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Tangible and Embedded Interaction 2007: Baton Rouge, Louisiana, USA
- Brygg Ullmer, Albrecht Schmidt:
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15-17, 2007. ACM 2007, ISBN 978-1-59593-619-6
Connectedness
- Johanna Brewer, Amanda Williams, Paul Dourish:
A handle on what's going on: combining tangible interfaces and ambient displays for collaborative groups. 3-10 - Richard Etter, Carsten Röcker:
A tangible user interface for multi-user awareness systems. 11-12 - Nicolai Marquardt, Saul Greenberg:
Distributed physical interfaces with shared phidgets. 13-20 - Nima Motamedi:
Keep in touch: a tactile-vision intimate interface. 21-22 - Thecla Schiphorst, Frank Nack, Michiel Kauw A Tjoe, Simon de Bakker, Stock, Lora Aroyo, Angel Perez Rosillio, Hielke Schut, Norman Jaffe:
PillowTalk: can we afford intimacy? 23-30 - Eva Eriksson, Thomas Riisgaard Hansen, Andreas Lykke-Olesen:
Reclaiming public space: designing for public interaction with private devices. 31-38 - Jan Richter, Bruce H. Thomas, Maki Sugimoto, Masahiko Inami:
Remote active tangible interactions. 39-42 - Jamie Zigelbaum, Michael S. Horn, Orit Shaer, Robert J. K. Jacob:
The tangible video editor: collaborative video editing with active tokens. 43-46
Integrating the virtual and the physical
- Nicolas Villar, Hans Gellersen:
A malleable control structure for softwired user interfaces. 49-56 - Beat Signer, Moira C. Norrie:
PaperPoint: a paper-based presentation and interactive paper prototyping tool. 57-64 - Amanda J. Parkes, Jussi Ängeslevä:
Physical interventions in a location based cultural narrative: a case study of embedded media in public space installations. 65-68 - Martin Kaltenbrunner, Ross Bencina:
reacTIVision: a computer-vision framework for table-based tangible interaction. 69-74 - David Merrill, Jeevan J. Kalanithi, Pattie Maes:
Siftables: towards sensor network user interfaces. 75-78 - Kathryn Elliot, Carman Neustaedter, Saul Greenberg:
StickySpots: using location to embed technology in the social practices of the home. 79-86 - Tanja Döring, Steffi Beckhaus:
The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history. 87-90 - Aaron M. Levisohn, Jayme Cochrane, Diane Gromala, Jinsil Seo:
The Meatbook: tangible and visceral interaction. 91-92 - Hyun-Jean Lee, Madhur Khandelwal, Ali Mazalek:
Tilting table: a movable screen. 93-96 - Wolfgang Spiessl, Nicolas Villar, Hans-Werner Gellersen, Albrecht Schmidt:
VoodooFlash: authoring across physical and digital form. 97-100
The expressive character of interaction
- Peter Shultz:
Brand consciousness as a driving design force. 103-104 - Mitsuru Minakuchi, Satoshi Nakamura:
Collaborative ambient systems by blow displays. 105-108 - Elise van den Hoven, Joep W. Frens, Dima Aliakseyeu, Jean-Bernard Martens, Kees Overbeeke, Peter Peters:
Design research & tangible interaction. 109-115 - Tomas Sokoler, Jonas Löwgren, Mette Agger Eriksen, Per Linde, Stefan Olofsson:
Explicit interaction for surgical rehabilitation. 117-124 - Hannah Regier:
Giving materials a voice. 125-126 - Jörn Hurtienne, Johann Habakuk Israel:
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction. 127-134 - Angela Chang, James Gouldstone, Jamie Zigelbaum, Hiroshi Ishii:
Simplicity in interaction design. 135-138 - Sergi Jordà, Günter Geiger, Marcos Alonso, Martin Kaltenbrunner:
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces. 139-146 - Andrew C. Smith:
Using magnets in physical blocks that behave as programming objects. 147-150 - Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman:
Weathergods: tangible interaction in a digital tabletop game. 151-152
Learning through physical interaction
- Bart Hengeveld, Riny Voort, Hans van Balkom, Caroline Hummels, Jan de Moor:
Designing for diversity: developing complex adaptive tangible products. 155-158 - Michael S. Horn, Robert J. K. Jacob:
Designing tangible programming languages for classroom use. 159-162 - Paul Marshall:
Do tangible interfaces enhance learning? 163-170 - Milena Droumeva, Alissa Nicole Antle, Ron Wakkary:
Exploring ambient sound techniques in the design of responsive environments for children. 171-178 - Andreas Dünser, Eva Hornecker:
Lessons from an AR book study. 179-182 - Audrey Girouard, Erin Treacy Solovey, Leanne M. Hirshfield, Stacey Ecott, Orit Shaer, Robert J. K. Jacob:
Smart Blocks: a tangible mathematical manipulative. 183-186 - Janneke Verhaegh, Willem Fontijn, Jettie Hoonhout:
TagTiles: optimal challenge in educational electronics. 187-190 - Madhur Khandelwal, Ali Mazalek:
Teaching table: a tangible mentor for pre-k math education. 191-194 - Alissa Nicole Antle:
The CTI framework: informing the design of tangible systems for children. 195-202
Context dependency and physical adaptability
- Ivan Poupyrev, Tatsushi Nashida, Makoto Okabe:
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays. 205-212 - Matthias Kranz, Albrecht Schmidt, Alexis Maldonado, Radu Bogdan Rusu, Michael Beetz, Benedikt Hörnler, Gerhard Rigoll:
Context-aware kitchen utilities. 213-214 - Nimish Biloria:
Spatializing real time interactive environments. 215-222 - Larisa Sitorus, Shan Shan Cao, Jacob Buur:
Tangible user interfaces for configuration practices. 223-230 - Elena Mugellini, Elisa Rubegni, Sandro Gerardi, Omar Abou Khaled:
Using personal objects as tangible interfaces for memory recollection and sharing. 231-238
Body movements
- Mads Vedel Jensen:
A physical approach to tangible interaction design. 241-244 - Martin Frey:
CabBoots: shoes with integrated guidance system. 245-246 - Susanne Schuricht, Michael Hohl, Mirjam Struppek:
Freequent Traveller: interaction versus contemplation. 247-250 - Jin Moen:
From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction concept. 251-258 - Trevor Pering, Yaw Anokwa, Roy Want:
Gesture connect: facilitating tangible interaction with a flick of the wrist. 259-262 - Sami Ronkainen, Jonna Häkkilä, Saana Kaleva, Ashley Colley, Jukka Linjama:
Tap input as an embedded interaction method for mobile devices. 263-270 - Astrid Twenebowa Larssen, Toni Robertson, Jenny Edwards:
The feel dimension of technology interaction: exploring tangibles through movement and touch. 271-278 - Stella Boess, Daniel Saakes, Caroline Hummels:
When is role playing really experiential?: case studies. 279-282
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