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Efficient real-time shadows

Published: 05 August 2012 Publication History

Abstract

This course is a resource for applying efficient, real-time shadow algorithms. It builds on a solid foundation (previous courses at SIGGRAPH Asia 2009 and Eurographics 2010, including comprehensive course notes) and the 2011 book Real-Time Shadows (AK Peters) written by four of the presenters. The book is a compendium of many topics in the realm of shadow computation.
The course provides an overview of various techniques but moves beyond the basics to practical solutions and game-relevant techniques summarized by a presenter from the production industry. Topics include: the theory behind shadow computation, when physical accuracy can be replaced with plausible shadows, implementation details, and practical issues such as budget considerations and performance trade-offs. Case studies illustrate the techniques behind major game titles and upcoming engines.

Supplementary Material

Part 1 (crs123_1_12.mp4)
Part 2 (crs123_2_12.mp4)
Part 3 (crs123_3_12.mp4)
Part 4 (crs123_4_12.mp4)
Part 5 (crs123_5_12.mp4)
Part 6 (crs123_6_12.mp4)
Part 7 (crs123_7_12.mp4)
Part 8 (crs123_8_12.mp4)
Part 9 (crs123_9_12.mp4)

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cover image ACM Conferences
SIGGRAPH '12: ACM SIGGRAPH 2012 Courses
August 2012
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ISBN:9781450316781
DOI:10.1145/2343483
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