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Releases: bdunderscore/ndmf

1.8.0-beta.1

29 May 03:15
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1.8.0-beta.1 Pre-release
Pre-release

Version 1.8.0-beta.1

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Fixed

  • [#634] Avoid infinite recursion if an avatar is duplicated during play mode activation
  • [#640] Fixed an issue where the viewpoint would be detected incorrectly for VRChat avatars with a scaled avatar root,
    when building for other platforms.
  • [#641] During VRChat builds, if a non-VRChat platform was selected, that platform would be used for build transformations.

Changed

  • [#635] The IVirtualizeMotion.Motion and IVirtualizeAnimatorController.AnimatorController properties now have a nullable type.
    • While this is an API change, it should not result in build failures (but rather, warnings, which should have been there in the first place...)
  • [#638] Make BuildContext.PlatformProvider public

1.8.0-beta.0

21 May 05:09
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1.8.0-beta.0 Pre-release
Pre-release

Version 1.8.0-beta.0

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Changed

  • Various changes to PortableDynamicBone APIs
  • Marked the new components and APIs in 1.8.0 as public/non-experimental

1.8.0-alpha.12

13 May 04:01
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1.8.0-alpha.12 Pre-release
Pre-release

Version 1.8.0-alpha.12

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Added

  • Experimental: Added NDMF Viewpoint component
  • Experimental: Added Portable Viseme component
  • Experimental: Added copy to/from platform UI in NDMF Avatar Root
  • Experimental: Added UI to enable/disable experimental features

Fixed

  • [#626] Fixed an issue where an exception would be thrown if the base state corresponding to a synced layer override is destroyed.
  • VRChat build hooks did not run certain NDMF passes (in newly added build phases)
  • [#625] Null object keyframes break RewriteObjectCurves

1.7.10

13 May 03:51
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Version 1.7.10

Notable changes

Fixed

  • [#626] Fixed an issue where an exception would be thrown if the base state corresponding to a synced layer override is destroyed.
  • [#607] Fixed an issue where zh-Hans l10n text fallback to zh-Hant.
  • [#625] Null object keyframes break RewriteObjectCurves

1.8.0-alpha.11

01 May 03:27
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1.8.0-alpha.11 Pre-release
Pre-release

Version 1.8.0-alpha.11

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Fixed

  • [607] Fixed an issue where zh-Hans l10n text fallback to zh-Hant.

Changed

  • Improved the UI for Enable-Disable Plugins Window
  • [#609] Adjusted the timing of generating portable dynamic bone components, so that optimization passes can delete
    PBs before they are converted.

1.8.0-alpha.10

27 Apr 03:41
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1.8.0-alpha.10 Pre-release
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Version 1.8.0-alpha.10

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Removed

  • [#608] Removed some internal shaders that were only used by the Modular Avatar resonite package (they have been moved to that package)

1.8.0-alpha.9

22 Apr 03:06
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1.8.0-alpha.9 Pre-release
Pre-release

Version 1.8.0-alpha.9

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Fixed

  • [#602] Fix issue where, if the hidden "mask" value on the gesture layer in the VRChat avatar controller was missing,
    the avatar would be stuck in "bicycle pose" in gesture manager and Av3Emulator.
  • [#604] Fix an issue where certain VirtualClip properties could attempt to modify VRChat proxy animation clips.
  • [#604] Fix VirtualClip.AdditiveReferencePoseTime setter not working

1.7.9

22 Apr 02:35
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Version 1.7.9

Notable changes

Fixed

  • [#602] Fix issue where, if the hidden "mask" value on the gesture layer in the VRChat avatar controller was missing,
    the avatar would be stuck in "bicycle pose" in gesture manager and Av3Emulator.
  • [#604] Fix an issue where certain VirtualClip properties could attempt to modify VRChat proxy animation clips.
  • [#604] Fix VirtualClip.AdditiveReferencePoseTime setter not working

1.8.0-alpha.8

17 Apr 02:28
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1.8.0-alpha.8 Pre-release
Pre-release

Version 1.8.0-alpha.8

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Fixed

  • [#599] Substate machine transitions were not being enumerated (and thus not processed for MA Parameters renaming)
  • [#600] Fix issue where loop time (and other clip settings) were not preserved when there was no additive reference clip.

1.7.8

17 Apr 02:35
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Version 1.7.8

Notable changes

Fixed

  • [#599] Substate machine transitions were not being enumerated (and thus not processed for MA Parameters renaming)
  • [#600] Fix issue where loop time (and other clip settings) were not preserved when there was no additive reference clip.
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