13は、遊技球の直径より若干広い前後幅の離隔空部が生ずるように略透明な前面板131と裏面板132を配設したものである。なお、前面板131と裏面板132の形状および面積は、少なくとも、表示用開口窓部11a2を後方から完全に閉塞可能なものとし、遊技者の視点からは、演出球流下領域構成部材13の存在を視認し難くして、凹室11aの後方に変動表示器12の表示部12aが臨んでいるように感じさせる構成とすることが望ましい。   The effect ball lowering region constituting member 13 that forms the effect ball falling region 13a that receives the effected ball released from the storage by the storage state converting means from the storage state to the storage release state as described above, A substantially transparent front plate 131 and back plate 132 are arranged so that a space with a slightly wider front and rear width than the diameter is generated. The shape and area of the front plate 131 and the back plate 132 are such that at least the display opening window portion 11a2 can be completely closed from the rear, and from the player's point of view, the presence of the production ball flow area component 13 It is desirable to make the display feel like the display portion 12a of the variation indicator 12 is facing behind the concave chamber 11a.

演出球流下領域構成部材13の上部には、少なくとも演出球導出路116に対応する位置に開口する演出球導入部13bを設け、貯留解除されて貯留部114から流下した演出球は、この演出球導入部13bから演出球流下領域13aへ導入され、そのまま自然流下し、少なくとも、表示用開口窓部11a2の下縁よりも下方に設けた演出球回収部13cを経て、演出球回収路133から回収される。演出球として演出球流下領域13aを流下させた遊技球は、所定数の賞球を付与する入賞球として演出球回収路133より回収するものとしたが、演出球の取り扱いは特に限定されるものではなく、賞球が付与されないアウト球として回収しても良いし、前面構成部材11のステージ部112や遊技領域6aへ戻して、再流下させるようにしても良い。   An effect sphere introduction part 13b that opens at least at a position corresponding to the effect sphere lead-out path 116 is provided on the upper part of the effect sphere falling area constituting member 13, and the effect sphere that has been released from the storage and has flowed down from the storage part 114 is the effect sphere. It is introduced from the introduction part 13b into the production ball flow down area 13a, and flows down as it is, and is collected from the production ball collection path 133 through at least the production ball collection part 13c provided below the lower edge of the display opening window 11a2. Is done. The game balls that have flowed down the effect ball flow down area 13a as the effect balls are collected from the effect ball collection path 133 as winning balls to which a predetermined number of prize balls are given, but the handling of the effect balls is particularly limited Instead, it may be collected as an out ball to which no prize ball is given, or may be returned to the stage portion 112 or the game area 6a of the front structural member 11 and reflowed.

なお、本構成例として示した演出球導出路116は、演出球を概ね鉛直下向きに導出するので、演出球導入部13bから演出球流下領域13aへ導入された演出球は、そのまま直下方の演出球回収路133へ流入する可能性が高いものの、遊技機1に衝撃が加えられた場合など、演出球導入部13bから導入された遊技球が左右斜め方向へ放物線を描いて落下してゆく場合も考えられるため、演出球回収路133へ向って下り傾斜する演出球誘導面を形成する演出球回収部13cを設け、演出球を確実に演出球回収路133より回収するようにした。また、演出球が演出球流下領域13aへ導入されると、左右方向へ放物線を描いて落下してゆくように演出球導出路116を構成しても構わない。   In addition, since the production sphere deriving path 116 shown as the present configuration example derives the production sphere substantially vertically downward, the production sphere introduced from the production sphere introduction unit 13b to the production sphere flow-down area 13a is directly produced directly below. Although the possibility of flowing into the ball collection path 133 is high, when the game machine 1 is impacted, the game ball introduced from the production ball introduction unit 13b falls in a parabola in the left-right diagonal direction. Therefore, an effect sphere collecting unit 13c that forms an effect sphere guiding surface that inclines downward toward the effect sphere collecting path 133 is provided, and the effect sphere is reliably collected from the effect sphere collecting path 133. In addition, when the effect sphere is introduced into the effect sphere flow-down area 13a, the effect sphere lead-out path 116 may be configured to fall in a parabolic manner in the left-right direction.

上記のように構成した演出表示装置10を備える遊技機1において、遊技進行中に発生する所定条件(例えば、特別図柄変動表示ゲームで球演出を行う条件)が成立した場合に、貯留状態変換ソレノイド115を作動させて貯留部114に貯留されていた遊技球(演出球)を開放すると、自重により演出球導出路116を流下した演出球は演出球導入部13bから演出球流下領域13aへ導入され、表示部12aに表示された二次元像の前方空間を実体のある遊技球(演出球)が落下して行くこととなる。例えば、演出球が演出球導入部13bより演出球流下領域13aに導入されたタイミングと同期させて、天井が崩れるような動画を表示部12aに表示したり、演出球が演出球流下領域13aより演出球回収路133へ回収されるタイミングと同期させて、水しぶきが上がるような動画を表示部12aに表示させたりして、表示演出と球演出を組み合わせれば、従来にない斬新でインパクトのある演出を実現できる。   In the gaming machine 1 including the effect display device 10 configured as described above, when a predetermined condition (for example, a condition for performing a ball effect in a special symbol variation display game) that occurs during the game is satisfied, a storage state conversion solenoid When 115 is operated to release the game sphere (effect sphere) stored in the storage section 114, the effect sphere that has flowed down the effect sphere lead-out path 116 by its own weight is introduced from the effect sphere introduction section 13b to the effect sphere flow-down area 13a. The substantial game sphere (effect sphere) falls in the front space of the two-dimensional image displayed on the display unit 12a. For example, in synchronism with the timing when the effect sphere is introduced from the effect sphere introduction unit 13b into the effect sphere flow-down region 13a, a moving image in which the ceiling collapses is displayed on the display unit 12a. Synchronizing with the timing of collection to the production ball collection path 133, displaying a moving image of splashing on the display unit 12a, and combining the display production and the ball production, there is a novel and impact that has not existed before Production can be realized.

ここで、本実施形態に示す遊技機1における遊技の流れを説明する。打球発射機構により発射された遊技球が遊技領域6aに到達すると、その発射勢に応じて遊技領域6aを下方へ流下してゆき、運良く遊技球が普図始動ゲート63を通過して普図始動センサ63aが遊技球の通過を検出すると、普通図柄表示器81による普通図柄変動表示ゲーム(例えば、2つの表示ランプを交互に点灯させ、ゲーム終了時にどちらのランプが点灯表示されたかで当り・外れを決めるゲーム)が開始される。しかし、既に普通図柄変動表示ゲームが実行されているときには、普図始動ゲート63を通過した遊技球を無効とせずに、所定数(例えは、4個)まで普図始動入賞記憶として記憶保持し、普通図柄変動表示ゲームの終了後には、この普図始動入賞記憶に基づいて普通図柄変動表示ゲームを行う。なお、普図始動入賞記憶値は、普通図柄記憶表示器82によって遊技者に可視表示する。   Here, the flow of the game in the gaming machine 1 shown in the present embodiment will be described. When the game ball fired by the hitting ball launching mechanism reaches the game area 6a, it flows down the game area 6a according to the launch force, and the game ball passes through the normal start gate 63 for good luck. When the start sensor 63a detects the passing of the game ball, a normal symbol variation display game by the normal symbol display 81 (for example, two display lamps are alternately lit, and which lamp is lit and displayed at the end of the game) A game for deciding to miss is started. However, when the normal symbol variation display game is already being executed, up to a predetermined number (for example, four) of the game balls that have passed through the usual figure start gate 63 are stored and held as a usual figure start winning memory. After the end of the normal symbol variation display game, the normal symbol variation display game is performed based on the ordinary symbol start winning memory. It should be noted that the normal figure start winning memory value is visually displayed to the player by the normal symbol memory display 82.

上記のように普図始動ゲート63を遊技球が通過して、或いはこの球通過が記憶された普図始動入賞記憶に基づいて、普通図柄表示器81による普通図柄変動表示ゲームが行われ、ゲーム結果が当りになると、始動入賞装置64に設けた左右一対の可動部材64a,64aが起立して特図始動口64bへの入賞が困難な通常状態から、可動部材64a,64aの上端が相反する方向へ傾動して特図始動口64bへの入賞が容易となる開放状態へ変換される。これによって、始動入賞装置64の特図始動口64bへ遊技球が入賞する可能性が高くなる。なお、演出表示装置10の上方から流下した遊技球が、前面構成部材11の取込口11bより取り込まれ、上部ワープ通路13bおよび側部ワープ通路13cを経てワープ出口113dよりステージ部112へ導かれた場合にも、中央ガイド凹部112aに沿って特図始動口64bの直上方へ導かれるので、特図始動口64bへ遊技球が入賞する可能性が高くなる。   As described above, the normal symbol variation display game by the normal symbol display 81 is performed based on the normal symbol start winning memory in which the game ball passes through the normal symbol start gate 63 or this ball passage is stored. When the result is successful, the upper ends of the movable members 64a and 64a are in conflict with each other from the normal state in which the pair of left and right movable members 64a and 64a provided in the start winning device 64 stand up and it is difficult to win the special drawing start port 64b. It is converted into an open state that tilts in the direction and makes it easy to win a special drawing start port 64b. This increases the possibility that a game ball will win the special drawing start port 64b of the start winning device 64. The game ball that has flowed down from above the effect display device 10 is taken in from the intake port 11b of the front structural member 11, and is guided to the stage unit 112 from the warp outlet 113d through the upper warp passage 13b and the side warp passage 13c. Also in this case, since it is guided directly above the special figure starting port 64b along the central guide recess 112a, the possibility that a game ball will win the special figure starting port 64b is increased.

始動入賞装置64の特図始動口64bへ遊技球が入賞することを条件として、特別図柄表示器91による特別図柄変動表示ゲーム(例えば、英数字等の図柄を変動表示させて、停止表示した図柄が当り図柄か否かによって当り・外れを決めるゲーム)が行われる。なお、本実施形態においては、特別図柄表示器91による特別図柄変動表示ゲームが比較的単純であるので、この特別図柄変動表示ゲームを演出効果の高い表示内容として演出表示装置10の変動表示器12における表示部12aに表示する。例えば、特別図柄表示器91は1桁の識別情報表示であるが、変動表示器12における表示部12aでの特別図柄変動表示ゲームは、横並びの3桁の表示列の夫々において、複数の図柄を変換表示させた後に停止表示させ、各桁に停止表示された図柄の配列が特別態様に該当する場合に大当たりとなるようなゲーム進行とし、そのゲーム進行過程で種々の凝った演出表示を行うことで、遊技者に興趣を与えるものである。無論、上述した演出球流下領域13aへ演出球を流下させる球演出を併用することにより、演出効果を一層高めることができる。但し、特別図柄表示器91による特別図柄変動表示ゲームと演出表示装置10の表示部12aに表示される特別図柄変動表示ゲームの結果(当りか外れか、及び当りの種別)は必ず一致させる。なお、特別図柄表示器91を廃して、演出表示装置10でのみ特別図柄変動表示ゲームを行うようにしても構わない。   Special symbol variation display game by special symbol display 91 (for example, symbols that are displayed in a variable manner, such as alphanumeric characters, are stopped and displayed on condition that a game ball wins a special symbol start port 64b of the start winning device 64. A game that decides whether or not the game is a winning symbol is determined. In the present embodiment, the special symbol variation display game by the special symbol display 91 is relatively simple. Therefore, the special symbol variation display game is used as the display content having a high effect, and the variation indicator 12 of the effect display device 10 is used. Is displayed on the display unit 12a. For example, the special symbol display 91 is a one-digit identification information display, but the special symbol variation display game on the display unit 12a in the variation indicator 12 displays a plurality of symbols in each of the three-digit display columns arranged side by side. After the conversion display, the display is stopped and the game progresses so that it is a big hit when the arrangement of symbols stopped and displayed in each digit corresponds to a special mode, and various elaborate effects are displayed in the progress of the game. So it will be interesting for players. Of course, it is possible to further enhance the effect by using the ball effect that causes the effect ball to flow down to the effect ball falling area 13a. However, the special symbol variation display game by the special symbol display 91 and the result of the special symbol variation display game displayed on the display unit 12a of the effect display device 10 (whether or not, and the type of winning) must be matched. Note that the special symbol display 91 may be eliminated and the special symbol variation display game may be performed only on the effect display device 10.

特別図柄変動表示ゲームの実行中に特図始動口64bへの入賞球を検出した場合、これを無効とせずに、所定数(例えば、4個)まで特図始動記憶として記憶保持し、特別図柄変動表示ゲームが可能となったときには特図始動記憶を用いて特別図柄変動表示ゲームを行う。また、特図始動記憶の記憶値を遊技者が視認できるように、特別図柄記憶表示器92を特別図柄表示器91の近傍に設けてある。   If a winning ball to the special figure starting port 64b is detected during execution of the special symbol variation display game, it is stored as a special figure starting memory up to a predetermined number (for example, four) without invalidating it. When the variation display game becomes possible, a special symbol variation display game is performed using the special diagram start memory. Further, a special symbol memory display 92 is provided in the vicinity of the special symbol display 91 so that the player can visually recognize the stored value of the special symbol start memory.

特別図柄表示器91および演出表示装置10により行った特別図柄変動表示ゲームの結果態様(停止表示させた停止図柄)が予め定めた特別態様(例えば、3桁の図柄が「333」「777」等のように揃った態様)となる大当りの発生に基づき開始される特別遊技においては、特別変動入賞装置65の開閉扉65aを閉状態から開状態に変換し、大入賞口65bへの入賞球が所定数(例えば、10個)に達する第1条件か、開閉扉65aを開状態に変換した開放時間が所定時間(例えば、30秒)に達する第2条件か、何れか最先の条件が達成されるまでを1サイクルとし、これを所定サイクル回数(例えば、16回)まで継続させる遊技である。   A special mode (for example, “333”, “777” in which the three-digit symbol is set, etc.) is determined in advance as a result mode of the special symbol variation display game (stopped symbol that is stopped and displayed) performed by the special symbol display 91 and the effect display device 10. In the special game that is started based on the occurrence of the jackpot that is a uniform state as described above), the open / close door 65a of the special variable winning device 65 is converted from the closed state to the open state, and the winning ball to the big winning port 65b is changed. Either the first condition that reaches a predetermined number (for example, 10) or the second condition that the opening time when the open / close door 65a is converted to the open state reaches a predetermined time (for example, 30 seconds) is achieved. This is a game in which one cycle is held until this is done and this is continued up to a predetermined number of cycles (for example, 16 times).

このように、特別遊技が開始されると、遊技領域6aを流下してくる遊技球を効率良く大入賞口65b内へ入賞させることができるので、遊技者は比較的短時間で多くの遊技利益(大入賞口1bへの入賞に対して排出される賞球)を獲得できる。なお、特別遊技におけるサイクル回数や各サイクルにおける大入賞口65bへの入賞個数を表示させるものとすれば、特別遊技の進行状況を遊技者に分かり易い状態で表示できる。   In this way, when the special game is started, the game balls flowing down the game area 6a can be efficiently won into the big winning opening 65b, so that the player can make a lot of game profits in a relatively short time. (Prize balls discharged in response to winning in the big winning opening 1b) can be obtained. If the number of cycles in the special game and the number of winning prizes in the big prize opening 65b in each cycle are displayed, the progress of the special game can be displayed in a state that is easy for the player to understand.

特別遊技の遊技進行は特に限定されるものではなく、通常遊技よりも遊技者が多くの遊技利益を獲得できる可能性の高いものであれば良い。例えば、大入賞口65b内に一般入賞領域と継続入賞領域とを区画構成しておき、サイクル終了条件が達成されるまでに大入賞口65bに入賞した遊技球が継続入賞領域へ到達することを条件に、サイクル遊技を継続更新させ、サイクル中に継続入賞領域に到達した遊技球がなければ、その回のサイクルを以て特別遊技を終了させるような遊技進行としても良い。   The progress of the special game is not particularly limited as long as it is highly possible that the player can obtain more game profits than the normal game. For example, a general winning area and a continuous winning area are defined in the big winning opening 65b, and a game ball that has won the big winning opening 65b before the end condition of the cycle is reached reaches the continuous winning area. As a condition, the cycle game may be continuously updated, and if there is no game ball that has reached the continuous winning area during the cycle, the game progress may be such that the special game is terminated by the cycle.

次に、遊技機1における各種制御を行う遊技機制御部の概略構成について、図5に基づき説明する。遊技機制御部は、主として遊技盤6に設けられた各種遊技装置(特図始動入賞装置64や特別変動入賞装置65等)の制御を行う遊技制御装置として機能するメイン制御装置21,排出発射制御装置として機能する第1サブ制御装置22(発射装置22bに対する動作制御を発射停止スイッチ22cやタッチセンサ22dからの入力に応じて行うと共に、排出装置22aの動作制御を行う装置),演出制御装置として機能する第2サブ制御装置23(各所に設けた装飾用のランプやLED等からなる装飾ランプ23aの点灯制御、スピーカ23bからの演出音出力制御、演出表示装置10が備える変動表示器12への表示制御、演出表示装置10が備える貯留状態変換ソレノイド115へのON/OFF制御などを行う装置)からなる。   Next, a schematic configuration of a gaming machine control unit that performs various controls in the gaming machine 1 will be described with reference to FIG. The gaming machine control unit is a main control device 21 that functions as a game control device that mainly controls various gaming devices (such as the special figure start winning device 64 and the special variable winning device 65) provided in the gaming board 6, and discharge emission control. A first sub-control device 22 that functions as a device (a device that controls the operation of the discharge device 22b in response to an input from the discharge stop switch 22c or the touch sensor 22d and controls the operation of the discharge device 22a), an effect control device A functioning second sub-control device 23 (lighting control of a decorative lamp 23a made up of decorative lamps and LEDs provided in various places, production sound output control from the speaker 23b, and the variable display 12 provided in the production display device 10 Display control, a device for performing ON / OFF control to the storage state conversion solenoid 115 provided in the effect display device 10).

上記メイン制御装置21は、CPU(Central Processing Unit)、ROM(Read Only Memory)、RAM(Random Access Memory)を有する遊技用マイクロコンピュータ21a、入出力インターフェース21b、動作用クロック信号を生成して遊技用マイクロコンピュータ21aに供給する発振器21c、などを備えている。また、このメイン制御装置21には、バックアップ電源24aを備える電源供給装置24から停電時等にも電源供給され、RAMの記憶内容を保持できるようになっている。   The main control device 21 generates a gaming microcomputer 21a having a CPU (Central Processing Unit), ROM (Read Only Memory), and RAM (Random Access Memory), an input / output interface 21b, and an operation clock signal for gaming. An oscillator 21c for supplying to the microcomputer 21a is provided. The main control device 21 is also supplied with power from a power supply device 24 having a backup power source 24a even during a power failure or the like, so that the stored contents of the RAM can be held.

また、上記メイン制御装置21は、特図始動入賞装置64に設けた特図始動センサ64cおよび普図始動ゲート63に設けた普図始動センサ63aからの検出信号,第1〜第N入賞口621〜62Nに各々設けた第1〜第N入賞口センサ621a〜62Naからの検出信号,演出表示装置10の貯留部114に貯留された演出球を検出する演出球センサ117からの演出球検出信号,特別変動入賞装置65の大入賞口65bへ入賞した遊技球を1個宛て検出するカウントセンサ65cからの検出信号が入出力インターフェース21bを介して入力されると、これらの検出信号に基づいて遊技用マイクロコンピュータ21aが入出力インターフェース21bを介して、特別図柄表示器91,特別図柄記憶表示器92,普通図柄表示器81,普通図柄記憶表示器82への表示制御、特別変動入賞装置65の開閉扉65aの駆動制御を行う大入賞口開閉ソレノイド65d,特図始動入賞装置64の可動部材64a,64aの駆動制御を行う普電開閉ソレノイド64dへの駆動制御を行うことで、種々の条件に応じた遊技が行われる。更に、遊技機1において遊技者に払い出した賞球数や遊技結果(普通図柄変動表示ゲームや特別図柄変動表示ゲームや特別遊技の発生)等の情報は、外部出力端子25から遊技機外へ出力され、当該遊技店の管理コンピュータ等で収集・管理される。   Further, the main control device 21 detects the detection signals from the special drawing start sensor 64 c provided in the special drawing start winning device 64 and the general drawing start sensor 63 a provided in the general drawing start gate 63, and the first to Nth winning ports 621. , A detection signal from first to Nth prize opening sensors 621a to 62Na provided in each of ˜62N, an effect ball detection signal from an effect ball sensor 117 for detecting an effect ball stored in the storage unit 114 of the effect display device 10, When a detection signal from the count sensor 65c that detects one game ball that has won the special prize winning device 65b of the special variable prize winning device 65 is input via the input / output interface 21b, it is used for gaming based on these detection signals. The microcomputer 21a is connected to the special symbol display 91, the special symbol storage display 92, the normal symbol display 81, the normal through the input / output interface 21b. Large power opening / closing solenoid 65d for controlling display on the pattern memory display 82, opening / closing door 65a of the special variable winning device 65, and driving control for the movable members 64a and 64a of the special start winning device 64 By performing drive control to the open / close solenoid 64d, games according to various conditions are performed. Further, information such as the number of winning balls paid out to the player in the gaming machine 1 and the game result (general symbol variation display game, special symbol variation display game and occurrence of special game), etc. are output from the external output terminal 25 to the outside of the gaming machine. And collected and managed by the management computer of the game store.

上述した遊技機1の制御部(例えば、メイン制御装置21)が演出表示装置10で行う演出制御(変動表示器12による表示演出および演出球流下領域13aに演出球を流下させる球演出の実行制御)を、図6に基づき説明する。   Effect control performed by the control unit (for example, the main control device 21) of the gaming machine 1 described above on the effect display device 10 (display effect by the fluctuation display 12 and execution control of the ball effect that causes the effect ball to flow down in the effect ball flow down area 13a) ) Will be described with reference to FIG.

図6(a)に示すのは、演出制御処理であり、例えば、特別図柄変動表示ゲームの始動条件の成立(特図始動センサ64cによる球検出)に基づいて行う。先ず、特別図柄変動表示ゲームの演出態様を決定するための乱数を生成する演出乱数生成手段から乱数を抽出する演出選択乱数抽出処理を行い(ステップS1)、続いて球演出選択処理を行い(ステップS2)、続いて通常演出選択処理を行う(ステップS3)。この通常演出選択処理は、抽出した演出選択乱数値が球演出乱数値に該当しなかった場合に、通常演出用の表示演出を選択して、この通常表示演出に応じた変動パターンデータを第2サブ制御装置23へ送出することで、変動表示器12の表示部12aに通常演出での表示が実行される。   FIG. 6A shows an effect control process, which is performed based on, for example, establishment of a start condition for the special symbol variation display game (ball detection by the special figure start sensor 64c). First, an effect selection random number extraction process for extracting a random number from an effect random number generating means for generating a random number for determining the effect mode of the special symbol variation display game is performed (step S1), followed by a ball effect selection process (step S1). S2) Subsequently, a normal effect selection process is performed (step S3). In the normal effect selection process, when the extracted effect selection random value does not correspond to the ball effect random value, the display effect for the normal effect is selected, and the variation pattern data corresponding to the normal display effect is second By sending it to the sub-control device 23, the display with the normal effect is executed on the display unit 12a of the fluctuation indicator 12.

一方、図6(b)に示すのは、上記ステップS2で行う球演出選択処理の詳細で、先ず、演出選択乱数値が球演出乱数値であるか否かを判定し(ステップS21)、演出選択乱数値でなかった場合には、そのまま球演出選択処理を終了し、ステップSの通常演出選択処理による通常演出選択が実行される。上記ステップS21で、演出選択乱数値が球演出乱数値であると判定された場合には、演出球センサ117が貯留部114に演出球として貯留されている遊技球を検出してONになっているか否かを判定し(ステップS22)、演出球センサ117がONであると判定されれば、球演出用の表示演出を選択し(ステップS23)、この球演出に応じた変動パターンデータを第2サブ制御装置23へ送出することで、変動表示器12の表示部12aに球演出用の表示が実行されると共に、適宜なタイミングで貯留状態変換ソレノイド115を作動させて演出球流下領域13aへ演出球を流下させる。   On the other hand, FIG. 6B shows the details of the ball effect selection process performed in step S2. First, it is determined whether or not the effect selection random value is a ball effect random value (step S21). If it is not the selected random value, the ball effect selection process is terminated as it is, and the normal effect selection by the normal effect selection process of step S is executed. If it is determined in step S21 that the effect selection random number value is a ball effect random value, the effect ball sensor 117 detects a game ball stored in the storage unit 114 as an effect ball and is turned ON. (Step S22), if it is determined that the effect ball sensor 117 is ON, a display effect for the ball effect is selected (step S23), and the variation pattern data corresponding to this ball effect is stored in the first pattern. By sending it to the two sub-control device 23, the display for the ball effect is executed on the display unit 12a of the fluctuation indicator 12, and the storage state conversion solenoid 115 is operated at an appropriate timing to the effect ball flow down region 13a. The production ball is made to flow down.

しかしながら、上記ステップS22で演出球センサ117がOFFであると判定された場合(演出球流下領域13aへ流下させる演出球が貯留部114に貯留されていない場合)には、球演出無しの表示演出(通常演出用の表示演出でも良いし、通常演出用の表示演出とは異なる特別な表示演出を用意しておいても良い)を選択し、これに応じた変動パターンを第2サブ制御装置23へ送出することで、演出球流下領域13aへ演出球が流下されないのに表示部12aで球演出用の演出表示が行われることを防止できる。   However, when it is determined in step S22 that the effect ball sensor 117 is OFF (when the effect ball to flow down to the effect ball flow down area 13a is not stored in the storage unit 114), the display effect without the ball effect is displayed. (The display effect for the normal effect may be used, or a special display effect different from the display effect for the normal effect may be prepared), and the variation pattern according to this is selected. , It is possible to prevent the effect display for the ball effect from being performed on the display unit 12a even though the effect ball is not flowed down to the effect ball falling area 13a.

すなわち、本実施形態に係る遊技機1の制御部は、「貯留部に貯留されている演出球を検出する貯留検出手段」と、「貯留検出手段の検出状態により貯留部に演出球が貯留されているか否かを判定する貯留判定手段」と、「変動表示ゲームの演出態様を決定するための乱数を生成する演出乱数生成手段」と、「変動表示ゲームの始動条件の成立に基づいて、演出乱数生成手段から乱数を抽出する乱数抽出手段」と、「乱数抽出手段により抽出した乱数値が球演出を行う乱数値の場合に、貯留状態変換手段を貯留状態から貯留解除状態に変換させると共に、変動表示器の表示部で球演出用の演出表示を行う球演出制御手段」としての機能を備え、球演出制御手段は、貯留判定手段により演出球が貯留されていないと判定された場合には、球演出を行う乱数値が抽出されても、貯留変換手段を状態変換させずに、表示部で球演出用の演出表示とは別の演出表示を行うように制御することで、球演出と表示演出とに齟齬が生じて遊技者の興趣が減退してしまうような事態を防ぐ。   That is, the control unit of the gaming machine 1 according to the present embodiment has the “reservation detection unit for detecting the production ball stored in the storage unit” and “the production ball is stored in the storage unit according to the detection state of the storage detection unit”. Based on the establishment of the start condition of the variable display game, the storage determination unit for determining whether or not the game is performed, the effect random number generating unit for generating a random number for determining the effect mode of the variable display game, and the effect When the random number extracting means for extracting random numbers from the random number generating means and the random number value extracted by the random number extracting means is a random value for performing a ball effect, the storage state conversion means is converted from the storage state to the storage release state, In the case where it is determined that the effect determining sphere is not stored by the storage determining means. , Ball production Even if the random value to be performed is extracted, the storage conversion means is controlled to perform the effect display different from the effect display for the ball effect on the display unit without changing the state of the storage conversion means. Prevent situations in which a trap occurs and a player's interests decline.

なお、本実施形態に係る遊技機1の制御部では、特図始動条件成立時に、演出選択乱数の抽出と演出選択乱数に基づく球演出選択処理を行うので、実際に演出表示が実行されるまでに若干のタイムラグが生ずる。そこで、演出選択乱数値が球演出乱数値であったが演出球センサ117がOFFであった場合には、球演出無しの表示演出パターンから途中で球演出用の表示演出パターンへ切り替え可能な共用の表示演出を選択し、所定時間内に演出球センサ117がONになった場合には、メイン制御装置21から第2サブ制御装置23へ球演出変更指令を行うことで、第2サブ制御装置23は、変動表示器12に球演出用の表示演出を行わせると共に貯留状態変換ソレノイド115を作動させ、演出表示装置10で球演出動作が実行されるようにしても良い。   In addition, in the control part of the gaming machine 1 according to the present embodiment, when the special figure start condition is established, the effect selection random number is extracted and the ball effect selection process based on the effect selection random number is performed, so until the effect display is actually executed. Some time lag occurs. Therefore, when the production selection random number value is the sphere production random value but the production ball sensor 117 is OFF, the display production pattern without the sphere production can be switched to the display production pattern for the sphere production in the middle. When the production ball sensor 117 is turned on within a predetermined time, the second sub control device performs a ball production change command from the main control device 21 to the second sub control device 23. 23 may cause the variation display device 12 to perform a display effect for a ball effect and operate the storage state conversion solenoid 115 to cause the effect display device 10 to execute a ball effect operation.

上述した第1実施形態に係る遊技機1では、貯留部114に貯留した1個の演出球を用いて球演出を実現するものであったが、これに限らず、複数の遊技球を演出用に貯めて、複数の演出球による球演出を実現するようにしても良い。そこで、図7〜図9に示す第2構成例の表示演出装置10′により、複数の演出球を用いた球演出について詳述する。なお、前述した第1構成例の表示演出装置10と同一の構造には同一符号を付して説明を省略する。   In the gaming machine 1 according to the first embodiment described above, the ball effect is realized using one effect ball stored in the storage unit 114, but not limited to this, a plurality of game balls are used for the effect. It is also possible to store the ball and realize a ball effect by a plurality of effect balls. Therefore, the ball effect using a plurality of effect balls will be described in detail by the display effect device 10 ′ of the second configuration example shown in FIGS. In addition, the same code | symbol is attached | subjected to the structure same as the display effect apparatus 10 of the 1st structural example mentioned above, and description is abbreviate | omitted.

本構成例の表示演出装置10′における前面構成部材11′には、蛇行貯留部118を設けることで、振分部113aから導入された演出球の貯留量を多くし、演出球導出路116から演出球流下領域13a′へ向けて多くの演出球を流下させることを可能とした。この蛇行貯留部118は、例えば、取込口11bから振分部114へ流下してきた遊技球がそのまま流入し得る位置に設けた演出球導入部118aと、該演出球導入部118aに連なって緩やかに傾斜する第1傾斜部118bと、該第1傾斜部118bの流下端に連なって流下方向を反転させる第1流下方向変換部118cと、該第1流下方向変換部118cの流下端に連なって緩やかに傾斜する第2傾斜部118dと、該第2傾斜部118dの流下端に連なって流下方向を反転させる第2流下方向変換部118eと、該第2流下方向変換部118eの流下端に連なって緩やかに傾斜する第3傾斜部118fからなり、第3傾斜部118fの流下端には、貯留状態変換ソレノイド115により動作する貯留状態変換部材115aが臨む(図7を参照)。   The front component member 11 ′ in the display effect device 10 ′ of the present configuration example is provided with a meandering storage part 118, thereby increasing the storage amount of the effect sphere introduced from the distribution part 113 a and from the effect sphere lead-out path 116. It was made possible to make many production balls flow down toward the production ball flow-down area 13a '. For example, the meandering storage unit 118 is connected to the production ball introduction unit 118a provided at a position where the game ball flowing down from the intake port 11b to the distribution unit 114 can flow as it is, and the production ball introduction unit 118a. A first inclined portion 118b that inclines in a direction, a first downstream direction converting portion 118c that is connected to the lower end of the first inclined portion 118b and reverses the downstream direction, and is connected to the lower end of the first downstream direction converting portion 118c. A second inclined portion 118d that is gently inclined, a second downstream direction conversion portion 118e that is connected to the lower end of the second inclined portion 118d and reverses the downward direction, and is connected to the lower end of the second downward direction converting portion 118e. The storage state conversion member 115a operated by the storage state conversion solenoid 115 faces the lower end of the third inclination portion 118f (FIG. 7). Reference).

蛇行貯留部118の最上流位置である演出球導入部118aには、演出球センサ117を設けてあり、演出球導入部118aから蛇行貯留部118に入った遊技球は、1個宛て演出球センサ117に検出され、この演出球センサ117の検出情報がメイン制御装置21へ入力され、これを受けたメイン制御装置21が第1サブ制御装置22へ賞球数データを送出することにより、演出球として蛇行貯留部118へ導入された遊技球に対する所定数の賞球が遊技者に付与されることとなる。なお、本構成例の表示演出装置10′における蛇行貯留部118は、取込口11bから取り込まれた遊技球が普通に振分部113aを下方に流下して行くと、そのまま演出球導入部118aに入る構造としたので、蛇行貯留部118には演出球が貯まり易く、蛇行貯留部118が演出球で満杯になると、演出球導入部118aに入れないで弾かれた遊技球が上部ワープ通路13bへ振り分けられるようにした。   An effect ball sensor 117 is provided in the effect ball introduction unit 118a which is the most upstream position of the meandering storage unit 118, and one game ball entering the meandering storage unit 118 from the effect ball introduction unit 118a is directed to one effect ball sensor. The detection information of the effect ball sensor 117 is input to the main control device 21, and the main control device 21 receiving this sends the award ball number data to the first sub control device 22, thereby producing the effect ball. As a result, a predetermined number of prize balls for the game balls introduced to the meandering storage unit 118 will be awarded to the player. In addition, the meandering storage unit 118 in the display effect device 10 ′ of the present configuration example causes the effect ball introducing unit 118a as it is when the game ball taken in from the intake port 11b normally flows down the sorting unit 113a. Since the staggered storage portion 118 is easy to store the production balls, and the meandering storage portion 118 is filled with the production balls, the game balls bounced without entering the production ball introduction portion 118a are in the upper warp passage 13b. I was able to be distributed to.

上記演出球センサ117からの検出情報を受けるメイン制御装置21は、貯留状態変換ソレノイド115の貯留状態変換部材115aを流路から退避させて、蛇行貯留部118内に貯留された演出球が零になった後、再び貯留状態変換部材115aを流路に臨ませて、演出球センサ117の検出球数をカウントすると、蛇行貯留部117に貯留されている演出球の総数を把握できる。すなわち、メイン制御装置21は、「貯留されている演出球数を計数する貯留数計数手段」としての機能を備える。   The main control device 21 that receives the detection information from the effect ball sensor 117 retracts the storage state conversion member 115a of the storage state conversion solenoid 115 from the flow path, and the effect ball stored in the meandering storage unit 118 becomes zero. Then, when the stored state conversion member 115a is again brought into the flow path and the number of detected balls of the effect ball sensor 117 is counted, the total number of effect balls stored in the meandering storage unit 117 can be grasped. That is, the main control device 21 has a function as “a stored number counting means for counting the number of stored effect balls”.

なお、貯留状態変換部材115aを流路から退避させて貯留解除状態とした後にも、取込口11bから取り込まれた遊技球が振分部113aを経て蛇行貯留部118へ導入される可能性があり、このような場合、貯留状態変換部材115aを流路に臨ませて貯留状態に変換した時には、既に蛇行貯留部118内に幾つかの演出球が導入されていることとなるので、貯留解除状態から貯留状態に変換した後に演出球センサ117の球検出情報をカウントしたのでは、正確な演出球の貯留数を把握できない。そこで、例えば、蛇行貯留部118の演出球導入部118aから第3傾斜部118fの流下端まで遊技球が通過するのに要する平均的な猶予時間を予め定めておき、貯留解除状態から貯留状態に変換したときより猶予時間だけ遡って検出された球数分の演出球が既に貯まっているものとして、計数値を補正するようにしても良い。或いは、蛇行貯留部118の所要位置に球センサを複数設けておくことで、例えば、最下流位置の第1球センサがONになっていれば9個以上の演出球が貯留されていると判定し、それより適宜上流位置の第2球センサがONになっていれば13個以上の演出球が貯留されていると判定し、それより適宜上流位置の第3球センサがONになっていれば16個以上の演出球が貯留されていると判定し、最上流位置の演出球センサ117が継続してONになっていれば19個の演出球で満杯であると判定するようにしても良い。   Note that even after the storage state conversion member 115a is retracted from the flow path to the storage release state, the game ball taken in from the intake port 11b may be introduced into the meandering storage unit 118 via the distribution unit 113a. Yes, in such a case, when the storage state conversion member 115a faces the flow path and is converted to the storage state, some effect spheres have already been introduced into the meandering storage portion 118. If the ball detection information of the effect ball sensor 117 is counted after conversion from the state to the storage state, the exact number of effect balls stored cannot be grasped. Therefore, for example, an average grace time required for the game ball to pass from the effect ball introducing portion 118a of the meandering storage portion 118 to the lower end of the third inclined portion 118f is determined in advance, and the storage release state is changed to the storage state. The count value may be corrected on the assumption that the effect balls for the number of balls detected retroactively from the time of conversion have already been accumulated. Alternatively, by providing a plurality of ball sensors at required positions of the meandering storage unit 118, for example, if the first ball sensor at the most downstream position is ON, it is determined that nine or more effect balls are stored. If the second sphere sensor at the upstream position is ON as appropriate, it is determined that 13 or more effect balls are stored, and the third sphere sensor at the upstream position is ON as appropriate. It may be determined that 16 or more effect balls are stored, and if the effect ball sensor 117 at the most upstream position is continuously ON, it is determined that 19 effect balls are full. good.

上述した蛇行貯留部18に貯留されていた演出球が貯留解除されると、演出球導出路116を経て、演出球導入部13aより演出球流下領域13a′へ導入される。なお、演出球流下領域構成部材13′により構成される演出球流下領域13a′は、対向配置される前面板131と裏面板132の全領域ではなく、第1制限壁134aと第2制限壁134bとによって遊技球2.5個分程度の横幅に制限された領域である。   When the effect sphere stored in the meandering storage unit 18 is released from storage, the effect sphere deriving path 116 is introduced from the effect sphere introduction unit 13a into the effect sphere flow down region 13a ′. The effect ball flowing area 13 a ′ constituted by the effect ball flowing area constituting member 13 ′ is not the entire area of the front plate 131 and the back plate 132 arranged to face each other, but the first limiting wall 134 a and the second limiting wall 134 b. This is a region limited to a width of about 2.5 game balls.

そして、演出球流下領域13a′の下方部には、下部貯留状態変換ソレノイド119のプランジャに連動して流下領域内へ侵入・退避する下部貯留変換部材119aを臨ませ、この下部貯留変換部材119aが演出球流下領域13a′内へ侵入すると、蛇行貯留部188から流下してきた演出球を貯留する貯留状態となり、下部貯留変換部材119aが演出球流下領域13a′から退避すると、演出球流下領域13a′に貯留された演出球は更に下方へ流下して演出球回収路133より回収される。すなわち、下部貯留状態変換ソレノイド119によって下部貯留状態変換部材119aを演出球流下領域13a′へ侵入・退避させることで、「貯留部から流下してきた演出球を貯留する貯留状態と、貯留を解除して演出球を下流へ流下させる貯留解除状態と、に変換可能な下貯留変換手段」としての機能を実現するのである。   A lower storage conversion member 119a that enters and retreats into the flow-down area in conjunction with the plunger of the lower storage state conversion solenoid 119 faces the lower part of the effect ball flow-down area 13a ′. When entering the effect ball flowing down area 13a ′, the effect ball flowing down from the meandering storage section 188 is stored, and when the lower storage conversion member 119a retreats from the effect ball flowing down area 13a ′, the effect ball flowing down area 13a ′. The effect sphere stored in the sphere flows down further and is collected from the effect sphere collection path 133. That is, the lower storage state conversion solenoid 119 causes the lower storage state conversion member 119a to enter and retreat into the effect ball flow down area 13a ′, thereby releasing the “storage state for storing the effect ball flowing down from the storage unit and the storage. Thus, the function as the “reserved release conversion means that can be converted into a storage released state in which the effect ball is allowed to flow downstream” is realized.

従って、蛇行貯留部118に貯留された演出球を貯留解除するタイミングと、下部貯留変換部材119aを演出球流下領域13a′へ侵入させて演出球貯留状態にするタイミングを合わせると、蛇行貯留部118に貯まっていた演出球を演出球流下領域13a′に貯留することができる。   Therefore, when the timing for releasing the storage of the effect sphere stored in the meandering storage unit 118 and the timing for causing the lower storage conversion member 119a to enter the effect ball flow down region 13a ′ to enter the effect sphere storage state are combined, the meandering storage unit 118 It is possible to store the production balls stored in the production ball flow down area 13a ′.

下部貯留変換部材119aの球受け面である上面は、左右の平坦部と中央の突起部から成るものとし、演出球流下領域13a′に流下してきた演出球は、先ず、左右に分かれて下部貯留変換部材119aの平坦部に各々1個宛て貯留され、後続の演出球は、下部貯留変換部材119aの中央突起部に載るようにして左右の演出球の間に貯留され、更に後続の演出球は既に貯留されている演出球の上方へ整列状に載って、縦方向へ3列に貯留されて行き、遊技者は演出球流下領域13a′に貯留された演出球の隙間から後方の表示部2aを見ることが困難になる。このように、下貯留変換手段を貯留状態とすれば、演出球流下領域13a′に貯留された演出球で、表示部12aの一部表示領域を遊技者から視認困難に隠蔽することができる。   The upper surface, which is the ball receiving surface of the lower storage conversion member 119a, is composed of left and right flat portions and a central projection, and the effect ball that has flowed down to the effect ball flow-down area 13a 'is first divided into left and right parts and stored in the lower storage. Each one is stored in the flat portion of the conversion member 119a, and the subsequent effect balls are stored between the left and right effect balls so as to be placed on the central protrusion of the lower storage conversion member 119a, and the subsequent effect balls are The players are placed in alignment above the already-produced effect balls, and are stored in three rows in the vertical direction, and the player can display the display unit 2a behind the gap between the effect balls stored in the effect ball flow-down area 13a ′. It becomes difficult to see. In this way, if the lower storage conversion means is set in the storage state, it is possible to conceal a part of the display area of the display unit 12a from the player with difficulty in viewing with the effect sphere stored in the effect sphere flowing-down area 13a ′.

なお、表示演出装置10′に設けた演出球流下領域構成部材13′は、前面板131と裏面板132との間隔をおよそ遊技球1個分としたので、球体である演出球を整列配置しても、後方の表示部2aを完全に隠蔽することはできないが、例えば、前面板131と裏面板132との間隔を広くして、演出球流下領域13a′の前後方向にも複数の遊技球を貯留できるようにすれば、演出球流下領域13a′に貯留された演出球によって、後方の表示部2aを完全に隠蔽することもできる。すなわち、演出球流下領域13a′に貯留された演出球で、表示部12aの一部表示領域を遊技者から視認不能に隠蔽することもできる。   In addition, the effect ball falling area constituting member 13 ′ provided in the display effect device 10 ′ has the space between the front plate 131 and the back plate 132 approximately equal to one game ball, so that the effect balls that are spheres are aligned and arranged. However, the rear display unit 2a cannot be completely hidden. For example, a plurality of game balls are also provided in the front-rear direction of the effect ball flow-down area 13a ′ by increasing the distance between the front plate 131 and the back plate 132. Can be stored, it is possible to completely conceal the rear display portion 2a by the effect sphere stored in the effect sphere flow-down area 13a ′. In other words, it is possible to conceal a part of the display area of the display unit 12a from the player so as not to be visually recognized by the effect sphere stored in the effect sphere falling area 13a '.

上述した表示演出装置10′を備える遊技機1によれば、変動表示器12の表示部12aの前面側に設けた演出球流下領域13a′に演出球を流下させるだけでなく、演出球流下領域13a′に演出球を貯留して後方の表示情報を隠蔽するという斬新な演出を行うことが可能となる。加えて、演出球流下領域13a′に貯留していた演出球を流下させると、隠蔽されていた表示情報が明瞭に視認可能となるので、遊技者に与えるインパクトの強い演出を行うことができる。   According to the gaming machine 1 including the display effect device 10 ′ described above, not only the effect ball flows down to the effect ball flowing area 13a ′ provided on the front surface side of the display unit 12a of the variable indicator 12, but also the effect ball flowing area. It is possible to perform a novel effect of storing the effect ball at 13a ′ and hiding the display information behind. In addition, when the effect ball stored in the effect ball flow-down area 13a ′ is caused to flow down, the concealed display information can be clearly recognized, so that an effect with a strong impact on the player can be performed.

なお、貯留解除されて演出球流下領域13a′から流下した演出球は、所定数の賞球を付与する入賞球として演出球回収路133より回収するものとしたが、演出球の取り扱いは特に限定されるものではなく、賞球が付与されないアウト球として回収しても良いし、前面構成部材11のステージ部112や遊技領域6aへ戻して、再流下させるようにしても良い。   It should be noted that the production balls released from the production ball flow area 13a ′ after being released from the storage are collected from the production ball collection path 133 as winning balls to which a predetermined number of prize balls are given, but the handling of the production balls is particularly limited. Instead, it may be collected as an out-ball that is not given a prize ball, or may be returned to the stage portion 112 or the game area 6a of the front component 11 and reflowed.

また、演出球流下領域13a′に貯留した演出球によって隠蔽する表示情報は特に限定されるものではなく、予告用のキャラクタや確率変動か否かの表示情報などでも良いが、特別図柄変動表示ゲームにおける識別情報(例えば、左図柄,中図柄,右図柄よりなる3桁の図柄のうち、右図柄)とし、この識別情報を演出球で隠蔽して特別図柄変動表示ゲームを行い、特別図柄変動表示ゲームの終了後に演出球の貯留を解除してゲーム結果を遊技者に見せるような球隠蔽演出を行うものとした。このように、特別図柄変動表示ゲームの識別情報を視認困難又は視認不能にしておくことで、ゲーム結果に対する遊技者の期待感を高めることができ、斬新でインパクトのある演出の可能な遊技機1となる。   Further, the display information hidden by the effect ball stored in the effect ball flowing down area 13a ′ is not particularly limited, and may be a notice character or display information indicating whether or not the probability change, but a special symbol change display game. Identification information (for example, the right symbol out of the three-digit symbol consisting of the left symbol, middle symbol, and right symbol), and this identification information is concealed by a production ball to play a special symbol variation display game. It is assumed that after the game is over, a ball concealment effect is performed so that the storage of the effect ball is canceled and the game result is shown to the player. In this way, by making the identification information of the special symbol variation display game difficult to view or invisible, the player's expectation for the game result can be enhanced, and the gaming machine 1 capable of producing a novel and impactful effect. It becomes.

しかして、球隠蔽演出を行うに際しては、蛇行貯留部133に貯留されている演出球数によって、隠蔽可能な表示領域が制限されることとなり、演出球の貯留数が少ないために、表示情報が隠蔽されずに遊技者から認識できてしまっては興醒めである。そこで、メイン制御装置21は、演出球の貯留数に応じて、特別図柄変動表示ゲームにおける隠蔽対象となる図柄の大きさを決定し、適切な変動表示パターンを第2サブ制御装置23に指示するものとした。   Therefore, when performing the ball concealment effect, the display area that can be concealed is limited by the number of effect balls stored in the meandering storage unit 133, and the number of effect balls stored is small. If it is recognized by the player without being concealed, it will be awakening. Therefore, the main control device 21 determines the size of the symbol to be concealed in the special symbol variation display game in accordance with the number of effects balls stored, and instructs the second sub-control device 23 for an appropriate variation display pattern. It was supposed to be.

図10に示すのは、メイン制御装置21が行う球隠蔽処理のフローチャートであり、例えば、特別図柄変動表示ゲームの始動条件の成立(特図始動センサ64cによる球検出)に基づいて、特別図柄変動表示ゲームの演出態様を決定するための乱数を生成する演出乱数生成手段から抽出した乱数値が球隠蔽乱数値であるか否かを判定し(ステップS31)、球隠蔽乱数値でなかった場合には、そのまま球隠蔽処理を終了し、特別図柄変動表示ゲームで球隠蔽演出が行われることはない。   FIG. 10 is a flowchart of the ball concealment process performed by the main control device 21. For example, the special symbol variation is based on the establishment of the special symbol variation display game start condition (ball detection by the special symbol start sensor 64c). It is determined whether or not the random number value extracted from the rendering random number generating means for generating a random number for determining the display mode of the display game is a sphere concealment random value (step S31). Ends the sphere concealment process as it is, and the sphere concealment effect is not performed in the special symbol variation display game.

上記ステップS31で、演出選択乱数値が隠蔽乱数値であると判定された場合には、蛇行貯留部118に貯留されている演出球の総数(貯留演出球数)が9個より少ないか否かを判定し(ステップS32)、9個未満であると判定された場合には、特別図柄変動表示ゲームの興趣を高め得る球隠蔽演出の実現が困難であることから、球隠蔽演出ではない別の表示演出を選択する(ステップS33)。   If it is determined in step S31 that the effect selection random number value is a concealment random number value, whether or not the total number of effect spheres stored in the meandering storage unit 118 (the number of stored effect spheres) is less than nine. (Step S32), and if it is determined that the number is less than 9, it is difficult to realize a sphere concealment effect that can enhance the interest of the special symbol variation display game. A display effect is selected (step S33).

一方、上記ステップS32において、貯留演出球数が9個以上であると判定された場合には、球隠蔽演出を選択し(ステップS34)、続いて、貯留演出球数が13個より少ないか否かを判定し(ステップS35)、13個未満であると判定された場合には、隠蔽図柄サイズ“小”を選択する(ステップS36)。すなわち、貯留演出球数が9個以上13個未満のときに球隠蔽演出を行う特別図柄変動表示ゲームにおいては、例えば図11(a)に示すように、左図柄121および中図柄122が共に“3”で停止したリーチ状態で、演出球流下領域13a′に演出球が貯留されることにより、小サイズの右図柄123aが隠蔽され、右図柄123aを遊技者から視認困難または視認不能にすることができる。   On the other hand, if it is determined in step S32 that the number of storage effect balls is nine or more, a ball concealment effect is selected (step S34), and then whether or not the number of storage effect balls is less than thirteen. If it is determined that the number is less than 13, the concealed symbol size “small” is selected (step S36). That is, in the special symbol variation display game in which the ball concealment effect is performed when the storage effect ball number is 9 or more and less than 13, for example, as shown in FIG. 11A, both the left symbol 121 and the middle symbol 122 are “ In the reach state stopped at 3 ″, the effect ball is stored in the effect ball flow-down area 13a ′, thereby concealing the small-size right symbol 123a, making the right symbol 123a difficult or invisible to the player. Can do.

また、上記ステップS35において、貯留演出球数が13個以上であると判定された場合には、続いて、貯留演出球数が16個より少ないか否かを判定し(ステップS37)、16個未満であると判定された場合には、隠蔽図柄サイズ“中”を選択する(ステップS38)。すなわち、貯留演出球数が13個以上16個未満のときに球隠蔽演出を行う特別図柄変動表示ゲームにおいては、例えば図11(b)に示すように、左図柄121および中図柄122が共に“3”で停止したリーチ状態で、演出球流下領域13a′に演出球が貯留されることにより、中サイズの右図柄123bが隠蔽され、右図柄123bを遊技者から視認困難または視認不能にすることができる。   If it is determined in step S35 that the number of storage effect balls is 13 or more, it is subsequently determined whether or not the number of storage effect balls is less than 16 (step S37). When it is determined that it is less than the concealment symbol size “medium” is selected (step S38). That is, in the special symbol variation display game in which the ball concealment effect is performed when the number of storage effect balls is 13 or more and less than 16, for example, as shown in FIG. 11B, both the left symbol 121 and the middle symbol 122 are “ In the reach state stopped at 3 ″, the effect ball is stored in the effect ball falling area 13a ′, so that the medium-sized right symbol 123b is concealed, making the right symbol 123b difficult or invisible to the player. Can do.

さらに、上記ステップS37において、貯留演出球数が16個以上であると判定された場合には、隠蔽図柄サイズ“大”を選択する(ステップS39)。すなわち、貯留演出球数が16個以上のときに球隠蔽演出を行う特別図柄変動表示ゲームにおいては、例えば図11(c)に示すように、左図柄121および中図柄122が共に“3”で停止したリーチ状態で、演出球流下領域13a′に演出球が貯留されることにより、大サイズの右図柄123cが隠蔽され、右図柄123cを遊技者から視認困難または視認不能にすることができる。   Furthermore, when it is determined in step S37 that the number of storage effect balls is 16 or more, the concealed symbol size “large” is selected (step S39). That is, in the special symbol fluctuation display game in which the ball concealment effect is performed when the number of storage effect balls is 16 or more, for example, as shown in FIG. 11C, both the left symbol 121 and the middle symbol 122 are “3”. In the stopped reach state, the effect sphere is stored in the effect sphere flow-down area 13a ′, so that the large right design 123c is concealed and the right design 123c can be made difficult or invisible to the player.

すなわち、表示演出装置10′を備える遊技機1の制御部は、「変動表示ゲームの演出態様を決定するための乱数を生成する演出乱数生成手段」と、「変動表示ゲームの始動条件の成立に基づいて、演出乱数生成手段から乱数を抽出する乱数抽出手段」と、「乱数抽出手段により抽出した乱数値が球隠蔽演出を行う乱数値の場合に、貯留状態変換手段を貯留状態から貯留解除状態に、下貯留状態変換手段を貯留解除状態から貯留状態に各々変換させると共に、演出球流下領域の後方における表示部に前記変動表示ゲームの識別情報を表示する球隠蔽演出制御手段」と、「貯留部に貯留されている演出球数を計数する貯留数計数手段」としての機能を備え、球隠蔽演出制御手段は、前記貯留数計数手段による遊技球の計数値に応じて、演出球流下領域の後方に表示する識別情報の大きさを変更することで、球隠蔽演出と表示演出とに齟齬が生じて遊技者の興趣が減退してしまうような事態を防ぐ。   That is, the control unit of the gaming machine 1 provided with the display effect device 10 ′ generates “the effect random number generating means for generating a random number for determining the effect mode of the variable display game” and “the start condition of the variable display game is satisfied. Based on the random number extraction means for extracting the random number from the production random number generation means, and when the random value extracted by the random number extraction means is a random value for performing the sphere concealment production, the storage state conversion means is changed from the storage state to the storage release state. In addition, each of the lower storage state conversion means is converted from the storage release state to the storage state, and the ball concealment effect control means for displaying the identification information of the variable display game on the display unit at the rear of the effect ball lowering area ”and“ storage ” A function of “a stored number counting means for counting the number of effect balls stored in the section”, and the ball concealment effect control means is configured to generate an effect ball flow according to the count value of the game balls by the stored number counting means. By changing the size of the identification information to be displayed in the rear region, preventing such a situation that any discrepancy and a display effect a sphere hiding effect will be diminished the player's interest occurs.

なお、球隠蔽演出の対象とする識別情報は、変動停止する順番に応じて適宜に設定すれば良く、左図柄121でも中図柄122でも良い。また、球隠蔽演出の対象は、リーチ成立後に変動している最終停止図柄に限らず、2番目に停止する図柄を隠蔽して、リーチが成立しているか否かを不明にしてゲームを進行させるようにしても良い。さらに、各図柄の前方にぞれぞれ演出球流下領域を設けておくと共に、演出球を流下させる演出球流下領域を切換可能としておけば、球隠蔽演出を行う演出球流下領域を随意に切り換えたり、複数の演出球流下領域で球隠蔽演出を行ったりできるので、球隠蔽演出の幅が広がり、変動表示ゲームで一層多彩な演出動作を実現することができる。   In addition, what is necessary is just to set suitably the identification information made into the object of a sphere concealment effect according to the order which carries out a fluctuation | variation stop, and may be the left symbol 121 or the middle symbol 122. In addition, the target of the ball concealment effect is not limited to the last stop symbol that has changed since the reach has been established, but the symbol that stops second is concealed, and it is unknown whether or not the reach has been established, and the game proceeds. You may do it. In addition, if there is an effect ball flow down area in front of each symbol, and the effect ball flow down area where the play ball flows down can be switched, the effect ball flow down area that performs the ball concealment effect can be switched at will. In addition, since the sphere concealment effect can be performed in a plurality of effect sphere down areas, the range of the sphere concealment effect is widened, and a variety of effect operations can be realized in the variable display game.

また、球隠蔽演出は特別図柄変動表示ゲームに際して行う場合に限らず、その他の遊技状態中に行っても良い。例えば、特別図柄変動表示ゲームが通常図柄の大当たりとなって行われる特別遊技中に、その通常図柄(或いは、「通常」の文字)を演出球流下領域13a′の後方に表示しておき、所定タイミング(例えば、8サイクル目)で演出球による隠蔽演出を行い、隠蔽解除した後に演出球流下領域13a′の後方の表示を確変図柄(或いは、「確変」の文字)に表示変更し、この特別遊技の終了後に行う特別図柄変動表示ゲームが通常モードよりも有利な確変モードで実行されることを遊技者に報らせると、球隠蔽演出と相俟って、特別遊技終了後の遊技に対する期待感を効果的に高めることができる。   Further, the ball concealment effect is not limited to the case where the special symbol variation display game is performed, but may be performed during other game states. For example, during a special game in which a special symbol variation display game is played as a big hit with a normal symbol, the normal symbol (or “normal” character) is displayed behind the effect ball flow down area 13a ′, The concealment effect by the effect ball is performed at the timing (for example, the eighth cycle), and after the concealment is cancelled, the display behind the effect ball flow down area 13a ′ is changed to the probability variation pattern (or the character “probability variation”). When the player is informed that the special symbol variation display game to be executed after the game is finished is executed in the probability variation mode which is more advantageous than the normal mode, in combination with the ball concealment effect, the expectation for the game after the special game is finished. A feeling can be heightened effectively.

以上本発明を実施形態に基づき具体的に説明したが、本明細書で開示された実施の形態は例示であって、開示された技術に限定されるものではないと考えるべきである。すなわち、本発明の技術的な範囲は、上記の実施形態における説明に基づいて制限的に解釈されるものではなく、あくまでも特許請求の範囲の記載に従って解釈すべきであり、特許請求の範囲の記載技術と均等な技術および特許請求の範囲内での全ての変更が含まれる。   Although the present invention has been specifically described above based on the embodiments, it should be considered that the embodiments disclosed herein are illustrative and are not limited to the disclosed technology. That is, the technical scope of the present invention should not be construed restrictively based on the description in the above-described embodiment, but should be construed in accordance with the description of the scope of claims, and the description of the scope of claims. All modifications within the scope of the claims and the equivalent technology are included.

本発明の一実施形態に係る遊技機の斜視図である。1 is a perspective view of a gaming machine according to an embodiment of the present invention. 遊技盤の概略正面図である。It is a schematic front view of a game board. 演出表示装置の概略正面図である。It is a schematic front view of an effect display device. 演出表示装置の概略縦断面図である。It is a schematic longitudinal cross-sectional view of an effect display apparatus. 遊技機制御部のブロック構成図である。It is a block block diagram of a game machine control part. (a)は演出制御処理のフローチャートである。(b)は球演出選択処理のフローチャートである。(A) is a flowchart of an effect control process. (B) is a flowchart of a ball effect selection process. 第2構成例に係る演出表示装置(蛇行貯留部に演出球を貯留した状態)の概略正面図である。It is a schematic front view of the production | presentation display apparatus (state which produced | generated the effect ball was stored in the meandering storage part) which concerns on a 2nd structural example. 第2構成例に係る演出表示装置の概略縦断面図である。It is a schematic longitudinal cross-sectional view of the effect display apparatus which concerns on a 2nd structural example. 第2構成例に係る演出表示装置(演出球流下領域に演出球を貯留した状態)の概略正面図である。It is a schematic front view of the effect display device according to the second configuration example (a state in which effect spheres are stored in the effect sphere falling area). 球隠蔽処理のフローチャートである。It is a flowchart of a sphere concealment process. 異なるサイズの図柄を表示して行う球隠蔽演出の説明図である。It is explanatory drawing of the ball concealment effect performed by displaying the pattern of a different size.

1 遊技機
6 遊技盤
6a 遊技領域
10 演出表示装置
11 前面構成部材
11a 凹室
11a1 前面開口
11a2 表示用開口窓部
11b 取込口
114 貯留部
115 貯留状態変換ソレノイド
12 変動表示器
12a 表示部
13 演出球流下領域構成部材
13a 演出球流下領域
DESCRIPTION OF SYMBOLS 1 Game machine 6 Game board 6a Game area 10 Effect display apparatus 11 Front structural member 11a Recessed chamber 11a1 Front opening 11a2 Display opening window part 11b Intake port 114 Storage part 115 Storage state conversion solenoid 12 Fluctuation display device 12a Display part 13 Production Sphere falling area component 13a Production sphere falling area

Claims (1)

遊技球が流下可能な遊技領域を備える遊技盤に、所要形状の前面開口から後方の表示用開口窓部に至る凹室を有する前面構成部材を備え、複数の識別情報を変動表示する変動表示ゲームを表示可能な表示部を有する変動表示器を、当該表示部が前記前面構成部材の表示用開口窓部の裏面側に臨むよう配設してなる遊技機において、
前記前面構成部材は、
前記表示用開口窓部より上方に設けられ、遊技領域を流下する遊技球を取り込む取込口と、
前記取込口から取り込んだ遊技球を演出球として貯留する貯留部と、
前記貯留部に演出球を貯留可能にする貯留状態と、貯留部の貯留を解除して演出球を流下可能にする貯留解除状態とに変換可能な貯留状態変換手段と、
前記表示部の前方に形成され、前記貯留状態変換手段が貯留状態から貯留解除状態に変換することで貯留解除された演出球を上部から受入れて、前記表示用開口窓部の下縁よりも下方へ流下させる演出球流下領域と、
を備え、
前記変動表示ゲームにおいて、所定条件が成立した場合に前記貯留部に貯留された演出球を前記演出球流下領域へ流下させるようにし
前記演出球流下領域には、貯留部から流下してきた演出球を貯留する貯留状態と、貯留を解除して演出球を下流へ流下させる貯留解除状態と、に変換可能な下貯留変換手段を設け、
前記下貯留変換手段を貯留状態として演出球流下領域に貯留された演出球で、前記表示部に表示される表示情報を遊技者から視認不能又は視認困難に隠蔽するようにし、
前記変動表示ゲームの演出態様を決定するための乱数を生成する演出乱数生成手段と、
前記変動表示ゲームの始動条件の成立に基づいて、前記演出乱数生成手段から乱数を抽出する乱数抽出手段と、
前記乱数抽出手段により抽出した乱数値が球隠蔽演出を行う乱数値の場合に、前記貯留状態変換手段を貯留状態から貯留解除状態に、前記下貯留状態変換手段を貯留解除状態から貯留状態に各々変換させると共に、前記演出球流下領域の後方における表示部に前記変動表示ゲームの識別情報を表示する球隠蔽演出制御手段と、
前記貯留部に貯留されている遊技球数を計数する貯留数計数手段と、
を備え、
前記球隠蔽演出制御手段は、前記貯留数計数手段による遊技球の計数値に応じて、演出球流下領域の後方に表示する識別情報の表示態様を制御するようにしたことを特徴とする遊技機
A variable display game in which a game board having a game area in which a game ball can flow down has a front constituent member having a concave chamber extending from a front opening of a required shape to a rear display opening window, and a plurality of pieces of identification information are displayed in a variable manner. In a gaming machine in which a variable display device having a display unit capable of displaying is arranged so that the display unit faces the back side of the display opening window of the front component member,
The front structural member is
An intake port that is provided above the display opening window and takes in a game ball flowing down the game area;
A storage unit that stores the game sphere taken in from the intake as a production sphere,
A storage state converting means capable of converting into a storage state in which the effect sphere can be stored in the storage unit, and a storage release state in which the storage of the storage unit is released and the effect sphere can flow down;
An effect ball that is formed in front of the display unit and is released from the storage by converting the storage state conversion means from the storage state to the storage release state is received from above and below the lower edge of the display opening window portion. Directing ball flow down area,
With
In the variation display game, when a predetermined condition is satisfied, the effect ball stored in the storage unit is caused to flow down to the effect ball flow down area ,
In the production ball flow down area, there is provided a lower storage conversion means that can be converted into a storage state in which the production ball that has flowed down from the storage unit is stored, and a storage release state in which the production ball is released by releasing the storage. ,
With the effect sphere stored in the effect sphere flow-down region with the lower storage conversion means as the storage state, the display information displayed on the display unit is hidden from view or difficult to view from the player,
Effect random number generating means for generating a random number for determining the effect mode of the variable display game;
Random number extracting means for extracting random numbers from the effect random number generating means based on the establishment of the start condition of the variable display game;
When the random value extracted by the random number extraction means is a random value for performing a ball concealment effect, the storage state conversion means is changed from the storage state to the storage release state, and the lower storage state conversion means is changed from the storage release state to the storage state. Sphere concealment effect control means for converting and displaying identification information of the variable display game on a display unit behind the effect ball flow down area,
Reservation number counting means for counting the number of game balls stored in the storage unit;
With
The ball concealment effect control means controls the display mode of the identification information displayed behind the effect ball flow-down area according to the count value of the game balls by the storage number counting means. .
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