Illumination sensitive dynamic virtual sets
Abstract
References
Recommendations
Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination
Virtual point lights VPLs are well established for real-time global illumination. However, this method suffers from spiky artifacts and flickering caused by singularities of VPLs, highly glossy materials, high-frequency textures, and discontinuous ...
Splatting indirect illumination
I3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and gamesIn this paper we present a novel method for plausible real-time rendering of indirect illumination effects for diffuse and non-diffuse surfaces. The scene geometry causing indirect illumination is captured by an extended shadow map, as proposed in ...
Approximating dynamic global illumination in image space
I3D '09: Proceedings of the 2009 symposium on Interactive 3D graphics and gamesPhysically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficient implementations are used extensively in production. Recent methods ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Qualifiers
- Article
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 578Total Downloads
- Downloads (Last 12 months)3
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in