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A hierarchical volumetric shadow algorithm for single scattering

Published: 15 December 2010 Publication History

Abstract

Volumetric effects such as beams of light through participating media are an important component in the appearance of the natural world. Many such effects can be faithfully modeled by a single scattering medium. In the presence of shadows, rendering these effects can be prohibitively expensive: current algorithms are based on ray marching, i.e., integrating the illumination scattered towards the camera along each view ray, modulated by visibility to the light source at each sample. Visibility must be determined for each sample using shadow rays or shadow-map lookups. We observe that in a suitably chosen coordinate system, the visibility function has a regular structure that we can exploit for significant acceleration compared to brute force sampling. We propose an efficient algorithm based on partial sum trees for computing the scattering integrals in a single-scattering homogeneous medium. On a CPU, we achieve speedups of 17--120x over ray marching.

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Supplemental material. (178-0252-auxiliary.zip)

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Cited By

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  • (2020)Stage Lighting Simulation Based on Epipolar Sampling2020 International Conference on Culture-oriented Science & Technology (ICCST)10.1109/ICCST50977.2020.00113(546-551)Online publication date: Oct-2020
  • (2013)Efficient real-time shadowsACM SIGGRAPH 2013 Courses10.1145/2504435.2504453(1-54)Online publication date: 21-Jul-2013
  • (2012)Efficient real-time shadowsACM SIGGRAPH 2012 Courses10.1145/2343483.2343500(1-53)Online publication date: 5-Aug-2012

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  1. A hierarchical volumetric shadow algorithm for single scattering

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    cover image ACM Conferences
    SIGGRAPH ASIA '10: ACM SIGGRAPH Asia 2010 papers
    December 2010
    510 pages
    ISBN:9781450304399
    DOI:10.1145/1882262
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 15 December 2010

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    Author Tags

    1. global illumination
    2. volumetric scattering

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    • Research-article

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    SA '10
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    SA '10: SIGGRAPH ASIA 2010
    December 15 - 18, 2010
    Seoul, South Korea

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    SIGGRAPH ASIA '10 Paper Acceptance Rate 49 of 274 submissions, 18%;
    Overall Acceptance Rate 178 of 869 submissions, 20%

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    View all
    • (2020)Stage Lighting Simulation Based on Epipolar Sampling2020 International Conference on Culture-oriented Science & Technology (ICCST)10.1109/ICCST50977.2020.00113(546-551)Online publication date: Oct-2020
    • (2013)Efficient real-time shadowsACM SIGGRAPH 2013 Courses10.1145/2504435.2504453(1-54)Online publication date: 21-Jul-2013
    • (2012)Efficient real-time shadowsACM SIGGRAPH 2012 Courses10.1145/2343483.2343500(1-53)Online publication date: 5-Aug-2012

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