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Designing for diversity: developing complex adaptive tangible products

Published: 15 February 2007 Publication History

Abstract

Interactive products can help very young multi-handicapped children (1-4 years) develop their language and communication skills, under the condition that they are optimally tuned to the individual child. This has great consequences for design, since this kind of interactive products need to be adaptive to the child's development, possibilities, interests and needs. There are currently hardly any guidelines for designing adaptive interactive tangible products for such a heterogeneous user group. Through LinguaBytes, a three-year research project aimed at the development of an adaptive interactive toy for stimulating language and communication skills of multi-handicapped toddlers, we want to establish a theoretical framework, including guidelines and tools, for designing complex interactive products.

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Flagg, B. (1990). Formative Evaluation for Educational Technologies. Lawrence Erlbaum Associates, Hillsdale, N.J., USA.
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Van Balkom, H., De Moor, J. & Voort, R. (2002). LinguaBytes. Een studie naar de ontwikkeling van een computerprogramma voor niet- of nauwelijks sprekende peuters met een motorische beperking. EAC, Nijmegen, the Netherlands
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Cited By

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  • (2023)Design Principles of an Interactive Tangible Mobile Application for Students With Specific Learning DisabilitiesClosing the Educational Achievement Gap for Students With Learning Disabilities10.4018/978-1-6684-8737-2.ch008(136-162)Online publication date: 30-Jun-2023
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2019)3D Printing Applications in STEM EducationAdvanced Methodologies and Technologies in Modern Education Delivery10.4018/978-1-5225-7365-4.ch039(489-507)Online publication date: 2019
  • Show More Cited By

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Published In

cover image ACM Other conferences
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction
February 2007
296 pages
ISBN:9781595936196
DOI:10.1145/1226969
  • Conference Chairs:
  • Brygg Ullmer,
  • Albrecht Schmidt
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • CCT: LSU Center for Computation and Technology

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 February 2007

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Author Tags

  1. adaptability
  2. complex products
  3. edutainment
  4. interactive toys
  5. multi-handicapped children
  6. tangible interaction

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TEI07
Sponsor:
  • CCT
TEI07: Tangible and Embedded Interaction 2007
February 15 - 17, 2007
Louisiana, Baton Rouge

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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2023)Design Principles of an Interactive Tangible Mobile Application for Students With Specific Learning DisabilitiesClosing the Educational Achievement Gap for Students With Learning Disabilities10.4018/978-1-6684-8737-2.ch008(136-162)Online publication date: 30-Jun-2023
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2019)3D Printing Applications in STEM EducationAdvanced Methodologies and Technologies in Modern Education Delivery10.4018/978-1-5225-7365-4.ch039(489-507)Online publication date: 2019
  • (2019)Evaluation of a tangible mobile application for students with specific learning disabilitiesAustralian Journal of Learning Difficulties10.1080/19404158.2019.161343724:1(95-108)Online publication date: 7-May-2019
  • (2018)3D Printing Applications in STEM EducationEncyclopedia of Information Science and Technology, Fourth Edition10.4018/978-1-5225-2255-3.ch229(2626-2640)Online publication date: 2018
  • (2018)Özel Eğitim İçin Etkileşimli Kavranabilir Nesne Tabanlı Eğitsel Mobil Uygulama Kullanımı Konusunda Öğretmen Görüşlerinin AnaliziMersin Üniversitesi Eğitim Fakültesi Dergisi10.17860/mersinefd.35141414:3(1235-1249)Online publication date: 25-Dec-2018
  • (2017)Why Tangibility MattersProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3026048(1805-1816)Online publication date: 2-May-2017
  • (2017)Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ChildrenInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-55834-9_16(137-144)Online publication date: 18-Mar-2017
  • (2016)Touch-to-Learn: A Tangible Learning System for Hard-of Hearing ChildrenInformation Systems Design and Intelligent Applications10.1007/978-81-322-2757-1_11(99-104)Online publication date: 4-Feb-2016
  • (2013)RoyoBlocksProceedings of the 12th International Conference on Interaction Design and Children10.1145/2485760.2485861(543-546)Online publication date: 24-Jun-2013
  • Show More Cited By

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