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Real-time control of a virtual human using minimal sensors

Published: 01 January 1993 Publication History

Abstract

We track, in real-time, the position and posture of a human body, using a minimal number of six DOF sensors to capture full body standing postures. We use four sensors to create a good approximation of a human operator's position and posture, and map it on to our articulated computer graphics human model. The unsensed joints are positioned by a fast inverse kinematics algorithm. Our goal is to realistically recreate human postures while minimally encumbering the operator.

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  • (2022)Human-Avatar Interaction in MetaverseProceedings of the 4th ACM International Conference on Multimedia in Asia10.1145/3551626.3564936(1-7)Online publication date: 13-Dec-2022
  • (2022)Humans in (Digital) SpaceProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531172(1-5)Online publication date: 6-Jun-2022
  • (2021)CameraReady: Assessing the Influence of Display Types and Visualizations on Posture GuidanceProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462026(1046-1055)Online publication date: 28-Jun-2021
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Information & Contributors

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Published In

cover image Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments  Volume 2, Issue 1
Winter 1993
88 pages

Publisher

MIT Press

Cambridge, MA, United States

Publication History

Published: 01 January 1993

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Cited By

View all
  • (2022)Human-Avatar Interaction in MetaverseProceedings of the 4th ACM International Conference on Multimedia in Asia10.1145/3551626.3564936(1-7)Online publication date: 13-Dec-2022
  • (2022)Humans in (Digital) SpaceProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531172(1-5)Online publication date: 6-Jun-2022
  • (2021)CameraReady: Assessing the Influence of Display Types and Visualizations on Posture GuidanceProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462026(1046-1055)Online publication date: 28-Jun-2021
  • (2014)Evaluating the covariance matrix constraints for data-driven statistical human motion reconstructionProceedings of the 30th Spring Conference on Computer Graphics10.1145/2643188.2643199(99-106)Online publication date: 28-May-2014
  • (2012)Multimodal data capture and analysis of interaction in lmmersive collaborative virtual environmentsPresence: Teleoperators and Virtual Environments10.1162/PRES_a_0012321:4(388-405)Online publication date: 1-Dec-2012
  • (2012)Full body acting rehearsal in a networked virtual environment-a case studyPresence: Teleoperators and Virtual Environments10.1162/PRES_a_0008921:2(229-243)Online publication date: 1-Apr-2012
  • (2011)Layered interpolation for interactive avatar controlProceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry10.1145/2087756.2087762(49-58)Online publication date: 11-Dec-2011
  • (2011)Motion reconstruction using sparse accelerometer dataACM Transactions on Graphics10.1145/1966394.196639730:3(1-12)Online publication date: 19-May-2011
  • (2011)Realtime human motion control with a small number of inertial sensorsSymposium on Interactive 3D Graphics and Games10.1145/1944745.1944768(133-140)Online publication date: 18-Feb-2011
  • (2010)Lie trackingProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1753326.1753481(1039-1048)Online publication date: 10-Apr-2010
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