[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2676467.2676511acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmindtrekConference Proceedingsconference-collections
research-article

Understanding smart device tabletop games

Published: 04 November 2014 Publication History

Abstract

The aim of this short paper is to understand smart device tabletop games as a part of the larger phenomenon of hybrid tabletop games. The approach taken is to create a loose typology of smart device tabletop games via analyzing the features of such games currently on offer and mapping them in the historical context of hybrid tabletop games. The process of creating a typology also helps us move towards understanding the nature of a wider hybrid gaming experience, not restricted merely to the delivery medium of the game.

References

[1]
Belk, R. W., 2013. Extended Self in a Digital World. Journal of Consumer Research 40, 477--500.
[2]
Bell, R. C., 1979. Board and Table Games from Many Civilizations. Courier Dover Publications.
[3]
Bolter, D., Jay, Grusin, R., 2000. Remediation, 1st ed. MIT Press, Cambridge, MA.
[4]
Carter, M., Harrop, M., Gibbs, M., 2014. The Roll of the Dice in Warhammer 40,000. Transactions of the Digital Games Research Association. {Forthcoming}
[5]
Deshmukh, M. S., Baru, V. B., 2013. Applications of RFID in Interactive Board Games. International Journal of Soft Computing and Engineering.
[6]
Gary, J., Kauffman, M., Dauch, C., Dougherty, J., Wilson, S., Murdoch, J., 2013. Digital Board Games: How board games are entering and growing in the digital world. Digital Board Games Panel: PAX East 2013, Boston, Massachussets, USA.
[7]
Huizinga, J., 1971. Homo Ludens: A Study of the Play-Element in Culture. Beacon Press.
[8]
Ip, J., Cooperstock, J., 2011. To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games, in: Anacleto, J. C., Fels, S., Graham, N., Kapralos, B., Saif El-Nasr, M., Stanley, K. (Eds.), Entertainment Computing -- ICEC 2011. Springer Berlin Heidelberg, Berlin, Heidelberg, pp. 452--455.
[9]
Jantke, K. P., Gaudl, S., 2010. Taxonomic contributions to digital games science, in: Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's. IEEE, pp. 1--8.
[10]
Juul, J., 2010. A Casual Revolution: Reinventing Video Games and Their Players. The MIT Press.
[11]
Lindtner, S., Nardi, B., Wang, Y., Mainwaring, S., Jing, H., Liang, W., 2008. A Hybrid Cultural Ecology: World of Warcraft in China.
[12]
Lundgren, S., Bjork, S., 2003. Game mechanics: Describing computer-augmented games in terms of interaction, in: Proceedings of TIDSE.
[13]
Magerkurth, C., 2011. Hybrid gaming environments: keeping the human in the loop within the Internet of things. Universal Access in the Information Society 11, 273--283.
[14]
Peitz, J., Eriksson, D., Björk, S., 2005. Augmented Board Games - Enhancing board games with electronics.
[15]
Stenros, J., Waern, A., 2010. Games as activity: Correcting the digital fallacy, in: 2nd Conference on Video Gaming and the Future of Interactive Entertainment.
[16]
Toivonen, S., Sotamaa, O., 2011. Of discs, boxes and cartridges: the material life of digital games. Proceedings of Think Design Play: The fifth international conference of the Digital Research Association (DIGRA) DiGRA/Utrecht School of the Arts, January, 2011.
[17]
Tyni, H., Kultima, A., Mäyrä, F., 2013. Dimensions of Hybrid in Playful Products, in: Proceedings of International Conference on Making Sense of Converging Media, AcademicMindTrek '13. ACM, New York, NY, USA, pp. 237:237--237:244.
[18]
Wallace, J. R., Pape, J., Chang, Y.-L.B., McClelland, P. J., Graham, T. C., Scott, S. D., Hancock, M., 2012. Exploring automation in digital tabletop board game, in: Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work Companion. pp. 231--234.
[19]
Wittgenstein, L., 1953. Philosophical investigations. Macmillan, New York.
[20]
Xu, Y., Barba, E., Radu, I., Gandy, M., MacIntyre, B., 2011. Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).

Cited By

View all
  • (2024)Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop GamesGames: Research and Practice10.1145/37006283:1(1-29)Online publication date: 17-Oct-2024
  • (2023)Trouble Maker: Truth or Dare Prompt Generator Based on Markov ChainCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616040(241-247)Online publication date: 6-Oct-2023
  • (2021)More Than a Gimmick - Digital Tools for Boardgame PlayProceedings of the ACM on Human-Computer Interaction10.1145/34746885:CHI PLAY(1-23)Online publication date: 5-Oct-2021
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
AcademicMindTrek '14: Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services
November 2014
316 pages
ISBN:9781450330060
DOI:10.1145/2676467
  • General Chair:
  • Artur Lugmayr
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Mindtrek Association: Mindtrek Association
  • Tampere University of Technology
  • UTA: The University of Tampere
  • Tampere University of Applied Sciences
  • EMMi Lab.: Entertainment and Media Management Lab.
  • iAMEA: International Ambient Media Association

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 November 2014

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. game design
  2. hybrid experience
  3. hybrid games
  4. smart devices
  5. tabletop games

Qualifiers

  • Research-article

Conference

AcademicMindTrek '14
Sponsor:
  • Mindtrek Association
  • UTA
  • EMMi Lab.
  • iAMEA

Acceptance Rates

Overall Acceptance Rate 110 of 207 submissions, 53%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)15
  • Downloads (Last 6 weeks)1
Reflects downloads up to 13 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop GamesGames: Research and Practice10.1145/37006283:1(1-29)Online publication date: 17-Oct-2024
  • (2023)Trouble Maker: Truth or Dare Prompt Generator Based on Markov ChainCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616040(241-247)Online publication date: 6-Oct-2023
  • (2021)More Than a Gimmick - Digital Tools for Boardgame PlayProceedings of the ACM on Human-Computer Interaction10.1145/34746885:CHI PLAY(1-23)Online publication date: 5-Oct-2021
  • (2018)What tabletop players think about augmented tabletop gamesProceedings of the 13th International Conference on the Foundations of Digital Games10.1145/3235765.3235782(1-8)Online publication date: 7-Aug-2018
  • (2016)The Interplay of Two Worlds in Blood BowlProceedings of the 13th International Conference on Advances in Computer Entertainment Technology10.1145/3001773.3001796(1-7)Online publication date: 9-Nov-2016
  • (2016)The emergence of industry of playful hybridsProceedings of the 20th International Academic Mindtrek Conference10.1145/2994310.2994358(413-421)Online publication date: 17-Oct-2016

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media