Interactive technology has been one of the most important inseparable wheels of SIGGRAPH Asia, and the Emerging Technologies program plays a vital role in driving the research communities all over the world to pursue technological innovations that has a great impact on our everyday life.
This year, the Emerging Technologies program presents a broad scope of topics, reflecting the innovation of interactive technologies and a maturation of the field as it expands to include interactive visualization and other graphics-related technologies.
Be fascinated by hands-on demonstrations that expand the limits of current display technologies, and exciting new hardware that enable sophisticated and nuanced user input, innovative interaction techniques that enable more complex interaction with application data and functionality, as well as excellent examples of haptics developed to support multi-/cross-modality scenarios.
Coded skeleton: programmable deformation behaviour for shape changing interfaces
Soft and organic interfaces have been studied for soft robotics as alternatives for hard bodies toward real-world oriented interaction. These interfaces are generally called programmable matter - controlling objects in the real world - and they are now ...
Phygital field: an integrated field with a swarm of physical robots and digital images
Collaboration between computer graphics and multiple robots has attracted increasing attention in several areas. To preserve the seamless connection between them, the system needs to be able to accurately determine the position and state of the robots ...
Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation
- Da-Yuan Huang,
- Liwei Chan,
- Xiao-Feng Jian,
- Chiun-Yao Chang,
- Mu-Hsuan Chen,
- De-Nian Yang,
- Yi-Ping Hung,
- Bing-Yu Chen
Vibrotactile feedback provides immersive media experience. To facilitate the design of vibrotactile effects, an authoring system is essential. Soundtrack streamlined interfaces [Ryu and Choi 2008; Lee et al. 2009] were initially initially introduced to ...
HapticAid: wearable haptic augmentation system for enhanced, enchanted and empathised haptic experiences
We present HapticAid, a wearable system that enhances haptic sensations. The system consists of a wearable skin vibration sensor that is placed at the middle phalanx of a finger, a processor that processes haptic information, and a wrist-worn haptic ...
Towards VR and AR: 360° light field display with mid-air interaction
We present a 360° light field display to visualize 3D objects above the table-top screen, and provide a graspable and measurable virtual or augmented reality environment. The display is constructed by a spinning flat-plate deflected diffuser screen, a ...
Bottomless joystick
We propose a physical interface called a "Bottomless Joystick" for mid-air interaction in this Virtual Reality era. A conventional joystick is suitable for desktop gaming, especially flight simulations. However, it cannot be used in mid-air because it ...
Emotion hacking VR (EH-VR): amplifying scary VR experience by accelerating real heart rate using false vibrotactile biofeedback
Emotion hacking virtual reality (EH-VR) system is an interactive system that hacks one's heartbeat and controls it to accelerate scary VR experience. The EH-VR system provides vibrotactile biofeedback, which resembles a heartbeat, from the floor. The ...
EV-pen: an electrovibration haptic feedback pen for touchscreens
This paper presents an Electrovibration Pen (EV-Pen) which incorporates electrovibration into pen interactions. The EV-Pen not only exploits the advantages of conventional pen-based interactions but also provides a wide range of haptic feedback modes ...
Gushed light field: design method for aerosol-based fog display
- Ippei Suzuki,
- Shuntarou Yoshimitsu,
- Keisuke Kawahara,
- Nobutaka Ito,
- Atsushi Shinoda,
- Akira Ishii,
- Takatoshi Yoshida,
- Yoichi Ochiai
We present a new method to render aerial images by aerosol-based fog screens. Conventional fog screens are easily affected by the air flow and their generator occupy large areas. In this study, we propose to add new tradeoffs between limited display ...
Reality forge: interactive dynamic multi-projection mapping
Creating digitals assets, especially surface textures is a tedious, and often unintuitive task. We built a fun to use, interactive projection-mapping system that aims to simplify this process.
Coded facial expression
Projection based augmented reality, which is a type of Spatial Augmented Reality (SAR), can directly apply augmentation to the real world by illumination projection. The use of a camera enables the target tracking and geometrical correction of the ...
Skyanchor: no latency anchoring of mid-air images onto real objects
For glass-free mixed reality (MR), mid-air imaging is a promising way of superimposing a virtual image onto a real object. This demonstration particularly focuses on MR systems that manipulate virtual images with real objects. When you move the real ...
Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics
The representation of texture is a major concern during fabrication and manufacturing in many industries. Thus, the approach for fabricating everyday objects and the digital expression of their textures before the fabrication process has become a ...
Stylus assistant: designing dynamic constraints for facilitating stylus inputs on portable displays
Accurate stylus tracking has been integrated in portable displays, which have numerous users currently, to realize drawing and writing applications on these displays. Nonetheless, for learning how to use such applications, users heavily rely on on-...
Pinscreen: 3D avatar from a single image
- Shunsuke Saito,
- Lingyu Wei,
- Jens Fursund,
- Liwen Hu,
- Chao Yang,
- Ronald Yu,
- Kyle Olszewski,
- Stephen Chen,
- Isabella Benavente,
- Yen-Chun Chen,
- Hao Li
The age of social media and immersive technologies has created a growing need for processing detailed visual representations of ourselves as virtual and augmented reality is growing into the next generation platform for online communication, connecting ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH ASIA '10 | 274 | 49 | 18% |
SIGGRAPH Asia '09 | 275 | 70 | 25% |
SIGGRAPH Asia '08 | 320 | 59 | 18% |
Overall | 869 | 178 | 20% |