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Article

CoGAME: manipulation using a handheld projector

Published: 05 August 2007 Publication History

Abstract

An example of an application enhanced by the "manipulation-by-projection" technique, this cooperative game allows players to visually and intuitively control a robot with projectors. Players interchangeably move and connect their projected images to create a path that leads the robot to its goal.

References

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Cao, X., and Balakrishnan, R. 2006. Interacting with dynamically defined information spaces using a handheld projector and ap pen. In The annual ACM symposium on User interface software and technology, 225--234.
[2]
Miyahara, K., Inoue, H., Tsunesada, Y., and Sugimoto, M. 2005. Intuitive manipulation techniques for projected displays of mobile devices. In ACM CHI2005 Extended Abstract, 1881--1884.
[3]
Raskar, R., van Baar, J., Beardsley, P., Willwacher, T., Rao, S., and Forlines, C. 2003. ilamps: Geometrically aware and self-configuring projectors. ACM Transactions on Graphics (TOG) 22, 3, 809--818.
[4]
Shoji, M., Miura, K., and Konno, A. 2006. U-tsu-shi-o-mi: the virtual humanoid you can reach. In SIGGRAPH2006 Emerging Technologies.
[5]
Siemens. Cell phone with builtin projector. www.physorg.com/news3505.html.
[6]
Sugimoto, M., Kojima, M., Nakamura, A., Kagotani, G., Nii, H., and Inami, M. 2005. Augmented coliseum: Display-based computing for augmented reality inspiration computing robot. In SIGGRAPH 2005 Full Conference DVD-ROM Disk1 Emerging Technologies.
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Toshiba, 2006. Tdp-ff1a(j). http://www.toshiba.co.jp/vis/lineup/portable/ff1/index.html.

Cited By

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  • (2018)Enhancing User Experiences of Mobile-Based Augmented Reality via Spatial Augmented RealityAdvances in Multimedia10.1155/2018/81947262018Online publication date: 1-Jan-2018
  • (2018)MlioLightProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279797(263-271)Online publication date: 19-Nov-2018
  • (2015)Innovation in the age of virtual reality through organizing international student competitionSIGGRAPH Asia 2015 Symposium on Education10.1145/2818498.2818505(1-3)Online publication date: 2-Nov-2015
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Published In

cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 emerging technologies
August 2007
103 pages
ISBN:9781450318242
DOI:10.1145/1278280
  • Conference Chairs:
  • Kathy Ryall,
  • John Sibert
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 August 2007

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Cited By

View all
  • (2018)Enhancing User Experiences of Mobile-Based Augmented Reality via Spatial Augmented RealityAdvances in Multimedia10.1155/2018/81947262018Online publication date: 1-Jan-2018
  • (2018)MlioLightProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279797(263-271)Online publication date: 19-Nov-2018
  • (2015)Innovation in the age of virtual reality through organizing international student competitionSIGGRAPH Asia 2015 Symposium on Education10.1145/2818498.2818505(1-3)Online publication date: 2-Nov-2015
  • (2015)Creativity Support in Projection-Based Augmented EnvironmentsProceedings of the Second International Conference on Augmented and Virtual Reality - Volume 925410.1007/978-3-319-22888-4_13(168-187)Online publication date: 31-Aug-2015
  • (2013)Seamless interaction using a portable projector in perspective corrected multi display environmentsProceedings of the 1st symposium on Spatial user interaction10.1145/2491367.2491375(25-32)Online publication date: 20-Jul-2013
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2011)SideBySideProceedings of the 24th annual ACM symposium on User interface software and technology10.1145/2047196.2047254(431-440)Online publication date: 16-Oct-2011
  • (2011)PoCoMoProceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services10.1145/2037373.2037424(333-336)Online publication date: 30-Aug-2011
  • (2011)MotionbeamProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979096(1031-1040)Online publication date: 7-May-2011
  • (2011)ClippingLightProceedings of the 2nd Augmented Human International Conference10.1145/1959826.1959840(1-8)Online publication date: 13-Mar-2011
  • Show More Cited By

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