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Evaluating a smart working environment with a digital card game prototype

Published: 19 March 2011 Publication History

Abstract

This paper presents a digital card game that utilizes different multi-touch interaction devices to experience and evaluate cooperative user interactions. Goal of this approach is the exploration of a smart cooperation environment of interconnected devices. We present the system design and implementation as well as an initial user study that indicates the applicability of our approach.

References

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Römer, K., S Domnitcheva, S. Smart playing cards: A ubiquitous computing game. Personal and ubiquitous computing, 6 (2002), 371--377.
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Python Programming Language. http://www.python.org
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Pure-Python interfaces to Apple Bonjour and compatible DBS-SD libraries. http://code.google.com/p/pybonjour/
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Apple Bonjour. Zero-configuration networking. http://developer.apple.com/networking/bonjour/faq.html
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Multi-touch for Java. http://www.mt4j.org/
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Kaltenbrunner, M., Bovermann, T., Bencina, R., Constanza, E. TUIO -- A Protocol for Table Based Tangible User Interfaces. Proc. 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, Vannes, France.
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Döring, T., Sahami Shirazi, A., Schmidt, A. Exploring gesture-based interaction techniques in multi-display environments with mobile phones and multi-touch table. Proc. AVI 2010, Rome, Italy.
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Dang, C.T., André, E. Surface-Poker: Multimodality in Tabletop Games. Poster. IST 2010, Saarbrücken, Germany.
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Hinske, S., Langheinrich, M. W41K: Digitally Augmenting traditional Game Environments. Proc. TEI 2009, Cambridge, UK.

Cited By

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  • (2022)Eliciting User-Defined Touch and Mid-air Gestures for Co-located Mobile GamingProceedings of the ACM on Human-Computer Interaction10.1145/35677226:ISS(303-327)Online publication date: 14-Nov-2022
  • (2020)A card game to renew urban parks: Face-to-face and online approach for the inclusive involvement of local communityEvaluation and Program Planning10.1016/j.evalprogplan.2019.10174179(101741)Online publication date: Apr-2020
  • (2013)Dispensable, Tweakable, and Tangible ComponentsGames and Culture10.1177/15554120134968938:4(259-288)Online publication date: 31-Jul-2013
  • Show More Cited By

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      Published In

      cover image ACM Conferences
      CSCW '11: Proceedings of the ACM 2011 conference on Computer supported cooperative work
      March 2011
      764 pages
      ISBN:9781450305563
      DOI:10.1145/1958824

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 19 March 2011

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      Author Tags

      1. cooperative working environments
      2. digital ecosystems
      3. interaction prototyping
      4. tabletop games

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      CSCW '11
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      CSCW '11: Computer Supported Cooperative Work
      March 19 - 23, 2011
      Hangzhou, China

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      Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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      Cited By

      View all
      • (2022)Eliciting User-Defined Touch and Mid-air Gestures for Co-located Mobile GamingProceedings of the ACM on Human-Computer Interaction10.1145/35677226:ISS(303-327)Online publication date: 14-Nov-2022
      • (2020)A card game to renew urban parks: Face-to-face and online approach for the inclusive involvement of local communityEvaluation and Program Planning10.1016/j.evalprogplan.2019.10174179(101741)Online publication date: Apr-2020
      • (2013)Dispensable, Tweakable, and Tangible ComponentsGames and Culture10.1177/15554120134968938:4(259-288)Online publication date: 31-Jul-2013
      • (2013)Natural interaction for card games on multiple devicesProceedings of the 2013 ACM international conference on Interactive tabletops and surfaces10.1145/2512349.2514916(409-412)Online publication date: 6-Oct-2013

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