We propose a novel method, based on the two-pass Z-buffer algorithm, to calculate shadows with sufficient precision and efficiency for rendering a daytime landscape with solar penumbrae. The special feature of the proposed method is that the shadows can be preserved with a precision superior to that of any visible surface. We use the optimal number of plural shadow buffers to do this; it gives a fairly satisfying trade–off between computation time and quality of shadows.
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Tadamura, K., Qin, X., Jiao, G. et al. Rendering optimal solar shadows with plural sunlight depth buffers. Visual Comp 17, 76–90 (2001). https://doi.org/10.1007/PL00013400
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DOI: https://doi.org/10.1007/PL00013400