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Releases: MegaMek/mekhq

v0.50.06-Milestone

19 May 20:13
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What's Changed

  • Updated Rank System XML Version to 0.50.06 by @IllianiBird in #6767
  • 0.50.06 Deprecation Removal and Clean up by @rjhancock in #6768
  • Restored Event Handlers for Campaign State Management by @IllianiBird in #6772
  • Fix #3111: Added Heroic and Legendary Skill Levels by @IllianiBird in #6623
  • Added Support for Mission and Scenario Hyperlinking by @IllianiBird in #6643
  • Fix #4551: Added Double-Click Functionality to the Infirmary Tab to Jump to Patients in Personnel Tab by @IllianiBird in #6644
  • Made Injuries Appear More Serious By Changing Terms by @IllianiBird in #6670
  • Implement RFE #6058 display cost of orderd parts by @goron111 in #6674
  • Updated Command Skills to Match RAW Values by @IllianiBird in #6708
  • Refactored Medical Systems by @IllianiBird in #6707
  • Fixed Advanced Medical Fracture Injuries by @IllianiBird in #6776
  • Refactor StratCon Reinforcement Logic and Improve Skill Checks by @IllianiBird in #6709
  • Fixed Birth Announcement Dialog Suppression Behavior by @IllianiBird in #6773
  • Fix #6771: Loosened Government Force Command Rights Re-Roll Restrictions by @IllianiBird in #6774
  • Fix #6778: Prisoners Are Now Correctly Released When Enemy Routs by @IllianiBird in #6779
  • Fix #6785: Fixed NPE on New Contract when Negotiator Lacks Negotiation Skill by @IllianiBird in #6786
  • Revert "Fix #3111: Added Heroic and Legendary Skill Levels" by @IllianiBird in #6802
  • Fix: Fixed Dynamic Difficulty Modifiers by @IllianiBird in #6777
  • Fix: Stopped Certain Personal Log Entries being Deleted on Load by @IllianiBird in #6803
  • Fix: Stopped Mercenary Auctions Gifting a Hundred Support Points (No Really) by @IllianiBird in #6784
  • Fix: Fixed Error When Attempting to Fetch Bloodname for Characters Without a Bloodname by @IllianiBird in #6792
  • Fix: Fixed Error when Adopting Child With Existing Parents by @IllianiBird in #6804
  • Fix: Fixed Visual Bug Causing Next Maintenance to Always be Displayed in the Hangar by @IllianiBird in #6805
  • Fix: Significantly Improved TO&E Reading Speed by Removing C3 Calculations by @IllianiBird in #6807
  • Issue #6790: Prevent NPE from C3 when Refitting by @psikomonkie in #6808
  • PR: Added 'Advanced Multiple Days' & 'Mass Personnel Training' Buttons by @IllianiBird in #6811
  • Fix: Fixed Arrival Time in Several Scenario Templates by @IllianiBird in #6814
  • Fix: Added Missing Exceptional Attribute Charisma SPA by @IllianiBird in #6818
  • PR: Moved SPA Info in Preparation for Future Changes by @IllianiBird in #6820
  • Fix: Reset Initial Delay of Tooltips to Pre-50.05 Values by @IllianiBird in #6824
  • PR: Added Categorization of Skills to Right-Click Personnel Menu by @IllianiBird in #6823
  • Fix: #6782 Fixed Campaign Summary Displays of Kitchen Capacity and Injured Personnel by @IllianiBird in #6795
  • Improvement: Improved Robustness of Automatic Unmothballing in Contract Automation by @IllianiBird in #6810
  • Fix: Fixed Exception When Viewing Past-Scenarios While Blind Drop or True Blind Drop is Enabled by @IllianiBird in #6806
  • Fix: #6780 Armor::changeArmorAmount and Armor::getArmorAmount consider all parts so more than one armor part is considered for repairs by @psikomonkie in #6836
  • Improvement: Reduced Winter Holiday Message Spam by @IllianiBird in #6812
  • Fix: Fixed Ammo Not Stacking in the Warehouse by @IllianiBird in #6816
  • Improvement: Added Categorization of SPAs to Right-Click Personnel Menu by @IllianiBird in #6822
  • Improvement: Switched Medical Daily Notices from Reports to Log Entries by @IllianiBird in #6825
  • Improvement: Adjusted Wealth Reinvestment Message when Zero C-Bills Are Being Reinvested by @IllianiBird in #6826
  • Improvement: Made Planetary Acquisition Verbose Mode Even More Verbose by @savanik in #6840
  • Improvement: Updated the Default Colors for Negative, Positive, and Warning Events to Display Better in Dark Themes by @IllianiBird in #6842
  • Fix: #6821 Fixed Drill Instructor Awards Being Issued While Not on a Mission by @IllianiBird in #6827
  • Improvement: Updated Campaign Options Iconography for 50.06 by @IllianiBird in #6847
  • Fix: #6828 Removed Difficulty Estimate From Briefing Room to Significantly Improve New Day Process Speed by @IllianiBird in #6845
  • Fix: Fixed Default Attribute Scores; Fixed Attribute Score Randomness; Reworked Attribute Score Randomness Option; Added Starting Attribute Score Documentation by @IllianiBird in #6843
  • Fix: #6775 AutoLogistics properly considers AmmoStorage as ammo and not other by @psikomonkie in #6859
  • Improvement: Switched Faction Logos to Use Same Logos as Campaign Options IIC by @IllianiBird in #6857
  • Fix for Unit Sale Costs being generally incorrect - Mekhq part by @savanik in #6868
  • Fix: Fixed Abtakha Availability by @IllianiBird in #6874
  • Fix: Fixed Placement of GM Prisoner Ransom Option by @IllianiBird in #6869
  • Improvement: Added Faction Icons to Briefing Room by @IllianiBird in #6858
  • Fixed: Corrected Formatting of Bondsref Messaging by @IllianiBird in #6886
  • Fix: Fixed Exception When Sorting Scenario List by Status While There is a Mix of Refused and Fought Engagements by @IllianiBird in #6881
  • Fix: Fixed Astech & Medic Skill Generation by @IllianiBird in #6875
  • Improvement: Renamed Several Skills to Better Match ATOW by @IllianiBird in #6888
  • Improvement: Added In-Game Tutorial Documentation to the Briefing Room for AtB and StratCon Contracts by @IllianiBird in #6862
  • Improvement: Deprecated Climbing by @IllianiBird in #6887
  • fix: Armor will now show in its name if its Clan or IS, allowing for warehouse automation to work properly by @Scoppio in #6893
  • Improvement: Added Alphabetical Sorting of Skills by @IllianiBird in #6892
  • Fix/acar npe on resolution by @Scoppio in #6883
  • Improvement: Added Additional Testing for Skills by @IllianiBird in #6896
  • calculateCostPerJump variable cleanup, reformatting, logic corrections. by @savanik in #6885
  • Improvement: Added Career/Any, Running, Swimming, Melee Weapons, Thrown Weapons, Support Weapons and Zero-G Operations skills; Added Additional Science, Art & Interest Specializations by @IllianiBird in #6891
  • Fix: Fixed Missing Interest/Sports & Training Skills by @IllianiBird in #6898
  • Fix: Fixed Exception During Campaign Preset Saving Caused by Two Wrongly Setup Skills by @IllianiBird in #6901
  • Improvement: Updated New Player Quick Start Save for 50.06 by @IllianiBird in #6903
  • Improvement: Updated Stock Presets for 50.06 by @IllianiBird in #6902
  • Improvement: Improved Person View to Include a Larger Portrait & Upgraded Several Components; Moved Medical Record Button to Personnel Right-Click Menu by @IllianiBird in #6894
  • Fix: Fixed New Option Iconography Appearing on Separate Line in Campaign Options by @IllianiBird in #6905
  • Improvement: Added GM Option to Remove All Roleplay Skills From A Character by @IllianiBird in #6900
  • Improvement: Added Tooltips that Explain the Skill When Viewing a Person in the Personnel Tab or Purchasing/Improving Skills by @IllianiBird in #6839
  • Improvement: Updated Roleplay Skills Generation Tooltip in Campaign Options to Show Recommended Value by @IllianiBird in #6899
  • Improvement: When Selecting Change Profession Categorize Professions Based on SubT...
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v0.50.05-Development

25 Apr 20:17
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What's Changed

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v0.50.04-Development

22 Mar 18:35
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What's Changed

  • RAW CamOps Delivery Times by @IllianiCBT in #5852
  • Remove Legacy AtB's Campaign Parts Availability System by @IllianiCBT in #5853
  • Updated Several Scenario Effects to use SupplyCache over SupportPointUpdate by @IllianiCBT in #5868
  • Refactored Personnel Cleanup and Random Dependent Removal by @IllianiCBT in #5871
  • Added Force Type Enumeration by @IllianiCBT in #5873
  • Refactored Resupply Messaging to use Internalization by @IllianiCBT in #5892
  • Refactored Currency to No Longer Always Display as C-Bills by @IllianiCBT in #5905
  • MegaMekLab Issue 1703: Allow bays to be added to aerospace fighters by @psikomonkie in #5920
  • Implemented Death Rework by @IllianiCBT in #5955
  • Updated rankSystems version to 0.50.04-SNAPSHOT by @IllianiCBT in #5959
  • Converted Honor Rating into an Enum by @IllianiCBT in #5962
  • Use ModifiedConstantSkillGenerator for Skill Generation by @IllianiCBT in #5964
  • Added "Intercept the Escapees" Scenario Template by @IllianiCBT in #5965
  • Added 'None' Generation Method to ScenarioForceTemplate by @IllianiCBT in #5966
  • Issue 5845: In Stratcon scenario wizard, leadership units consider transport assignments by @psikomonkie in #5981
  • Cap splashscreen button width by @pavelbraginskiy in #5982
  • Issue 5980: Improved commander updating logic by @psikomonkie in #5984
  • Fixed backwards "last compatible version" check by @psikomonkie in #5985
  • Update Prestigious Academies.xml for OMTC Destruction by @jschmetzer in #5986
  • feat: refactor flags to use EquipmentFlag instead by @Scoppio in #5988
  • fix: local bots property empty on non-atb games by @Scoppio in #5989
  • Implemented Clarion Note & Gray Monday by @IllianiCBT in #5907
  • Refactored PrisonerStatus Enum and Reorganized Related Code by @IllianiCBT in #5963
  • Corrected randomDeathMultiplier to use Double by @IllianiCBT in #5990
  • Rolled Back Finance Changes by @IllianiCBT in #5991
  • Rolled Back Currency Changes II by @IllianiCBT in #5992
  • Refactored getAllUnits to Simplify Logic and Added Unit Tests by @IllianiCBT in #5997
  • Adjusted Gray Monday Employer Dialog to Trigger on the Correct Day by @IllianiCBT in #5993
  • fix: addresses the off by one issue presenting the wrong filtering re… by @firefly2442 in #5994
  • Fixed Clan Ghost Bear Greeting Keys by @IllianiCBT in #5999
  • Issue 5979: Force players to use commit when deploying forces by @psikomonkie in #6003
  • Added Glossary Functionality to MHQDialogImmersive with Clickable Hyperlink Support by @IllianiCBT in #6001
  • Refactored Support Point Modification Method Name by @IllianiCBT in #6004
  • Refactored Fatigue Modification Method Name by @IllianiCBT in #6005
  • Added Shortcut Method to Check if a Unit is Battle Armor by @IllianiCBT in #6006
  • Issue 6009: Improve Stratcon deployment logic to ensure units aren't deployed twice by @psikomonkie in #6011
  • Fixed Multiple Resupply Bugs by @IllianiCBT in #6012
  • Issue 6018: Manage Scenario will now use manage scenario and not manage forces by @psikomonkie in #6020
  • Change xml recording of hiring halls by @AaronGullickson in #6019
  • fix: typo in cargo, fixes bolding, addresses issue #5996 by @firefly2442 in #6024
  • Issue 5784: Better handling for missing parts when replacing parts via "Pod Space" by @psikomonkie in #6015
  • Refactored Active Personnel Retrieval Logic by @IllianiCBT in #6014
  • Refactored Random Dependents Removal-Addition into a Seperate Class by @IllianiCBT in #6013
  • Minor planet fixes by @AaronGullickson in #6034
  • Revert "MegaMekLab Issue 1703: Allow bays to be added to aerospace fighters" by @psikomonkie in #6038
  • Cache finances balance by @psikomonkie in #6028
  • Linked scenario unit selection by @DM0000 in #6029
  • Javadoc error in StarUtil from superscript by @psikomonkie in #6041
  • Convert planetary system data to yaml + general planetary system overhaul by @AaronGullickson in #6031
  • Added Planetary Compression of files. by @rjhancock in #6045
  • Issue 6025: Young Wolves Storyarc doesn't correctly assign main character or Tobias to the Mechwarrior Trueborn Caste by @AaronGullickson in #6054
  • Read user force icons data from user directory by @AaronGullickson in #6051
  • Issue 6033: RFE - MekHQ to MM trailer support by @psikomonkie in #6053
  • Refactor shares percent to be polymorphic by @Algebro7 in #6060
  • CHange meklab check to last index check by @DM0000 in #6061
  • Enhancement - Allow Battle Armor suits from different squad sizes to be used as replacements by @psikomonkie in #6068
  • Fix Issue #6065: Unit History in UnitViewPanel does not wrap. by @AaronGullickson in #6066
  • Extract AtB Event Types to enum by @Algebro7 in #5824
  • Implemented Prisoners of War & Abstracted Search and Rescue System by @IllianiCBT in #6016
  • Add Tests for calculateContractDifficulty() by @Algebro7 in #6064
  • Enhancement - A further enhancement for BA Suit swappability in MekHQ by @psikomonkie in #6071
  • Add source information to PlanetViewPanel by @AaronGullickson in #6072
  • fix: uses the correct getInstance instead of accessing directly the static map by @Scoppio in #6073
  • Pintle turret and flags (MML #1741) by @SJuliez in #6075
  • Added Reputation Sanity Options to Campaign Settings by @IllianiCBT in #6076
  • when advancing day set cursor to wait cursor, reset to defaul cursr w… by @kuronekochomusuke in #6077
  • Fixed File Path Separator for RandomEventLibraries on Windows by @IllianiCBT in #6082
  • Adjusted Prisoner Capacity Calculations and Event Logic by @IllianiCBT in #6083
  • [RFE 5719] Add setting for minimum daily repair time to MRMS by @Dark-Hobbit in #6074
  • Personality Revamp by @IllianiCBT in #5998
  • Refactor/deprecate dead code by @Algebro7 in #6080
  • Issue 6090: Updated Gradle build for MekHQ to include new randomEvents directory by @psikomonkie in #6091
  • Adjusted Reinforcement Arrival Time Scaling, Target Number, and Leadership Budget Logic by @IllianiCBT in #6086
  • Issue 6084: Clear leadership units when setting a new scenario. by @psikomonkie in #6087
  • [RFE 4364] Add campaign option to allow duplicate portraits by @Dark-Hobbit in #6092
  • Null Check for Random Dependents by @psikomonkie in #6095
  • Updated Academy Training Types in Unit Education.xml by @IllianiCBT in #6097
  • Corrected Glossary Links For Fatigue by @IllianiCBT in #6098
  • Fixed Prisoner Capture And Processing Logic by @IllianiCBT in #6099
  • Refactored Unsupported Unit Handling by @IllianiCBT in #6100
  • Simplified Enum References And Removed Legacy Scenarios by @IllianiCBT in #6101
  • Fixed Incorrect Seed Force in Resupply Interceptions by @IllianiCBT in #6102
  • Added Fatigue Gain Mechanism for Training Combat Teams by @IllianiCBT in #6103
  • Fixed NullPointerException In RandomizeAroundSpecifiedPlanet by @IllianiCBT in #6104
  • Refactored StratCon Scenario Retrieval And Table Rendering ...
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v0.50.03-Development

02 Feb 22:17
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What's Changed

  • Cam Ops Tooltip Adjustments by @RaozSpaz in #5568
  • Update Unit Education.xml by @LadyAdia in #5574
  • Refactored Combat Team Handling in Scenarios for Better null Safety by @IllianiCBT in #5559
  • don't attempt to sum NaN tonnage equipment by @NickAragua in #5573
  • Leadership Units & Support Point Scarcity Hot Fixes by @IllianiCBT in #5577
  • Updated Rank Systems Version in ranks.xml by @IllianiCBT in #5582
  • Corrected GUI Theme Retrieval to Use selectedTheme by @IllianiCBT in #5583
  • Replaced Placeholder Challenge Skulls with Final by @IllianiCBT in #5585
  • Fixed NPE in ScenarioTableModel by @IllianiCBT in #5587
  • Fixed Incorrect Cargo Sizes for Resupplies by @IllianiCBT in #5594
  • Fixed Abandoned Convoys; Updated Abandoned Convoy Dialog by @IllianiCBT in #5595
  • Added Better Tooltips for Force Roles by @IllianiCBT in #5597
  • Updated Resupply & Contract Automation Dialogs to Current Format; Fixed Multiple Resupply Bugs by @IllianiCBT in #5598
  • Improved Loot Good Event Language by @IllianiCBT in #5599
  • Added Clarification to Reinforcement Dialog by @IllianiCBT in #5600
  • fix: spelling, addresses issue #5547 by @firefly2442 in #5601
  • Adjusted AtB Bonus Events by @IllianiCBT in #5602
  • data: fixes capitalization of names, addresses issue: #5138 by @firefly2442 in #5605
  • data: fix moons listed for Tantara, per: https://www.sarna.net/wiki/T… by @firefly2442 in #5606
  • Corrected StratCon Menu Actions for Scenario and Force Management by @IllianiCBT in #5610
  • Corrected Default Theme to Empty String by @IllianiCBT in #5611
  • feat: add additional sortable columns to the contract table for vario… by @firefly2442 in #5613
  • Fixed Cargo Capacity Calculation with New Container Pattern by @IllianiCBT in #5614
  • Restrict Distance Label to AtB Contracts Only by @IllianiCBT in #5617
  • Refactored PostScenarioDialogHandler to use Generic Scenario by @IllianiCBT in #5619
  • Autologistics Reporting fixes by @Lapras in #5620
  • Updated Frontline Deployment Instructions by @IllianiCBT in #5624
  • Update bug_report.yml by @HammerGS in #5631
  • bug: add defensive check on cancel button for unit name change, addre… by @firefly2442 in #5623
  • Updated StratCon Data Center to Increase Scan Range Instead of Sector Reveal by @IllianiCBT in #5625
  • fix: start to adjust acquisition modifiers for support vehicles, addr… by @firefly2442 in #5633
  • feat: add sortable columns in the finance tab, addresses issue #4876 by @firefly2442 in #5642
  • Fixed Value Display in Resupplies by @IllianiCBT in #5644
  • data: spelling typo fix for liaison by @firefly2442 in #5646
  • bug: address potential int and double issue from SpotBugs by @firefly2442 in #5650
  • build: add dependabot for updating Github actions by @firefly2442 in #5649
  • fix: don't use floats in for loops by @firefly2442 in #5651
  • fix: adds synchronization to getForces since setForces is synchronize… by @firefly2442 in #5652
  • fix: keep odd number checks using modulus, however, make sure they wi… by @firefly2442 in #5653
  • RFE 5604: save refit config from MHQ MekLab tab by @Sleet01 in #5632
  • Bump codecov/codecov-action from 4 to 5 by @dependabot in #5655
  • Bump gradle/actions from 3 to 4 by @dependabot in #5656
  • Restored Logic for Facilities to Reveal StratCon Tracks by @IllianiCBT in #5657
  • Enable Auto-Resolve Button Conditionally for AtB Scenarios by @IllianiCBT in #5618
  • feat: adds some helpful tooltips for contracts by @firefly2442 in #5616
  • Reworked Morale Logic by @IllianiCBT in #5669
  • Refactored Font Color Handling for Cargo Report by @IllianiCBT in #5670
  • Restore Default Font Color when Leadership Selection Valid by @IllianiCBT in #5671
  • Removed Hardcoded Primary Ally Modifier Chances by @IllianiCBT in #5672
  • Expanded and Fixed Cargo Capacity Logic by @IllianiCBT in #5673
  • Expand Special Unit Generation in AtB Unit Market by @IllianiCBT in #5674
  • Multiple Resupply Bug Fixes by @IllianiCBT in #5675
  • Corrected Transportation Unit Type Check by @IllianiCBT in #5676
  • fix: addresses bug #5663 where the financeTable is empty (has zero ro… by @firefly2442 in #5666
  • Expanded Contract Automation Functionality to Manually Created AtB Contracts by @IllianiCBT in #5679
  • Added Warning for Campaign Dates Before 2470 by @IllianiCBT in #5680
  • Update bug_report.yml by @HammerGS in #5686
  • Refactored Crew Assignment Event Handling by @IllianiCBT in #5682
  • Added Report for Returning StratCon Forces by @IllianiCBT in #5684
  • Added Potential Difficulty Spikes to Garrison-Type Contracts by @IllianiCBT in #5690
  • Removed Undeploy Option (again); Added Reset Scenario Deployment Option by @IllianiCBT in #5692
  • Removed SP Cost for GM Reinforcement Attempts in StratCon by @IllianiCBT in #5693
  • Fixed Multiple StratCon Bugs by @IllianiCBT in #5698
  • Refactored Scenario Reporting for Legacy AtB and StratCon Differentiation by @IllianiCBT in #5700
  • Corrected Weight Class Initialization of Artillery Units by @IllianiCBT in #5701
  • Fixed Typo in Payment Overages Message by @IllianiCBT in #5702
  • Fixed Personality Loading by @IllianiCBT in #5703
  • Fixed Unit Name Reset by @IllianiCBT in #5704
  • Refactored Personnel Market Generation & Fixed Capital/Hiring Hall Checks by @IllianiCBT in #5706
  • Corrected Available Force Check by @IllianiCBT in #5707
  • Added a Soft Cap to Support Point Generation by @IllianiCBT in #5708
  • Fixed Maternity Leave Date Handling by @IllianiCBT in #5710
  • Feat/acar v2 by @Scoppio in #5699
  • Added MHQDialogImmersive for Immersive Dialog Functionality that Immersively Improves Immersion by @IllianiCBT in #5709
  • Added Handling for Unsupported Unit Types by @IllianiCBT in #5720
  • fix: fixed error with resolver test by @Scoppio in #5728
  • Removed End of Contract and Manual Resupplies; Fixed Smuggler Prices; Added Remove SP Button by @IllianiCBT in #5723
  • fix: compilation error due to a function being set as static but acessing instance data by @Scoppio in #5735
  • Feat/acar formations reintroduced by @Scoppio in #5781
  • Updated 'Clear Units' Button to Correctly Handle StratCon Scenarios by @IllianiCBT in #5742
  • Added Clan and Inner Sphere Resupply Restrictions by @IllianiCBT in #5747
  • Refactored Education Tag-Along Logic by @IllianiCBT in #5764
  • Removed EnemyDropShip and GroundedEnemyDropShip Modifiers by @IllianiCBT in #5771
  • Log Prohibited Unit Skips in Resupplies & Prevent Invalid Part Additions by @IllianiCBT in #5773
  • Fixed Combat Team Status Logic for Convoy and Support Forces by @IllianiCBT in #5774
  • Update Sector Display in Briefing Room to Show Full Grid Reference by @IllianiCBT in #5783
  • Adjust Bounds Calculation in getUnoccupiedAdjacentCoords by @IllianiCBT in #5785
  • Correct...
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v0.50.02-Development

30 Dec 22:10
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What's Changed

  • Fix BattleArmor customization/refit overweight check. by @Setsul in #5187
  • Re-enabled CamOps Contract Market Method by @IllianiCBT in #5206
  • Re-enabled Confirm Preset Option for New Campaign Preset Picker by @IllianiCBT in #5207
  • Handled Exception when Fetching Force by ID in StratconPanel by @IllianiCBT in #5208
  • Increase Time Limit Scale Factors in Scenario Templates by @IllianiCBT in #5209
  • Reduced Force Multiplier for Pirate Scenarios by @IllianiCBT in #5211
  • Fix Spouse Dependency Check in Divorce Logic. by @IllianiCBT in #5212
  • Enhanced Mothballing in ContractAutomation by @IllianiCBT in #5213
  • Corrected Unit Site Comparison Logic by @IllianiCBT in #5214
  • Refactored getCurrentPrisoners to use getActivePersonnel by @IllianiCBT in #5215
  • Reputation Error Corrections & Report Reformatting by @IllianiCBT in #5216
  • Enhanced INVALID Formation Level Checking by @IllianiCBT in #5217
  • Lowered Capture Percentage Requirement to 25% by @IllianiCBT in #5222
  • Adjusted Command Rights Scenario Modifiers by @IllianiCBT in #5223
  • Updated Force Generation for Irregular Scenarios by @IllianiCBT in #5224
  • Removed Legacy AtB Guaranteed SPAs by @IllianiCBT in #5225
  • Renamed "Add Funds" to "Add Transaction" for Clarity by @IllianiCBT in #5227
  • Added Monthly StratCon Support Points Generation by @IllianiCBT in #5228
  • Generate required lances for manual AtB contracts for StratCon init by @jslater89 in #5232
  • Refined Turnover Prompt Dialog Text by @IllianiCBT in #5234
  • Rename TroopSpace to InfantryCompartment by @SJuliez in #5173
  • Update Rank Systems to Version 0.50.2-SNAPSHOT by @IllianiCBT in #5210
  • Issue 5239 simulated relationship behavior fixes by @psikomonkie in #5240
  • Fix Typo and Added null check in RetirementDefectionTracker by @IllianiCBT in #5242
  • Updated MekHQ Morale & StratCon Scenario Spawn Methods by @IllianiCBT in #5243
  • Auto-Resolve: Make princess take the reins so you can play a game of 9E81 spreadsheets! by @Scoppio in #5155
  • Added Better Handling for Negative Skill Levels by @IllianiCBT in #5244
  • [FG3] Updated Aircraft Force Generation, Unit Culling, and Added ProtoMeks by @IllianiCBT in #5247
  • Issue 5236 - My Mechwarrior Won't Stop Having Babies - Corrected GetA… by @psikomonkie in #5248
  • Issue 4849: Replaced Cubicles Persist after Saving & Loading by @psikomonkie in #5251
  • fix: adds null check before accessing skill property by @Scoppio in #5252
  • allows to select a previous engineer or new crew member to activate large vessels by @Scoppio in #5253
  • Fixing bug #4163. This allows the left thruster to be a missing part by @TenkawaBC in #5254
  • Issue 4085: MegaMek fails to load Dropship sent from MekHQ by @psikomonkie in #5255
  • Add Persistent Initiative Bonus to campaign by @DM0000 in #5257
  • Personnel Report Fix by @DM0000 in #5258
  • Renamed 'Lances' to 'Strategic Formations', Expanded Functionality by @IllianiCBT in #5250
  • Added initiativeMaxBonus to Campaign by @DM0000 in #5260
  • Refactored Strategic Formation Weight Categories by @IllianiCBT in #5263
  • Refactored Scenario Force Building Logic. by @IllianiCBT in #5264
  • Refactored Morale Calculations and Logging by @IllianiCBT in #5266
  • Refactored Strategic Formations by @IllianiCBT in #5268
  • Null checks in manual contract generation by @DM0000 in #5270
  • Corrected Availability Syntax in 3075.xml by @IllianiCBT in #5279
  • BriefingTab Fix by @DM0000 in #5272
  • Implemented Advanced StratCon Reinforcements by @IllianiCBT in #5273
  • Improved Logging for Force Generation Process. by @IllianiCBT in #5274
  • Campaign now uses pickRandomCamouflage when initialized by @DM0000 in #5276
  • Centralized Formation Size Logic & Adjusted Contract Required Lance Count by @IllianiCBT in #5280
  • Refactored CVP Conversion to Removal of CVP. by @IllianiCBT in #5282
  • Adjusted Support Points Negotiation Logic by @IllianiCBT in #5283
  • Remove Origin Node Name from Lance Assignment Table by @IllianiCBT in #5284
  • Added Sector Column to ScenarioTableModel by @IllianiCBT in #5287
  • Fixed SVArmor Price Calculation by @IllianiCBT in #5289
  • Adjusted TO&E Menu Option Availability by @IllianiCBT in #5291
  • Corrected Further XML Availability Formatting Errors by @IllianiCBT in #5293
  • Refactored Leadership Unit Selection Logic by @IllianiCBT in #5281
  • Removed Predictable Scenario Generation Schedule by @IllianiCBT in #5286
  • Added Recalculation of Scenario Objectives when Assigning Forces by @IllianiCBT in #5290
  • Updated Sector Display & Expanded Scenario Information by @IllianiCBT in #5292
  • Fix spelling in camo folder name by @DM0000 in #5306
  • Fixed Typo in 'Fourth Succession War' Naming by @IllianiCBT in #5294
  • Issue 5256: Refactored MekHQ Unit's Gunners to be Set to ensure gunners are unique by @psikomonkie in #5295
  • Simplified Modifier Briefing Text in AtBScenarioModifier by @IllianiCBT in #5296
  • Enhanced Formatting in StratCon Scenario Information by @IllianiCBT in #5297
  • Issue 5195: Made completion/finished by day calculation unambiguous by @psikomonkie in #5298
  • Fixed Theatre of War Faction Checks by @IllianiCBT in #5307
  • Issue 5311: Marriage Announcements Not Appearing in Daily Activity Log by @psikomonkie in #5313
  • Improved Unit Substitution by @IllianiCBT in #5314
  • Corrected Calculation of Age Difference When Marrying Personnel by @psikomonkie in #5341
  • Issue 5333: Show Hired personnel's name change by @psikomonkie in #5335
  • Disable Advance Day Button While Advance Day is in Progress by @IllianiCBT in #5355
  • Issue 5373: Fixed fix references not adding gunners by @psikomonkie in #5374
  • MHQ part of Fix 6240: era-illegal asf bombs by @Sleet01 in #5337
  • Removed VIP Capture Scenarios, Added Role Templates, Fixed Objectives by @IllianiCBT in #5338
  • Refactored Cargo Capacity Calculations and Reporting. by @IllianiCBT in #5339
  • Renamed Strategic Formations to Combat Teams by @IllianiCBT in #5340
  • Refactored Required Lances Calculation Logic by @IllianiCBT in #5351
  • Refactored Objective Time Scaling to Handle Edge Cases. by @IllianiCBT in #5352
  • Corrected Briefing Room Unit Editing Menu Condition by @IllianiCBT in #5353
  • Reassigned StratCon Force Assignment Picker as Modal by @IllianiCBT in #5354
  • Fixed Multiple-Nag Bug by Refactoring in-app New Campaign Handling by @IllianiCBT in #5357
  • Simplified Splash Screen Button Text by @IllianiCBT in #5359
  • Refactored StratCon Tab Layout and Improved UI Design. by @IllianiCBT in #5361
  • Scouts, Scout: Refactored StratCon Scenario Deployment to Support Scout Role Behavior by @IllianiCBT in #5362
  • feat: env var mm.profile=dev makes log print on console by @Scoppio in #5368
  • Refactored Combat Team Validation Logic, Loosened Combat Team Requi...
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v0.50.01-Development

10 Nov 22:56
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What's Changed

  • Update GameManager package/class to new name by @Algebro7 in #4778
  • Mech to mek by @rjhancock in #4799
  • Mechwarrior class rename by @rjhancock in #4810
  • Updated Campaign Presets & Addressed Relevant Name Change Issues by @IllianiCBT in #4817
  • Refactored Random Company Name Generator to Use CSV by @IllianiCBT in #4655
  • Revised CamOps Reputation Derived AtB Modifier, Renamed getUnitRatingMod Method by @IllianiCBT in #4691
  • Refactored Personality Characteristic Display in Personnel Table by @IllianiCBT in #4693
  • Refactor Initial Education Level Assignment by @IllianiCBT in #4699
  • Adjusted Target BV Percentage Logic for BVScaled OpFor Generation. by @IllianiCBT in #4719
  • Replaced TaharqaSkillGenerator with StratConSkillGenerator in Force Generation Calculations by @IllianiCBT in #4720
  • Refactored Difficulty Multiplier Calculation by @IllianiCBT in #4722
  • Include more information about available personnel in Camops Personnel Market Refresh Report by @Algebro7 in #4777
  • Second attempt: Sell Parts from Parts in Use Dialog by @Algebro7 in #4792
  • Fix error in camlann system faction ownership by @Algebro7 in #4793
  • Fix Mission XP Reward Setting by @Algebro7 in #4794
  • Remove untreated personnel nag for prisoner-defectors and add unit tests by @Algebro7 in #4796
  • Corrected Experience Rating Calculation in Reputation by @IllianiCBT in #4804
  • Improved limits on generating infantry for APCs by @SuperStucco in #4816
  • Fixed Formatting Issues in EducationController by @IllianiCBT in #4818
  • Fixed Hidden Loyalty Calculation in RetirementDefectionTracker by @IllianiCBT in #4819
  • Refactored Personnel Filtering and Added Last Mission Date Check by @IllianiCBT in #4820
  • Added Army Group Formation Level by @IllianiCBT in #4821
  • Removed Ability to Assign AeroSpace Pilots to Conventional Aircraft by @IllianiCBT in #4822
  • Updated Prisoner Defection Base TN by @IllianiCBT in #4823
  • Corrected terminology in Academy XMLs by @IllianiCBT in #4830
  • Fix typos in identifiers for MEKWARRIOR and AtBUnitRatingMod by @IllianiCBT in #4831
  • Restored Missing Portrait Folders by @IllianiCBT in #4846
  • Update Mission.properties by @laptopsftw in #4751
  • Added Post-Name Change Compatibility Handlers, Added JavaDocs to Phenotype.java by @IllianiCBT in #4843
  • Added Post-Name Change Compatibility Handlers to Academy.java., Removed Redundant Setter Methods by @IllianiCBT in #4844
  • Added Post-Name Change Compatibility Handlers to SkillType.java by @IllianiCBT in #4847
  • Added Post-Name Change Compatibility Handlers, Added JavaDocs to PersonnelRole.java by @IllianiCBT in #4842
  • Compliance Mech/Tech Fix. by @rjhancock in #4869
  • For #4855 - Annotate ATB Rules Spreadsheet by @UlyssesSockdrawer in #4866
  • Added JavaDoc to pipeline by @rjhancock in #4858
  • Filter out inactive factions when determining capitals for personnel market generation by @Algebro7 in #4882
  • Added Tooltip for Crew Requirements in Hangar Tab Display by @IllianiCBT in #4848
  • Refactored Nag Dialogs, Split UnableToAffordExpensesNagDialog into Two Dialogs, Added Unit Tests by @IllianiCBT in #4837
  • Added 'Part Quality Report' Dialog by @IllianiCBT in #4888
  • Refactored GM Person Editing to Handle Multiple Selections by @IllianiCBT in #4884
  • Refactored Award Drawing Methods by @IllianiCBT in #4883
  • Added Mission Check for 'prisonerofwar' Award Eligibility by @IllianiCBT in #4881
  • Updated StratCon Status Message for Inactive Contracts by @IllianiCBT in #4880
  • Enhanced Random-Death Reporting by @IllianiCBT in #4879
  • Implemented Force Generation 3, Including Clan Bidding & Batchall System by @IllianiCBT in #4865
  • Added the Tracking of Hits Obtained Prior to the Completion of a Scenario by @IllianiCBT in #4864
  • Added Adult Apprenticeship and Updated Tuition Fees by @IllianiCBT in #4862
  • Fixed ConcurrentModificationException in Personnel Removal Process by @IllianiCBT in #4861
  • Regenerate Personality Descriptions for NPCs by @IllianiCBT in #4857
  • Removed Automatic Conversion of CVP into SP when Reinforcing in StratCon by @IllianiCBT in #4856
  • Removed TN Modifier for IS Techs working on Clan Tech, Removed Clan Tech Knowledge SPA and Effects by @IllianiCBT in #4863
  • Begin work on implementing CamOps Contract Market by @Algebro7 in #4644
  • Relationship & Childhood Overhaul by @IllianiCBT in #4521
  • Reworked AtB Morale, Rebranding it as MekHQ Morale by @IllianiCBT in #4859
  • Added Ability to Define Skill Levels When Using GM Hire Minimum Complement by @IllianiCBT in #4885
  • Refactored Enemy Name Retrieval and Added Automatic Camouflage Assignment by @IllianiCBT in #4887
  • Fixed Birthday Anniversary Events, Added Employment Anniversary Events by @IllianiCBT in #4886
  • Decoupled Dependents from AtB, Reworked Dependents, Reworked New Personnel Ages, Added Documentation by @IllianiCBT in #4463
  • Enhanced Academy Application Failure Report by @IllianiCBT in #4889
  • Change Logger Level from Error to Warn for SPA Loader by @IllianiCBT in #4893
  • Post-Merge Corrections by @IllianiCBT in #4894
  • Reduced Idle XP in Campaign Presets by @IllianiCBT in #4904
  • Added Default Maintenance Time Campaign Setting by @IllianiCBT in #4905
  • Generate contract modifiers when adding contracts individually by @Algebro7 in #4906
  • Fixed Two Instances of NPE Related to the TO&E by @IllianiCBT in #4907
  • Added Display for Original Unit to Person View Panel by @IllianiCBT in #4908
  • Added Clarification to Maintenance Cycle Campaign Setting by @IllianiCBT in #4909
  • Loosened Skill Requirements for Vehicle Crewmember Role by @IllianiCBT in #4910
  • Simplified Tech Personnel Checks by @IllianiCBT in #4911
  • Added Several <50.01 Compatibility Handlers to CamOps Reputation Report by @IllianiCBT in #4913
  • Restored Award Unmarshalling Method Call by @IllianiCBT in #4914
  • Added <50.01 Compatibility BayType Handlers by @IllianiCBT in #4915
  • Added <50.01 Compatibility Handler for VeeStabiliser Parts by @IllianiCBT in #4916
  • Fixed Random-Camouflage Path Handling for Alternate Directory Format by @IllianiCBT in #4896
  • Added <50.01 Compatibility Handler for Removed Clan Tech Knowledge SPA by @IllianiCBT in #4902
  • Implement dynamic hiring halls by @Algebro7 in #4903
  • Refactored DropShip Salvage Handling by @IllianiCBT in #4922
  • Refactored Batchall Logic and Enhanced Bidding Report by @IllianiCBT in #4924
  • Adds/fixes CBS holdings from 2801 to 3059. by @repligator in #4944
  • System control data for the Kerensky Cluster circa late 3059 by @repligator in #4959
  • Fix AtBMonthlyContractMarket payment multiplier by @Algebro7 in #4954
  • Remove hiring halls from clan worlds by @Algebro7 in #4961
  • Reworked Scenarios and Scenario Modifiers, Tied Civilian Units to Campaign Era by @IllianiCBT in #4928
  • Fixed Academy XML to Avoid Odd Formating by @IllianiCBT in https://github.com/Mega...
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v0.50.0-Development

01 Sep 22:28
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What's Changed

  • Work towards Java 17 by @rjhancock in #4111
  • Fixes and normalization for Actions by @rjhancock in #4324
  • Faction data for the Pentagon Worlds by @repligator in #4328
  • CI Updates for windows build and normalizing by @rjhancock in #4332
  • Updated history.txt by @IllianiCBT in #4343
  • Sentry Additions by @rjhancock in #4348
  • Refactored management skill calculation in RetirementDefectionTracker by @IllianiCBT in #4346
  • Updated fatigue display logic in PersonViewPanel by @IllianiCBT in #4345
  • Update Payout Calculation for KIA Personnel by @IllianiCBT in #4344
  • Updated history.txt by @IllianiCBT in #4350
  • Updated CI Scripts. by @rjhancock in #4351
  • Nightly fix... again by @rjhancock in #4354
  • Spelling, typos, grammar, etc by @repligator in #4355
  • Move munition config out of MHQ, use MM autoconfig code by @Sleet01 in #4356
  • Update history.txt by @IllianiCBT in #4358
  • Corrected Admin Negotiation Experience Level Campaign Setting by @IllianiCBT in #4363
  • Updated history.txt by @IllianiCBT in #4370
  • Update autoconfig calls to explicitly set ground/space state from scenario data, not game or map info by @Sleet01 in #4378
  • Updated history.txt by @IllianiCBT in #4381
  • Added Education Level to Company Generator by @IllianiCBT in #4360
  • Updated Scenario Modifier Tooltips in CampaignOptionsDialog Properties by @IllianiCBT in #4362
  • Reworked Monthly XP in Education Module by @IllianiCBT in #4365
  • Added Ability to Manually Drop Personnel out of Active Education by @IllianiCBT in #4366
  • Updated & Corrected Prestigious Academy Information and Added Three New Types of Local Academy by @IllianiCBT in #4367
  • Added Option to Include Non-Combatants in Field Kitchen Capacity Calculations by @IllianiCBT in #4369
  • Added Education Level to Biographical Filter of Personnel Table by @IllianiCBT in #4373
  • Refactored Faction Restriction Checks in Academy Class by @IllianiCBT in #4384
  • Updated Logic for Identifying Pregnant Combatants by @IllianiCBT in #4385
  • Updated history.txt by @IllianiCBT in #4389
  • Update news item for raid on Mararn by @azhais in #4401
  • Changes some wording around to help avoid confusion about StratCon. by @repligator in #4396
  • Added Quarterly Turnover Frequency Option by @IllianiCBT in #4390
  • Added Campaign Option to Automate Retention Bonus Payments Based on a Threshold by @IllianiCBT in #4391
  • Updated history.txt by @IllianiCBT in #4406
  • Updated Documentation for Education Module by @IllianiCBT in #4375
  • Expanded Manual Assignment of Personnel Statuses to Include PoW, On Leave, and AWOL Statuses by @IllianiCBT in #4377
  • Added Academy Validation when Loading Existing Save by @IllianiCBT in #4380
  • Added In-Unit Education to Education Module by @IllianiCBT in #4382
  • Replaced CargoCapacityNagDialog functionality by @IllianiCBT in #4388
  • Removed Personnel With Impossible-to-Fail TN from Turnover Table by @IllianiCBT in #4392
  • Added the Automatic Release of the Commander Flag upon Commander Departure or Death, and Loyalty Reset upon Sudden Leadership Change by @IllianiCBT in #4393
  • Updated Prisoner Defection Calculation to Optionally Include Loyalty by @IllianiCBT in #4394
  • Added Execution and Jettison Options for Prisoners by @IllianiCBT in #4395
  • Added the Ability to Ransom Friendly PoWs by @IllianiCBT in #4398
  • Implemented the Capture of Missing Friendly Personnel During Scenario Resolution by @IllianiCBT in #4400
  • Added a Dialog for Zero Award-Eligible Personnel by @IllianiCBT in #4402
  • Added Automatic Running of autoAwards on 1st of Month & After Company Generator Runs by @IllianiCBT in #4404
  • Corrected Missing Fatigue Option Check During Scenario Resolution & for StratCon Actions by @IllianiCBT in #4405
  • Added Scenario Awards to Post-Scenario autoAward Checks by @IllianiCBT in #4407
  • Refactored Kill Count and Personnel Filtering Methods by @IllianiCBT in #4409
  • Updated history.txt by @IllianiCBT in #4410
  • Added Basic Force Generator Role Functionality to Scenario Random Unit Generation by @IllianiCBT in #4418
  • Update history.txt by @Sleet01 in #4420
  • Removed 'durationWeeks' Text from Education Tooltip by @IllianiCBT in #4411
  • Mark Medical settings as unofficial by @Saklad5 in #4414
  • Typos, spelling etc. by @repligator in #4419
  • Removed Week Duration in Education Properties... Again by @IllianiCBT in #4431
  • Decoupled Prisoner Capture & Defection from AtB, Updated Mechanics, & Added Supporting Documentation by @IllianiCBT in #4413
  • Refactored Award Tier Count Calculation in PersonViewPanel by @IllianiCBT in #4415
  • Refactored Skill Improvement Logic in EducationController by @IllianiCBT in #4416
  • Expanded autoAwards Coverage to Include 'Prisoner of War' by @IllianiCBT in #4422
  • Typos, spelling etc. by @repligator in #4423
  • Update static faction references with appropriate isX() call by @azhais in #4426
  • Updated history.txt by @IllianiCBT in #4432
  • Null protection when generating forces from fixed scenarios like Base Defense by @SuperStucco in #4436
  • Updated history.txt by @IllianiCBT in #4442
  • Added processNewYearChecks Skip for Homeschool Academies by @IllianiCBT in #4438
  • Updated history.txt by @IllianiCBT in #4443
  • Added Logistics and Parts Procurement.pdf to AtB Docs Folder by @IllianiCBT in #4445
  • Added Nag for Inability to Afford Next Jump by @IllianiCBT in #4456
  • Updated history.txt by @IllianiCBT in #4460
  • Gradle Build script upates by @rjhancock in #4458
  • Added Missing Status Log Messages & Stored Turnover Information Across New Day Events by @IllianiCBT in #4439
  • Implemented Incremental Loyalty Changes by @IllianiCBT in #4441
  • Reordered Asset Removal and Event Trigger in ManageAssetsDialog by @IllianiCBT in #4444
  • Improved Education Module Messaging by @IllianiCBT in #4452
  • Corrected Award File References by @IllianiCBT in #4453
  • Removed Automatic Pilot Pickup Assumption by @IllianiCBT in #4454
  • Added Re-Enrollment Functionality to Education System by @IllianiCBT in #4455
  • Removed Paid Retirement Color Options by @IllianiCBT in #4457
  • Added Window Closing Event to PersonnelMarketDialog by @IllianiCBT in #4461
  • Automated Unit Site Location Change when Entering Transit and Arrival States by @IllianiCBT in #4462
  • Minor Education Module Data Fixes by @IllianiCBT in #4464
  • Updated Salvage Terminology by @IllianiCBT in #4465
  • Updated Divorce and Death Handling by @IllianiCBT in #4440
  • Added Random Personality Functionality by @IllianiCBT in #4446
  • Added Prisoner Ransom & Free Prompts to Mission Completion by @IllianiCBT in #4469
  • Updated history.txt by @IllianiCBT in #4470
  • Added 'Unable to Afford Expenses' Nag Dialog by @i...
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v0.49.20-Development

28 Jun 23:10
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What's Changed

  • Add action listener for DialogOptionListeners by @AaronGullickson in #4005
  • Update to match latest .20 code: Fix MekHQ GameThreads.run by @Sleet01 in #4016
  • Story Arcs Basic Architecture by @AaronGullickson in #2997
  • Mounted rework by @neoancient in #4025
  • Weapon bay rework by @neoancient in #4030
  • save boardType to xml file by @kuronekochomusuke in #4023
  • add glare and solar flare odds by @kuronekochomusuke in #3928
  • merge 3928 and 4023 by @kuronekochomusuke in #4035
  • Added Ability to Order Impossible TN Parts from Acquisitions Dialog. by @IllianiCBT in #3975
  • Added Nag Dialog for Exceeding Cargo Capacity While Destination is Set by @IllianiCBT in #3969
  • Added CamOps Rank Salary Multipliers by @IllianiCBT in #3957
  • Fatigue GUI Support and Rebalance by @IllianiCBT in #3924
  • Introduced a New Morale Level to Curb Invincible Morale Spikes in AtB & StratCon by @IllianiCBT in #4033
  • Retirement Overhaul (Wave One) by @IllianiCBT in #3921
  • Restored 'chkUseRandomFounderRetirement.toolTipText' by @IllianiCBT in #4048
  • Move terrainType to AtBScenario by @AaronGullickson in #4050
  • move modifiedTemperature to AtBScenario by @kuronekochomusuke in #4052
  • Attempt to fix broken bay equipment tests by @AaronGullickson in #4058
  • Fix unit tests on Large Craft Bays by @AaronGullickson in #4059
  • Fix 4061: Failure to load older Campaign save by @Sleet01 in #4064
  • if planetary conditions are disabled in options don't send conditions … by @kuronekochomusuke in #4066
  • Better Randomness in BotForceRandomizer by @AaronGullickson in #4037
  • Refactor ChoiceStoryPoint and NarrativeStoryPoint with underlying abstract DialogStoryPoint class by @AaronGullickson in #4026
  • Improved CamOps Unit Rating Handling Within Clamp by @IllianiCBT in #3980
  • Add new Scenario features to CustomizeScenarioDialog by @AaronGullickson in #3931
  • Updated isChild() by @IllianiCBT in #4041
  • Updated Tooltips for the Marriageable & Trying to Conceive Flags by @IllianiCBT in #4082
  • Added Customizable Log Display Settings to Campaign Options by @IllianiCBT in #4084
  • MM code adaptation for boards validation by @SJuliez in #4088
  • Reintegrate Pay Multiplier into Salary Calculation by @IllianiCBT in #4087
  • Restored ranks.xml by @IllianiCBT in #4095
  • MegaMek code adaptation by @SJuliez in #4094
  • Added the Automatic Tracking of Award Eligibility and Additional Award Enhancements by @IllianiCBT in #4008
  • Added Negotiation and Scrounge Skill Settings for Administrator Personnel by @IllianiCBT in #4093
  • Added Life Paths Campaign Options Tab, Added Education Module by @IllianiCBT in #4054
  • Use tabs in customize scenario dialog by @AaronGullickson in #4106
  • Updated Post-Scenario Logging for Prisoners by @IllianiCBT in #4105
  • Fixed Post-Scenario Tracking System's Handling of Multiple Personnel in autoAwards by @IllianiCBT in #4104
  • Fixed Award Tier Count Calculations in PersonViewPanel by @IllianiCBT in #4102
  • Fix Hyperspace Navigation & Small Arms Parsing in Education Module by @IllianiCBT in #4109
  • Fix Piloting/Ground Vehicle Parsing in Education Module by @IllianiCBT in #4110
  • Added ability to Pass CamOps Fatigue to MegaMek by @IllianiCBT in #4116
  • Added Return Statements to Clan Warrior Caste Graduations in Education Module by @IllianiCBT in #4113
  • Additional Education Module Bug Fixes by @IllianiCBT in #4114
  • Fixed Award Image Display in Person View by @IllianiCBT in #4115
  • Even More Education Module Bug Fixes by @IllianiCBT in #4117
  • Update history.txt by @Sleet01 in #4121
  • Removed crew fatigue setting from Unit by @IllianiCBT in #4122
  • Added autoAwards Support for the Education Module by @IllianiCBT in #4118
  • Added Reeducation Camps to Education Module, Replaced Placeholder Academy Descriptions by @IllianiCBT in #4119
  • Update history.txt by @Sleet01 in #4128
  • Replace old MechView instantiation that is breaking MekHQ nightlies by @Sleet01 in #4130
  • Replaced Retirement System with Turnover and Retention Module by @IllianiCBT in #4101
  • Fixed Award Eligibility Tracker Issuing Double Scenario Kill Awards... again by @IllianiCBT in #4124
  • Fixed Friendly Personnel Missing Post-Scenario Scenario Credit by @IllianiCBT in #4125
  • Fixed Clan Creche Graduation in Education Module by @IllianiCBT in #4127
  • Minor spelling and typos by @repligator in #4129
  • Updated Scenario Modifiers to More Consistently Contribute to Map Size by @IllianiCBT in #4136
  • Tied StratCon Force Generation BV Allowance to AtB Difficulty Option by @IllianiCBT in #4137
  • Added Dedicated Awards Panel to Personnel Tab of Campaign Options by @IllianiCBT in #4140
  • Fixed Used Parts Value Multipliers Incorrectly Resetting to 0 by @IllianiCBT in #4141
  • Added No Commander Nag Dialog by @IllianiCBT in #4142
  • Adjusted Founder Turnover Modifier & Updated Documentation for Turnover and Retention Module by @IllianiCBT in #4143
  • Changed "Operational Victory Points" to "Scenario Victory Points" by @IllianiCBT in #4144
  • Reversed Order of Personnel Logs, Renamed 'Personnel Log' to 'Personal Log' by @IllianiCBT in #4145
  • Added Ability to Change Original Unit Assignment via Personnel Table by @IllianiCBT in #4146
  • Updated Vehicle Gunner's Experience Level Calculation to Optionally Include Artillery Skill by @IllianiCBT in #4151
  • Added Unit Quality Parameter to addNewUnit Method and Related Tests by @IllianiCBT in #4150
  • Added Font Color Options to MHQ Options for Negative, Positive, and Warning Events by @IllianiCBT in #4153
  • Set Default Edge Usage States to True by @IllianiCBT in #4147
  • Update history.txt by @IllianiCBT in #4161
  • Added Ability to Manually Edit Education Level to Edit Person View & Fixed Minor Bugs by @IllianiCBT in #4126
  • Implemented Basic Tax System, Profits Calculations, and Minor Financial Term Changes by @IllianiCBT in #4133
  • Updated Labels and Tooltips for Better Clarity and Grammar by @IllianiCBT in #4134
  • Added Birthday Announcement Options by @IllianiCBT in #4135
  • Added Scenario Modifier Options to Campaign Options by @IllianiCBT in #4138
  • Updated Parts Acquisition Dialog in Repair Tab by @IllianiCBT in #4152
  • Replaced Uses of Font Color 'Red' with New MekHQ Font Color Option Call by @IllianiCBT in #4156
  • Updated Tooltip Text for Contract Command Rights to Include Clearer Game Mechanics by @IllianiCBT in #4162
  • Added GM Hire & Fixed Skill Level Options to Bulk Hire Dialog by @IllianiCBT in #4165
  • Fixed Missing Personal Log Messages for Resign, Desert, and Defect by @IllianiCBT in #4167
  • Added Second Chance Caste to the Education Module for Warrior Caste Washouts by @IllianiCBT in #4139
  • Added Automatic Bonus Parts Exchange at Contract End, Added Bonus Parts Display to Mission Stats Panel by @IllianiCBT in #4149
  • Replaced Uses of Font Color 'Green' and 'Orange' with New MekHQ Font Color Option Calls by @IllianiCBT ...
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0.49.19.1 Milestone

14 May 16:46
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MekHQ 0.49.19.1 dot release with QOL updates

What's Changed

  • Fix #4023: Save boardType to XML
  • Fix #4052: Move modifiedTemperature to AtBScenario
  • Fix #4061: Campaign no longer loads in 0.49.19+ due to unusual Person and Infantry attributes
  • Fix #4062: StratCon generating Weather, Light, and Planetary conditions despite Campaign options
  • Commit f6646c3: update data files
  • Fix for Commando case-based name collisions
  • Commit ac63979: data fixes
  • Commit 7637e54: data fixes
  • Commit 27781e0: data fixes

v0.49.19 Development Snapshot

19 Apr 23:15
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What's Changed

  • Adding Clan Personnel Tracking to MegaMek by @SJuliez in #3845
  • Partial fix for failing refit tests by @Sleet01 in #3853
  • Bump GitHub action versions by @sixlettervariables in #3859
  • Fix 3775: unable to assign nonsuperheavy crew by @Sleet01 in #3855
  • Fix 3848: Unit bays not accepting Aeros for transport, with unit test by @Sleet01 in #3851
  • Fix 3856: aeros dont appear in basic unit information by @Sleet01 in #3857
  • BadEvent Modifier Fix by @Thom293 in #3875
  • StratCon Mapgen Fix by @Thom293 in #3874
  • [Enhancement] 499 new callsigns by @IllianiCBT in #3865
  • [Refactoring] Fixed Typo and Removed Indents by @IllianiCBT in #3866
  • Interstellar Map Hiring Hall Highlight by @Thom293 in #3878
  • Fix 3839: load last save loads clientsettings.xml instead by @Sleet01 in #3869
  • Update history.txt for PR #3869 by @Sleet01 in #3883
  • [#3730] Victory Point Terminology Changes by @IllianiCBT in #3891
  • [Balance] Adjusted Retirement TN and Payout Values by @IllianiCBT in #3867
  • update clearGameData by @kuronekochomusuke in #3877
  • [Balance] [AtB/StratCon] Base Attack (Defender) Objective Changes by @IllianiCBT in #3889
  • [Typo] Corrected Typo in Mass Repair Dialog by @IllianiCBT in #3892
  • [Bug Fix] #2990 - Fixed Victory Point Allocation on Draw by @IllianiCBT in #3888
  • [Bug] [Company Generator] Correct Starting Cash Dice Count by @IllianiCBT in #3895
  • Disconnect quietly from GameThread for MekHQ by @AaronGullickson in #3900
  • update planetary conditions chance logic by @kuronekochomusuke in #3834
  • [Enhancement] Added 255 New Callsigns (redux) by @IllianiCBT in #3902
  • Correct writing to XML of EMI and Blowing Sand conditions by @AaronGullickson in #3903
  • Write BotForce entities to XML with EntityListFile by @AaronGullickson in #3906
  • Fix 3880 cannot refit clan mechs due to renames by @Sleet01 in #3899
  • [Typo] Corrected Typo in testIsTechBA by @IllianiCBT in #3917
  • Capitalize deadborder directory for MM consistency by @AaronGullickson in #3948
  • Added Nag Dialog for Prisoners of War Outside of Contracts by @IllianiCBT in #3942
  • Change ransomed unit buttons to sold unit button in scenario resolve dialog by @AaronGullickson in #3956
  • MekHQ fix for WOB.pm/.PM mismatch and missing parent faction check by @Sleet01 in #3945
  • Add Tech/Vessel Column to Tech Skills View by @IllianiCBT in #3916
  • StratCon Air & Arty Modifiers by @Thom293 in #3947
  • Add disabled option for Personnel Market by @AaronGullickson in #3953
  • Fix #3949: Custom ScenarioObjectives do not change ScenarioStatus in ResolveScenarioWizardDialog by @AaronGullickson in #3950
  • No selling units in scenario resolution if campaign disallows selling by @AaronGullickson in #3958
  • Variable OperationalVP Added to CommonObjectiveFactory.java by @IllianiCBT in #3951
  • Update history.txt by @Sleet01 in #3959
  • Fix 3882: update Aerospace handling and reporting in MHQ by @Sleet01 in #3925
  • Update history.txt by @Sleet01 in #3960
  • Prevent advancing day with pending vanilla scenarios by @AaronGullickson in #3930
  • Added Nag for Wounded Personnel without Doctor by @IllianiCBT in #3937
  • add lances to the force string when sending data to megamek by @kuronekochomusuke in #3901
  • 3901: add lances to the force string when sending data to megamek for… by @kuronekochomusuke in #3962
  • Add missing cockpit costs and weights by @neoancient in #3922
  • Added Nag Dialog for Pregnant Combatants by @IllianiCBT in #3944
  • Unmaintained Unit Nag Dialog Suppressed for Units set to Salvage by @IllianiCBT in #3943
  • Clamped Unit Rating Mod for CamOps (redux) by @IllianiCBT in #3933
  • Hide Toughness When 0 by @IllianiCBT in #3923
  • Added Dialog to Confirm New Campaign (redux) by @IllianiCBT in #3915
  • Adjusted Default Tech Counts by @IllianiCBT in #3908
  • Adjusted Zoom Speed on Interstellar Map Panel by @IllianiCBT in #3967
  • Move new lance creation to AtBGameThread by @AaronGullickson in #3973
  • add missing folder to build files by @kuronekochomusuke in #3987
  • Load bot entities in the chat lounge by @AaronGullickson in #3983
  • Add all deployment variables to BotForce by @AaronGullickson in #3991
  • Fix #3767: NPE while scouting if AtB tries to generate enemy with SPAs not found in MM by @Sleet01 in #3994
  • Update history.txt by @Sleet01 in #3998
  • Implements RFE #3995: Set default theme to overall suite default at startup... by @Sleet01 in #3997
  • Update history.txt by @Sleet01 in #4000
  • Added Ability to Collapse/Expand Logs, Missions and Kills in Personnel Unit Screen by @IllianiCBT in #3968
  • Reduced Personnel Table Right-Click Menu Clutter by @IllianiCBT in #3970
  • Removed Unnecessary Error Log by @IllianiCBT in #3985
  • Added Scenario & Mission Tracking to Kills, Added Ability to Assign Kills to Scenario and/or Mission by @IllianiCBT in #3988
  • Fixed Ship Search Overvaluing Ultra-Green Personnel by @IllianiCBT in #3990
  • Add new player deployment variables to Scenario by @AaronGullickson in #3996
  • Fix MHQ #4002: prevent infinite loop while assigning SPAs by removing unusable entries by @Sleet01 in #4009
  • Update history.txt by @Sleet01 in #4010
  • Fixed Untreated Personnel Nag Triggering for Prisoners. by @IllianiCBT in #4003
  • Update history.txt by @Sleet01 in #4012

New Contributors

  • @IllianiCBT made their first contribution in #3865

Full Changelog: v0.49.18...v0.49.19

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