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The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history

Published: 15 February 2007 Publication History

Abstract

This paper presents art historical research and education as a novel application area for tangible user interfaces. The academic discipline of art history and its subjects are currently undergoing changes that will lead to a rising importance of computers. However, the computer is generally not the art historian's tool of choice. We feel that this is due to existing GUI systems not fully meeting researchers' needs. We therefore propose a design for a tabletop tangible user interface considering art historians' desire "to collect things as tokens" [1] and to remain within traditional techniques. We present a case study of the usage of image cards within iconographic work. Based on our results, we derive implications for the design of the tangible interface that integrates approved traditional paper based techniques with the advantages of digital representation.

References

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Bruhn, M. The Warburg Electronic Library in Hamburg: A Digital Index of Political Iconography. Visual Resources, Vol. XV (1999), 405--442.
[2]
Dirmoser, G. Vom Nutzen schematischer Zeichnungen. Linz (2004). http://www.servus.at/kontext/diagramm/00_Link_Plateau.htm.
[3]
Gombrich, E. H. Aby Warburg. An Intellectual Biography. Phaidon (1986).
[4]
Haller M., Leithinger D., Leitner J., Seifried T., Brandl P., Zauner J., Billinghurst M. The Shared Design Space. Proc. of SIGGRAPH 2006. ACM (2006), 24.
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Ishii, H. and Ullmer, B. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. Proc. of CHI '97. ACM (1997), 234--241.
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Kaltenbrunner, M., Jordà, S., Geiger, G., Alonso, M. The reacTable*: A Collaborative Musical Instrument. Proc. of the TICE Workshop at the WETICE 2006, IEEE CS (2006).
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Mackay, W. E. and Fayard, A.-L., Designing Interactive Paper: Lessons from three Augmented Reality Projects. Proc. of IWAR '98. A K Peters Ltd (1999), 81--90.
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Nelson, L., Ichimura, S., Pedersen, E. R., Adams, L. Palette: A Paper Interface for Giving Presentations. Proc of CHI '99. ACM (1999), 354--361.
[9]
Reichle, I., Deleting the Body. Art and Virtual Bodies in the Digital Age: The Use of New Media in Education. CIHA - 30th Int. Congress of the History of Art (2000).
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Sellen, A. J. and Harper, R. H. The Myth of the Paperless Office. MIT Press (2002).
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Shen, C., Lesh, N. B., Moghaddam, B., Beardsley, P. A., Bardsley, R. S. Personal Digital Historian: User Interface Design. CHI '01 extended abstracts on human factors in computing systems. ACM (2001), 29--30.
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Shneiderman, B. Leonardo's Laptop. Human Needs and the new Computing Technologies. MIT Press (2002).
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Wellner, P. Interacting with Paper on the Digital Desk. Comm. of the ACM, 36 (7). ACM (1993), 86--96.

Cited By

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  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2021)A low-cost multi-user augmented reality application for data visualizationMultimedia Tools and Applications10.1007/s11042-021-11141-281:11(14773-14801)Online publication date: 23-Jun-2021
  • (2019)‘Mere chips from his workshop’: Gotthard Deutsch’s monumental card index of Jewish historyHistory of the Human Sciences10.1177/095269511983090032:3(49-75)Online publication date: 27-May-2019
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        cover image ACM Other conferences
        TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction
        February 2007
        296 pages
        ISBN:9781595936196
        DOI:10.1145/1226969
        • Conference Chairs:
        • Brygg Ullmer,
        • Albrecht Schmidt
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        • CCT: LSU Center for Computation and Technology

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 15 February 2007

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        Author Tags

        1. creativity support tool
        2. digital art history
        3. information visualization
        4. paper card interface
        5. tabletop tangible interface

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        TEI07
        Sponsor:
        • CCT
        TEI07: Tangible and Embedded Interaction 2007
        February 15 - 17, 2007
        Louisiana, Baton Rouge

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        Overall Acceptance Rate 393 of 1,367 submissions, 29%

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        Cited By

        View all
        • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
        • (2021)A low-cost multi-user augmented reality application for data visualizationMultimedia Tools and Applications10.1007/s11042-021-11141-281:11(14773-14801)Online publication date: 23-Jun-2021
        • (2019)‘Mere chips from his workshop’: Gotthard Deutsch’s monumental card index of Jewish historyHistory of the Human Sciences10.1177/095269511983090032:3(49-75)Online publication date: 27-May-2019
        • (2018)Twenty Years of Creativity Research in Human-Computer InteractionProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196732(1235-1257)Online publication date: 8-Jun-2018
        • (2017)Semantic Navigation and Discussion in a Digital Boardroom2017 IEEE 11th International Conference on Semantic Computing (ICSC)10.1109/ICSC.2017.39(290-296)Online publication date: 2017
        • (2017)Human–Computer Interaction with Novel and Advanced MaterialsMaterial‐Integrated Intelligent Systems ‐ Technology and Applications10.1002/9783527679249.ch26(629-644)Online publication date: Dec-2017
        • (2015)Face-to-Face Collaboration Points in Storytelling using Multitouch Tabletop SystemsProceedings of the 2015 Workshop on Narrative & Hypertext10.1145/2804565.2804572(33-35)Online publication date: 1-Sep-2015
        • (2014)A Cooperative Multitouch Scrum Task Board for Synchronous Face-to-Face CollaborationProceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces10.1145/2669485.2669551(387-392)Online publication date: 16-Nov-2014
        • (2014)Extending shared hypermedia workspaces to face-to-face multitouch experiencesACM SIGWEB Newsletter10.1145/2641730.26417322014:Summer(1-5)Online publication date: 1-Jul-2014
        • (2012)P‐34: 3D and Stereoscopic Display Systems and Art Education Strategy in Developing CountriesSID Symposium Digest of Technical Papers10.1889/1.306938039:1(1300-1303)Online publication date: 5-Jul-2012
        • Show More Cited By

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