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Article

The CTI framework: informing the design of tangible systems for children

Published: 15 February 2007 Publication History

Abstract

New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. The author describes a preliminary design framework which conceptualizes how the unique features of tangible and spatial interactive systems can be utilized to support the cognitive development of children under the age of twelve. The framework is applied to the analytical evaluation of an existing tangible interface.

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Cited By

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  • (2024)A Narrative Review of the Sociotechnical Landscape and Potential of Computer-Assisted Dynamic Assessment for Children with Communication Support NeedsMultimodal Technologies and Interaction10.3390/mti80500388:5(38)Online publication date: 7-May-2024
  • (2024)Design Opportunities to Facilitate Tangible Play and Promote Healthy Nutrition in Low-resource Healthcare Settings in Peru: Co-designing Low-fidelity Prototypes with Caregivers and Healthcare WorkersProceedings of the 7th ACM SIGCAS/SIGCHI Conference on Computing and Sustainable Societies10.1145/3674829.3675071(167-178)Online publication date: 8-Jul-2024
  • (2024)Unmasking the Power of Play Through TUI DesignsACM Transactions on Computer-Human Interaction10.1145/364861931:4(1-43)Online publication date: 19-Sep-2024
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Information

Published In

cover image ACM Other conferences
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction
February 2007
296 pages
ISBN:9781595936196
DOI:10.1145/1226969
  • Conference Chairs:
  • Brygg Ullmer,
  • Albrecht Schmidt
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • CCT: LSU Center for Computation and Technology

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 February 2007

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Author Tags

  1. children
  2. cognitive development
  3. embodied cognition
  4. interaction design
  5. spatial interaction
  6. tangible interfaces

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TEI07
Sponsor:
  • CCT
TEI07: Tangible and Embedded Interaction 2007
February 15 - 17, 2007
Louisiana, Baton Rouge

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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

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  • (2024)A Narrative Review of the Sociotechnical Landscape and Potential of Computer-Assisted Dynamic Assessment for Children with Communication Support NeedsMultimodal Technologies and Interaction10.3390/mti80500388:5(38)Online publication date: 7-May-2024
  • (2024)Design Opportunities to Facilitate Tangible Play and Promote Healthy Nutrition in Low-resource Healthcare Settings in Peru: Co-designing Low-fidelity Prototypes with Caregivers and Healthcare WorkersProceedings of the 7th ACM SIGCAS/SIGCHI Conference on Computing and Sustainable Societies10.1145/3674829.3675071(167-178)Online publication date: 8-Jul-2024
  • (2024)Unmasking the Power of Play Through TUI DesignsACM Transactions on Computer-Human Interaction10.1145/364861931:4(1-43)Online publication date: 19-Sep-2024
  • (2024)MakeNodesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103325190:COnline publication date: 1-Oct-2024
  • (2024)Leveraging Hierarchies: HMCAT for Efficiently Mapping CTI to Attack TechniquesComputer Security – ESORICS 202410.1007/978-3-031-70903-6_4(65-85)Online publication date: 5-Sep-2024
  • (2024)A Study on Tangible Interaction Design for Children Cooperative LearningHuman-Computer Interaction10.1007/978-3-031-60412-6_21(295-311)Online publication date: 1-Jun-2024
  • (2023)Design Principles of an Interactive Tangible Mobile Application for Students With Specific Learning DisabilitiesClosing the Educational Achievement Gap for Students With Learning Disabilities10.4018/978-1-6684-8737-2.ch008(136-162)Online publication date: 30-Jun-2023
  • (2023)Thinking Spatially About Data: A Developing Framework to Understand Children's Spatial Reasoning in Data PhysicalizationProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593891(537-542)Online publication date: 19-Jun-2023
  • (2023)TangiTeam: Supporting Social Regulation of Learning during Design-Based LearningProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3573111(1-6)Online publication date: 26-Feb-2023
  • (2023)“Periodic Fable Discovery” Using Tangible Interactions and Augmented Reality to Promote STEM SubjectsProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572804(1-15)Online publication date: 26-Feb-2023
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