Digital innovations that change the way we work, live, and play.
Emerging Technologies presents creative, innovative technologies and applications in many fields, including but not limited to: displays, robotics, input devices, interaction techniques, computer vision, sensors, audio, speech, biometrics, wearable computing, information, data and scientific visualization, biotechnology, graphics, collaborative environments, and design.
And in several domains, including but not limited to: medicine, music, entertainment, education, home, business, aerospace, communication, transportation, security, military, and technologies for the aging and/or disabled.
Proceeding Downloads
BYU-BYU-View: a wind communication interface
- Erika Sawada,
- Shinya Ida,
- Tatsuhito Awaji,
- Keisuke Morishita,
- Tomohisa Aruga,
- Ryuta Takeichi,
- Tomoko Fujii,
- Hidetoshi Kimura,
- Toshinari Nakamura,
- Masahiro Furukawa,
- Noriyoshi Shimizu,
- Takuji Tokiwa,
- Hideaki Nii,
- Maki Sugimoto,
- Masahiko Inami
BYU-BYU-View is a novel interface realized with the symbiosis of the input/output of wind and the computer graphics. "BYU-BYU" is a japanese onomatopoeia for a howling wind. It adds a new element, that is, "wind", to the direct interaction with a user ...
CoGAME: manipulation using a handheld projector
An example of an application enhanced by the "manipulation-by-projection" technique, this cooperative game allows players to visually and intuitively control a robot with projectors. Players interchangeably move and connect their projected images to ...
Fibratus tactile sensor using reflection on an optical lever
Among several tactile sensors in use currently, none can evaluate the sense of gentle touch. We have developed a fibratus tactile sensor that utilizes the property of reflection. This sensor enables to evaluate the sense of gentle touch. We propose a ...
Video game that uses skin contact as controller input
In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [...
Full-scale saccade-based display: public / private image presentation based on gaze-contingent visual illusion
Pursuing new display techniques based on insights of human visual perception can open up new possibilities for visual information presentation. Here we present the vast refinement of an information display method, which we call a saccade-based display. ...
fuwapica suite
- Shinya Matsuyama,
- Masaki Yagisawa,
- Kenji Inokuchi,
- Hiroaki Kawamura,
- Shozo Kuze,
- Hisakazu Nabeshima,
- Makoto Hirahara,
- Koji Yamashita,
- Tomohiro Wakatsuki,
- Mitsuaki Watanabe,
- Ichi Kanaya
Ancient Japanese used to believe that Gods lived not only in nature but also in artifacts. They thought Gods lived in every pairs of chopsticks, every dishes, and every furniture sorounding them. Legend says ancient people used to talk to the Gods ...
GlowBots: robots that evolve relationships
GlowBots are small wheeled robots that develop complex relationships between each other and with their owner. They develop attractive patterns which are affected both by user interaction and communication between the robots. The project shows how robots ...
Gravity grabber: wearable haptic display to present virtual mass sensation
We propose a wearable haptic display to present the weight sensation of a virtual object, which is based on our novel insight that the deformation on fingerpads makes a reliable weight sensation even when the proprioceptive sensation is absent. This ...
Grimage: markerless 3D interactions
Grimage glues multi-camera 3D modeling, physical simulation and parallel execution for a new immersive experience. Put your hands or any object into the interaction space. It is instantaneously modeled in 3D and injected into a virtual world populated ...
Haptic telexistence
"Haptic Telexistence" provides highly realistic haptic interaction among humans and objects located in remote places. We have developed innovative devices and constructed a master-slave system to realize "Haptic Telexistence". Human interaction will be ...
Holographic and action capture techniques
- Tomas Rodriguez,
- Adolfo Cabo de Leon,
- Bruno Uzzan,
- Nicolas Livet,
- Edmond Boyer,
- Florian Geffray,
- Tibor Balogh,
- Zoltan Megyesi,
- Attila Barsi
We present an integrated 3D capturing, visualization and user interaction system composed of a computer vision based 3D capturing device, a scene composer and a large scale holographic display. The system performs in real-time and provides the ...
Illumination sensitive dynamic virtual sets
- Hideaki Nii,
- Bert deDecker,
- Yuki Hashimoto,
- Dylan Moore,
- Jay Summet,
- Yong Zhao,
- Jonathan Westhues,
- Paul Dietz,
- John Barnwell,
- Masahiko Inami,
- Philippe Bekaert,
- Ramesh Raskar
We will demonstrate new methods of flexible scene capture (including motion, orientation, and incident illumination), to create a dynamic 'virtual recording set.' We use tracking tags that are imperceptible under attire; inserted Computer Graphics ...
An interactive 360° light field display
While a great deal of computer generated imagery is modeled and rendered in 3D, the vast majority of this 3D imagery is shown on 2D displays. Various forms of 3D displays have been contemplated and constructed for at least one hundred years [Lippman ...
inter-glow
Inter-glow is a system that facilitates close interaction and communication among users in real space by using multiplexed visible-light communication technology. By shining light on an object containing an embedded photo sensor, users can get ...
Lensless stereo microscopic imaging
A simple inexpensive high-contrast stereo microscopic is constructed from a single video imager sensor. Two field-synchronous LEDs illuminate the subject creating disparity. The stereo microscope outputs standard field-sequential 3D video and is ...
SCP camera
Shoot Cut & Play Camera (SCP.Camera) is an application combining a real-time montage interface and an immersive device. It provides to film-maker or camera operator an easy tool to set up their work or previsualization. User can activate actors ...
Soap: a pointing and gaming device for the living room and anywhere else
Soap is a pointing device based on hardware found in a mouse, yet works in mid-air. Soap consists of an optical sensor device moving freely inside a hull made of fabric. As the user applies pressure from the outside, the optical sensor moves independent ...
The sound of touch: a wand and texture kit for sonic exploration
In this paper we describe the Sound of Touch, a new instrument for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record sound, then (2) brush, scrape, strike or ...
Spinning-disc 3D television
In this work, we have incorporated a novel LED-projection technology into the simple structure of a spinning-disc television. In order to display a 3D image, we have replaced the conventionally used light bulbs with an LED array. With the aid of this ...
String walker
The String Walker is a locomotion interface using eight strings actuated by motor-pulley mechanisms mounted on a turntable. It enables the user to walk in virtual environment while his/her position is maintained. The mechanism enables omni-directional ...
TORSO: completion of egocentric telegnosis system
We have proposed a system that can acquire natural and comfortable visual information and can accurately track the head motion of the person. The conventional imaging device for head-mounted display was only able to express the 3-axis rotation of the ...
Transparent cockpit
We propose a "transparent cockpit" that is aimed toward improving the operativeness, safety, and comfort during controlling a vehicle. In the transparent cockpit, the interior appointments of the vehicle are virtually transparent; this is enabled by ...
TransPen & MimeoPad: a playful interface for transferring a graphic image to paper by digital rubbing
Frottage and rubbing are drawing techniques that allow interesting visual expression through simple rubbing actions revealing a texture or a pattern hidden in the background. Specifically, frottage is a drawing technique where one puts a textured ...
Video agents
This project establishes an interactive environment in cyberspace in which users interact with autonomous agents generated from video images of real-world creatures. Each agent has autonomy, personality traits, and behaviors that reflect the results of ...
Buzz: measuring and visualizing conference crowds
This exhibition explores the idea of using technology to understand the movement of people. Not just on a small stage, but in an expansive environment. Not the fine details of movement of individuals, but the gross patterns of a population. Not the ...
Globe4D, time-traveling with an interactive four-dimensional globe
Globe4D is an interactive four-dimensional globe. It is a projection of the Earth's surface on a physical sphere. The sphere can be freely rotated along all axes, viewed from any angle and enables the user to control time as its fourth dimension. An ...
Optical sensors embedded within AMLCD panel: design and applications
A new approach to data input into AMLCD panels has been conceived and demonstrated. This integrates an array of TFT optical sensors into the a-Si backplane of the AMLCD. The concept, design considerations, and specific applications such as touch panel ...
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |