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Volume 2, Issue 1Winter 1993
Publisher:
  • MIT Press
  • 55 Hayward St.
  • Cambridge
  • MA
  • United States
ISSN:1054-7460
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article
Dramatic presence

Let us consider the presentation by computers of rich, highly interactive worlds that are inhabited by dynamic and complex characters, and shaped by aesthetically pleasing stories. We shall call this interactive drama, and we believe that it requires ...

article
A real experiment in virtual environments: A virtual batting cage

A new system combines on-and off-line computer vision with head tracking and image synthesis to form a “virtual batting cage” where a batter swings a real baseball bat at a synthetic recreation of an actual pitch, enabling postswing viewing and ...

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Geometric considerations for stereoscopic virtual environments

We examine the relationship among the different geometries implicit in a stereoscopic virtual environment. In particular, we examine in detail the relationship of retinal disparity, fixation point, binocular visual direction, and screen parallax. We ...

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Estimating three-dimensional space from multiple two-dimensional views

The most common visual feedback technique in teleoperation is in the form of monoscopic video displays. As robotic autonomy increases and the human operator takes on the role of a supervisor, three-dimensional information is effectively presented by ...

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Neural networks for the segmentation of teleoperation tasks

In recent years, research in telemanipulation has been concerned primarily with problems related to the control of teleoperators and their man-machine aspects. As the need for extensive teleoperation for the deployment and maintenance of space systems ...

article
Sensing and manipulation problems in endoscopic surgery: Experiment, analysis, and observation

The minimally invasive nature of endoscopic surgery allows operations to be performed through small incisions, producing significantly less damage to good tissue than in conventional open surgery. Patient recovery times are thus greatly reduced. This ...

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Real-time control of a virtual human using minimal sensors

We track, in real-time, the position and posture of a human body, using a minimal number of six DOF sensors to capture full body standing postures. We use four sensors to create a good approximation of a human operator's position and posture, and map it ...

article

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